

anfo
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118 ExcellentAbout anfo
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Rank
Gunnery Sergeant
Contact Methods
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Website URL
http://www.39thbattalion.org
Profile Information
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Gender
Male
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Location
Perth, Western Australia
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Interests
Editing Arma 3
Cursing Arma 3 AI
Recent Profile Visitors
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a.i. Tactical Combat Link - TypeX
anfo replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Debug, at least in the script version is all off by default. Did you turn it on briefly to troubleshoot? -
a.i. Tactical Combat Link - TypeX
anfo replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No -
a.i. Tactical Combat Link - TypeX
anfo replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm at the limit of my expertise I'm afraid. One thing I should say I suppose is that I seldom make missions, so your bug report could be valid. You're not going to get any real answers unless you decide to use the author's new AI project: GLX -
Hi I'm having trouble understanding how to use setCurrentChannel. What I would like is to add the script to, say, initPlayerLocal.sqf and then all players who join a dedicated server are automatically moved to the group (3) channel, for example: _isGroupSelected = setCurrentChannel 3; Can this script be used in this fashion?
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[Solved] Custom marker dimensions
anfo replied to anfo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sure, happy to ☺️ Still messing with this myself, but I am attempting to make templates for radio messages as a marker on the map screen. There are a few mods around with dialogues for 9-liners etc, but at least if I make them custom, I can make them exactly how my group needs them. So credit to this reddit post for getting me started: 1. Create "modFoldername" 2. Add to it paa files. The following example uses files called north.jpg and south.jpg (although I used paa) 3. Add a config.cpp file based on following code guide: class CfgPatches { class Markers { units[] = {}; weapons[] = {}; requiredVersion=1.00; }; }; class CfgMarkers { class CivilWarNorth { name="CivilWarNorth"; icon="\modFolderName\north.jpg"; color[]={1,1,1,1}; size=32; //so far I've been able to load 512^2 paa markers successfully shadow = 0; scope = 2; markerClass = "Flags"; }; class CivilWarSouth { name="CivilWarSouth"; icon="\modFolderName\south.jpg"; color[]={1,1,1,1}; size=32; shadow = 0; scope = 2; markerClass = "Flags"; }; }; PBO "modFoldername" and place that inside an Addon folder, which would tghen be placed into an @ folder. That is: @mymarkermod ---addons --------modFolderName.pbo Hopefully that is helpful. -
[Solved] Custom marker dimensions
anfo replied to anfo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi Grumpy I guess getting off my arse and finding out for myself was the best way. 512 x 512 works, and I'm sure others do too. -
anfo started following [Solved] Custom marker dimensions
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Hello Would like to try making custom markers. I notice some references I've found speak of 32 (pixels?), however, does anybody know whether bigger sizes are allowed by the engine? Say 256 or 512?
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a.i. Tactical Combat Link - TypeX
anfo replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
My group uses TCL weekly and aren't (yet) experiencing any of the issues that you appear to be. It could be the way we've adopted it, which is type 1(g) from this link. -
a.i. Tactical Combat Link - TypeX
anfo replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No active support for this mod anymore mate. -
a.i. Tactical Combat Link - TypeX
anfo replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
In the individual pilot's init: this setVariable ["TCL_Disabled", True]; This will make that unit not be controlled by TCL. If it is a group you want excluded from TCL, you can either: 1. Create a trigger in eden editor, in the text field of the created trigger write: TCL_Disabled. Synchronize 1 A.I. unit of A.I. group(s) with this trigger to disable the synchronized A.I. group(s), 2. In AI group composition init line write: this setVariable ["TCL_Disabled", True]; -
Keep up the great work mate. Hopefully you might see it in your heart to include an Australian cam, but regardless getting the vehicle will still be a good day 😄
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@ampersand38 Is this ok to run on a client only in a network environment? edit: have performed a quick dedi test to confirm it does. Is there a chance to request spawning a bigger grass cutter?
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a.i. Tactical Combat Link - TypeX
anfo replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So you want AI only in your group to be controlled by TCL, but otherwise not? If so, are these AI editor placed, or Zeus? -
a.i. Tactical Combat Link - TypeX
anfo replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I know, that's why I said: -
a.i. Tactical Combat Link - TypeX
anfo replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Astireloth Just a couple of questions. Sorry if I have you sucking eggs. Is your userconfig folder outside of any mod folder, including TCL? As I personally haven't used this mode, I can't confirm if they're are issues with it. What I do know is, my group uses Server install type 1(g). This would need to include the init.sqf entries to enable/disable variables. This mode works, as flares is one of the variables I played with and was able to turn them on and off etc.