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doman

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Everything posted by doman

  1. Thanks Rozek for this post! As I see on Your YT channel exactly this same happens in OFP: BI devs please take a look into it :) Maybe it can be easily solvable :)
  2. doman

    ACRE2 Stable Release

    You can change behavior of this mod by placing modules in mission. With another module You can set up channels and give radios to everyone. But this is optional. All You really need to do is to give short/middle/long range radios to players inventory. Plus, everything can be changed in init.sqf if You have set-up that You need, and then simply copy-paste it to another missions. You can go back to slot choosing screen and then enter mission again, then for You this message will disappear. (I am not talking about #reassign). Try it.
  3. First post: Requirements: Community Base Addons ACE 3 Any questions?
  4. This is really bad and sad news. Sorry to hear that. Thank You torndeco anyway for this great extension, it was (and still is) pleasure to use it.
  5. doman

    Difficulty Overhaul

    Example of server config is here -> https://community.bistudio.com/wiki/server.armaprofile(bottom of the page Annotation: Since 1.58).
  6. doman

    Difficulty Overhaul

    Thank You very much ! :)
  7. doman

    Difficulty Overhaul

    We are using this same system as described above. This is unacceptable that this change has almost no documentation. Anyone has maybe "quick and dirty" way to overhaul this superb Difficulty Overhaul?
  8. doman

    ACRE2 Stable Release

    Dear ACRE developers, testers, can You confirm that ACRE will work with TS 3.0.19 without issues?
  9. Polish translation :) <?xml version="1.0" encoding="utf-8"?> <Project name="R_Unfold"> <Key ID="STR_R_Unfold_UnfoldMap"> <English>Unfold Map</English> <German>Karte ausbreiten</German> <Polish>Rozłóż mapę</Polish> </Key> <Key ID="STR_R_Unfold_PickupMap"> <English>Pickup Map</English> <German>Karte aufheben</German> <Polish>Podnieś mapę</Polish> </Key> <Key ID="STR_R_Unfold_OpenMap"> <English>Look At Map</English> <German>Karte anschauen</German> <Polish>Spójrz na mapę</Polish> </Key> </Project> Great mod for poor partisans gameplay, thank You ;)
  10. Thank You for fast answer. Yes I knew that You are author of mARMA too (btw excellent work), that`s why I asked directly without further explanation :) Next question would be: which tbbmalloc should I use? Shipped with mARMA (168,632 KB) or with extDB2 (86,2 KB)?
  11. Hello, I have a question regarding extdb2 and marma - are these two mods working witch each other?
  12. doman

    TF47 Launchers [WIP]

    Last time he answered in this thread five months ago. This solution was given at this same day (26 August 2015). There was no other authors activity since then in this thread. If this small contribution to community (few kilobytes - one config file) bothers You - feel free to report my post, and admins will (propably?) hide it / delete link (?). A lot of great mods are discontinued because of such thinking that everything is closed. And here is question for experts: if something has no license then what? :)
  13. doman

    TF47 Launchers [WIP]

    Hello all :) Yesterday I had -showscripterrors enabled during our coop mission. This error is very VERY frustrating as it appears to pop up when You are near dead person. So I have done a simple fix to use until Blackpixel will patch it in mod. Download here: tf47_launchers_armacoop_pl_doman.pbo (sign it by Yourself) (this is simple config fix thanks to earlier sugestions, "==" was replaced with "isEqualTo"). Thanks for this great mod and greetings from Poland!
  14. doman

    ACRE2 Stable Release

    Thank You Jaynus :) We are using latest stable release in everyday sessions. But small group/s of testers are always interested in new dev builds :)
  15. I have fixed this and commited pull request to yours repository on Github (https://github.com/code34/inidbi2/pull/1/files) It is tested on my community`s server. Works ok. | sign is not breaking write function. Download if someone is interested:
  16. Code34, I have probably found a bug. Related code: _time = time; { if ((alive _x) && (isplayer _x)) then { _pname = name _x; _pdescr = roleDescription _x; _pgroup = group _x; _puid = getPlayerUID _x; _ok = ["write", [_time, format ["UID==%1",_puid], format ["Name==%1##Descr==%2##Group==%3##", _pname, _pdescr, _pgroup]]] call _inidbi; }; } forEach allPlayers; With inidbi version 1 i had this output in db: UID==76561197XXXXXXXXX="Name==Wyspa##Descr==Hotel | RTO##Group==B Alpha 1-1##" UID==76561198XXXXXXXXX="Name==Szakal##Descr==Hotel | Squad Leader##Group==B Alpha 1-1##" Now, with inidbi2 i have this: UID==76561198XXXXXXXXX="Name==Tiberrias##Descr==Hotel UID==76561198XXXXXXXXX="Name==Doman##Descr==Hotel It seems like sign " | " is breaking write function somehow. Is there simple solution for that? PS. In Your signature is still link to inidbi v1, no links to version 2 :P
  17. I am using Zenophon`s Framework, great tool. Maybe You can give it a try? https://forums.bistudio.com/topic/170177-zenophons-arma-3-co-op-mission-making-framework/ It has a lot of customization and with it You can make almost everything. Script is always up-to-date, and if You find any bug then author makes his best to solve it in next release and provide temporary solution for now. It is not too complicated too.
  18. doman

    ACRE2 Stable Release

    Do we have any chance for having access to: http://acre.idi-systems.com/archive/ ? Or any other source of development builds? Right now it seems that development is frozen, many tickets are unresolved, no informations about anything... But still ACRE is simple best when comes to radio simulation. Thats why community is waiting for any info :) Gitlab page is terribly slow right now. And almost everywhere login is required.
  19. Thank You very much for hard work and update ! :) I will test it in next few weeks.
  20. I am using inidbi to store data about: clientname, client slot description, client group name and time. Every database is in another file named [year,mont,day,hrs,min,sec]__mission_name__map_name.ini. This happens first after 60 seconds after mission start. Then every time when someone connects/disconnects. I can send You code via pm if You wish. But I think, that it is not necessary ;) Sometimes i need to copy all files/databases to another directory (via ftp) to do some processing and display results on website. When I do this with "connected" database, then sometimes server crashes. What I think.. maybe when inidbi tries to write to file, but this file is opened by another program (like ftp) then it crashes. Maybe solution here is to check if file is there and is readable/writable and then write data to it? :) I really like inidbi and how it works, it simplicity and readable output stored in files. I tried other DB solutions, but in all cases it was overkill for what i need ;)
  21. We can make requests? :D I have found, that touching database file can cause in server crash (even copying file) - when users are online and database is going to be used for writing..
  22. Yes of course I am interested ! And I suppose that many other people are waiting too ;) This is so far one of the best db solutions, because it is simple, reliable and fast :)
  23. doman

    ACRE2 Stable Release

    No problems at all with v3.0.18.2 64bit in a big group. All ts versions are hosted here: http://ftp.4players.de/pub/hosted/ts3/releases/
  24. Hello! I have a question regarding name encoding when file is created. That snippet shows how filename is created: _mstart = missionStart; _mname = briefingName; _wname = worldName; _filename = format ["%1__%2__%3", _mstart, _mname, _wname]; I am writing to this file only statistics from all played missions on server. This file is read and parsed by another program. One of ours mission makers wrote this in mission.sqm: briefingName="co 20-37 PRZEÅĘCZ v 1.0"; and because of that inidbi file name is: [2015,10,25,20,33,50]__co 20-37 PRZEÅĘCZ v 1.0__Mountains_ACR My primary question is: how programatically can I avoid this? Maybe encode to base64 and then decode will be way to go... But filenames are then unreadable by human. --- I can write this string to file without problems with encoding, everything is ok. Only filename is affected.
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