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miasdad

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Everything posted by miasdad

  1. Well,edited params: _default_time = 5; _default_skill = 15; _default_random = 0; _default_groups = 3; _default_size = 3; _default_vehicles = 3; _default_defences = 1; _default_house = 0; _default_civs = 1; _default_vehiclebuild = 100; _default_Wreckbuild = 100; _default_fromroad = 75; _default_area = 750;> yet I'm still getting hordes of bandits upon me where ever I land..like 80-100 units within 300m radius & it's making the mission unplayable due to the lag.Anything else I'm missing here?
  2. Ditto..ported to Malden and landed into a hornets nest.Those numbers in the parameters...what are the ranges(i.e. _default_groups = 5;)< is that 5 out of 100 or what?
  3. miasdad

    Ravage

    Christmas came early this year
  4. Indeed.But for some reason I'm unable to place the MXM rifles(my weapon of choice) into the backpack.CUP's Barret,the M320 & MK18 fit tho.I've tried all the Bergens,carryalls and specifically Ketsu's Rucksack(which is configured to have infinite capacity).
  5. miasdad

    co10 Escape

    Thanks...it works & no login
  6. miasdad

    co10 Escape

    CONNECTED!Thank you..you are gifted & wise!!
  7. miasdad

    co10 Escape

    FTP down?Haven't been able to connect for a few days now
  8. miasdad

    KLPQ Music Radio

    Good deal.Something long overdue
  9. Thanks so much for the SP update/changes..I have one question tho,how/where do I change parameters(skill,group size,start time etc)?Or are we allowed in this version?
  10. Absolutely!I was ready to put this game away til I came across this mod.I love you guys(and my wife hates you) )
  11. Was playing a survival mission on Altis and was wondering how Altis might look without vegetation or trees,i.e. a landscape like Proving Grounds or Dead City,with just deadwood(but keeping structures).Is that even possible?
  12. Having probs getting this to work via multiple triggers on Altis.I setup 3 triggers[3,000x4000 meters] encompassing only areas of Altis gameplay will take place. Ingame inside first trigger loot spawns but by the time I make it to the 2nd trigger the spawns stop?I've tried using just one trigger that covers most of Altis yet loot spawns only in one area.(Kavala)
  13. miasdad

    Ravage

    Alrighty,thanks again
  14. miasdad

    Ravage

    Nope..still spawning Zubrs & PDWs.Until I find a solution gonna try another loot system.Have had to rely on it b4 although not as stable as Haleks.
  15. miasdad

    Ravage

    Working on it....
  16. miasdad

    Ravage

    Well,that didn't work either,reverting to CBA 3.12. I'm still having vanilla weapons in the loop.How about previous Ravage mod..like 3.41 or below?Or going further back on CBA(below 3.12)?
  17. miasdad

    Ravage

    Thanks for the quik response.Yea,it only affects the weapons which has been really aggravating to the point of giving up. Thanx again, my friend!
  18. miasdad

    Ravage

    I just discovered the "28 years" mission(fantastic,BTW) & was wondering if there is anyway possible to use IF3 Lite exclusively,specifically in loot spawns(ammo,weapons)?I'd like to create a mission ala the excellent zed film "Dead Snow" yet theme it circa WWII. I've attempted this before having disabled RHS,CUP in the equipment pool but that method only caused Vanilla items to spawn & none for Friths/IF3.
  19. miasdad

    Lost the ArmA 3 hype

    Just as eager-if not more so- for Wildlands. GR used to be tops on my list.If it had the features Arma has,I'd pick up no other.My 2¢
  20. miasdad

    Ravage

    NM..got it to work late last night..seems 1 too many AI mods loaded overwhelmed the mission..
  21. miasdad

    Ravage

    The whole thing or..?
  22. miasdad

    Ravage

    Just wondering..what is it about Icebreakr's Lingor that causes the Zombie module not to work?Everything else functions as it should but when I place the zed module,the creatures don't spawn.Placing them manually in the editor/Zeus will spawn yet in-game when I shoot one the game crashes.Not much of a problem for me, just curious as there are cpl other isles out there similar to Lingor I can use.
  23. miasdad

    co10 Escape

    I've become a fanatic with these missions so I decided to try building one with Massi's USMarine/Chernarus Conflict using Podagorsk. I followed the advice Scruffy laid out,editing the Units.sqf and the mission yet Opfor doesn't show up.No guards,no patrols and prison backpack was empty.So I jumped into the camera & peeked at all the locations & they were empty also except for the structures.Now I've done some small changes before like change guard types & backpack weapons w/ no errors.Looking @ the log really didn't help much but it did spit out alot like Error Undefined variable in expression,positions,possible infantrytypes,etc.Can someone put me on the right track,eager to use this mod on other terrains.
  24. miasdad

    Custom oilrig

    The problem I've had though with constructing custom platforms in Eden has been they fall apart once mission loads.
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