corona2172
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jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
corona2172 replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Lord Jarhead- I am not on the Dev Branch, but I am on the new Release Candidate branch. That very well could be it, and would explain it. *I tested that scenario of mine with Dynasound, and it appears to be quieter and muffled as well. Glad to know that it isn't JSRS! .....Not sure how I feel about the whole sound occlusion thing though. I just got back from two weeks in the field, which concluded with a live fire combined arms exercise, and I must say that weapons fire at 400m (even with dense forest and hills) is not even remotely as muffled or quiet as BI now seem to think it is. Buildings or trees be damned, it is still loud and audible. I know in urban environments it can be harder to hear it at distance, but trees and average terrain? Not so much. Especially not at night (like my test scenario is). -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
corona2172 replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Lord Jarhead: Congrats on your new release! I was just testing out your most recently updated version on the workshop by creating a firefight in the editor. I wish I could give some more detailed feedback than this, but I have noticed a couple of things and am wondering if it is the mod or on my end. The thing that I am experiencing is that sounds seem to be either too muffled or simply just much quieter than before (Ie, your last dragonfyre version). Sounds of my personal weapon, foodsteps, environement, etc, are all normal volume. However, shots fired from more than 50m seem very quiet. The firefight that I set up was 5 US squads vs 5 CSAT squads, each on opposing hilltops 400m apart with a valley in between. I threw some vehicles and air in as well. My shots are loud enough for sure, but the firefight itself was pretty quiet. The hilltop 400m away was bombarded by MLRS, yet despite the gigantic explosions, the sound of it 400m away was quiet and muffled as well. It is worth noting that, in the vids of your mod, it sounds louder than what I am experiencing. As I said, I have always used your mod for sounds, including the last version. When your latest version became a little dated, I tried Dynavision 2.0. In all your previous mods, and in Dynavision, the sounds at range were satisfying. Yet for some reason this time they are all so quiet. Firefights right in front of me sound like the are 1km away. Any ideas on why I might be experiencing this? Or is it simply the new way sounds are? Thanks! Edit*- It is worth mentioning that the environmental sounds are the best they ever have been, and from what I can tell, all of the weapon and vehicles sounds that are working are amazing! Probably your best work yet. Aside from the volume, everything sounds better! -
soundmod JSRS4 - APEX 1.2
corona2172 replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
LJ: Just wanted to throw in my vote to ask you to please NOT nerf the sonic cracks. You have done an amazing job (better than any game/movie I've ever seen) illustrating the close-to-life sound of rounds whipping close by. If your sonic cracks were any better, I would probably have to seek VA treatment haha. As always though, keep up the amazing work and know that it is much appreciated.- 1214 replies
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soundmod JSRS4 - APEX 1.2
corona2172 replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome to hear that you are coming back at some point LJ! Enjoy your break. A little information for you: I am currently on the 1.60RC branch----the mod still works, but for me, certain weapons sound are different. The larger calibers sound better, but the lower calibers (6.5 and below) have a really weak sound. No idea why; only that it was the opposite prior to going RC haha. Take your time, and enjoy your time away. I have full faith that you will be back and nailing it as you have for years now. As someone above mentioned, I cannot even imagine Arma without you.- 1214 replies
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soundmod JSRS4 - APEX 1.2
corona2172 replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Lord Jarhead: As of the latest (and very prompt) patch of yours, I must say that I could not be more happy. All of my limited issues have been resolved and the mod sounds amazing. Thanks again for the great work!- 1214 replies
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soundmod JSRS4 - APEX 1.2
corona2172 replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@LordJarhead: Just to counter the "Rifles too loud" comment---- No, they are not, in my opinion, too loud. They don't need much more volume, but the feeling of intensity that comes with a BANG is not the same as it was prior. Of course people will vary in their tastes, but it seems most agree that a little more volume would be nice. Don't get discouraged. Then again, I'm an 11b, so I am biased towards wanting a little more bang bang haha. Oh, and just wanted to say thanks again man. Seriously, it is sad how often I am conducting my day to day business and suddenly look forward to checking for a new update when I get home. Not many game designers have achieved that with me in my adult life, let alone mod artists. I will remember you come Christmas time lol. @JumpingHubert: You know, I didn't realize what was different. I knew that there was something different with the sounds of shots and that LJ hadn't changed anything. I guess that was it. Let me ask you, then, if you are experiencing this problem------------- whenever you first go to fire a weapon, there is now a brief bit of lag during the first few shots. Same for you? LJ- Any ideas on why the 'punch' would go away and why intial weapon firing lags up after the hotfix?- 1214 replies
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soundmod JSRS4 - APEX 1.2
corona2172 replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Lord Jarhead: Hey, I have some issues. The weapons sound too low and I'm missing certain sounds for certain........Ok Ok, I'm just kidding brother, lol. Look man, thousands will download this and never say thank you; they are too happy playing your mod to think about it. Those that are unhappy, generally, seem to approach it respectfully. The others....well.....keep in mind the possible age brackets of those playing PC games. If you feel slighted by their inappropriate attitudes when commenting on your mod, imagine how badly they handle their dating and relationships haha. "So, how do you like my new dress I made?" ---- reply: "Honestly, it isn't your best work" = friendzoned. Many of us have used your mods for years, and I couldn't be more happy with your timeframes. As you have already mentioned that weapon volumes, etc, are on the schedule, I have nothing to add except that your mod still enhances vanilla far beyond vanilla by itself. Thanks again for the hard work.- 1214 replies
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I could be wrong, but as of the 100mb+ dl today on RC branch, my font appears to be bigger again. Now it is far more legible than it was.
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I agree with Evromalarkey. The font seems a bit.....off. I actually would prefer the old font to this. The only difference for me is that, now the font of the UI (and mouse wheel options) is smaller and much harder for me to read than it was. I have tried changing the UI size, but that was way overkill. I guess I will have to get used to it.
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soundmod JSRS4 - APEX 1.2
corona2172 replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@ LJ: Thanks for the clarification! I temporarily turned DF off in order to test the new RC build of the Eden Update. I wanted to check the new 3d editor, etc. BI has vastly improved their sound system with things such as distant sounds, echoing, and all that. However, it still sounds terrible in comparison to your work. That being said, I can now only imagine how much better DF will sound with all of the new systems in place. I think I will leave DF off until full release just so it is that much more impacting when it hits! I can't wait!..... Lord Jarhead--Making people feel like kids at Christmas since original Arma.- 1214 replies
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soundmod JSRS4 - APEX 1.2
corona2172 replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@ LJ: Right on. So, after seeing some of the new Eden update, do you think it will be easier to adapt Dragonfyre to it? Oh, and is it safe to use Dragonfyre with the new RC version of the Eden Update? (I think my formatting was pretty terrible on my last post, so I apologize if you saw this question already).- 1214 replies
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soundmod JSRS4 - APEX 1.2
corona2172 replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Lord Jarhead: Hey man, I can only speak for myself, but if it were 5 gb packed I would still be super excited for it! It sounds like you are quite optimistic about the potential with Eden Update now. Is it safe to use Dragonfyre on the RC build just released? Also, does your statement still apply? Ie: "Porting JSRS to the new system is a giant amount of work actually. Not sure when I can support the new update ones it get released. But DragonFyre won't work like this in the Eden version." Thank you for all of your continued hard work LJ. Years of fun due to your mods.- 1214 replies
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@Lord Jarhead: Yes, I have noticed that as well. To be honest, it doesn't bother me that much as I used to think distant explosions were too quiet and muffled even in the vanilla version. But, you aren't alone in noticing it.
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I'm a bit torn over the new fatigue system. I myself am currently a US Army Infantryman, and have been for 12 years now. I may not be in the same shape I was when I was 18, but I am still in damn good shape. Mission requirements will always determine load-out, but a fighting load is roughly around 70 lbs for the average rifleman (more, of course, for grenadiers and automatic riflemen) if every single item is taken into account. With my body armor + weapon + misc kit, I can jog for a few kilometers(though it certainly is not comfortable). I can sprint for about 100m in flat, open terrain, but after this I would begin to slow pretty quickly. This being said.... The maps are supposed to be in Greece at a pretty low sea level. This isn't the Hindu Kush. My avatar (even with a light load) moves like an 80 year old woman who has emphysema. HOWEVER- Prior to this fatigue system, me and my buddies used to joke by saying things like "Man, I would kill to be able to have this guy's stamina" as the avatar sprints over his second hill top with an AT launcher and full kit. This does not mean that I like the new system though. Weapon sway, as many have already identified, is entirely too much too quick. I cannot think of a time where, after much exertion, I said to myself "Damn, I can't seem to keep my weapon steady". Unless I was freezing my ass off in icy rain of course. The new system is overly punishing, and causes negatives that simply are not there in real life. If realism was what they were going for, they missed the mark. Some sort of stamina system does need to be there (I kind of liked the progressive slow-down of the old system), but this new one defies reality. In fact, I'm not sure who this stamina system is supposed to appease, casuals or realism fans...
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I too am having some strange issues with RC 1.54. I noticed that a few of my mods do not show up in the launcher anymore. If I switch back to the current build, they are right where they were. Some of the mods are actually campaigns, but still do not show up. Then, even more strangely, when I go to my scenarios tab in-game, there are missing scenarios. If I try re-subscribing they appear for a second and then disappear again. Worst of all, the missions that ARE there are all duplicated, so there is two of each up to a total of 55 scenarios. When I revert back from the RC build, things go back to normal.