miasdad
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Everything posted by miasdad
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ZKs -=LOST SP=- Single Player Survival Mission (With Optional Base Building)
miasdad replied to zonekiller's topic in ARMA 3 - USER MISSIONS
Well,edited params: _default_time = 5; _default_skill = 15; _default_random = 0; _default_groups = 3; _default_size = 3; _default_vehicles = 3; _default_defences = 1; _default_house = 0; _default_civs = 1; _default_vehiclebuild = 100; _default_Wreckbuild = 100; _default_fromroad = 75; _default_area = 750;> yet I'm still getting hordes of bandits upon me where ever I land..like 80-100 units within 300m radius & it's making the mission unplayable due to the lag.Anything else I'm missing here?- 96 replies
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- single player
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ZKs -=LOST SP=- Single Player Survival Mission (With Optional Base Building)
miasdad replied to zonekiller's topic in ARMA 3 - USER MISSIONS
Thanks,ZK..much appreciated- 96 replies
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ZKs -=LOST SP=- Single Player Survival Mission (With Optional Base Building)
miasdad replied to zonekiller's topic in ARMA 3 - USER MISSIONS
Ditto..ported to Malden and landed into a hornets nest.Those numbers in the parameters...what are the ranges(i.e. _default_groups = 5;)< is that 5 out of 100 or what?- 96 replies
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Christmas came early this year
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Vanilla Weapons fits on Backpacks
miasdad replied to deniodan's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Indeed.But for some reason I'm unable to place the MXM rifles(my weapon of choice) into the backpack.CUP's Barret,the M320 & MK18 fit tho.I've tried all the Bergens,carryalls and specifically Ketsu's Rucksack(which is configured to have infinite capacity). -
Thanks...it works & no login
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CONNECTED!Thank you..you are gifted & wise!!
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FTP down?Haven't been able to connect for a few days now
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Good deal.Something long overdue
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ZKs -=LOST SP=- Single Player Survival Mission (With Optional Base Building)
miasdad replied to zonekiller's topic in ARMA 3 - USER MISSIONS
Thanks so much for the SP update/changes..I have one question tho,how/where do I change parameters(skill,group size,start time etc)?Or are we allowed in this version?- 96 replies
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ArmSTALKER Online – In development.
miasdad replied to romzet's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Absolutely!I was ready to put this game away til I came across this mod.I love you guys(and my wife hates you) ) -
Was playing a survival mission on Altis and was wondering how Altis might look without vegetation or trees,i.e. a landscape like Proving Grounds or Dead City,with just deadwood(but keeping structures).Is that even possible?
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Loot system (Configurable Loot script)
miasdad replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Having probs getting this to work via multiple triggers on Altis.I setup 3 triggers[3,000x4000 meters] encompassing only areas of Altis gameplay will take place. Ingame inside first trigger loot spawns but by the time I make it to the 2nd trigger the spawns stop?I've tried using just one trigger that covers most of Altis yet loot spawns only in one area.(Kavala) -
Alrighty,thanks again
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Nope..still spawning Zubrs & PDWs.Until I find a solution gonna try another loot system.Have had to rely on it b4 although not as stable as Haleks.
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Working on it....
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Well,that didn't work either,reverting to CBA 3.12. I'm still having vanilla weapons in the loop.How about previous Ravage mod..like 3.41 or below?Or going further back on CBA(below 3.12)?
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Thanks for the quik response.Yea,it only affects the weapons which has been really aggravating to the point of giving up. Thanx again, my friend!
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I just discovered the "28 years" mission(fantastic,BTW) & was wondering if there is anyway possible to use IF3 Lite exclusively,specifically in loot spawns(ammo,weapons)?I'd like to create a mission ala the excellent zed film "Dead Snow" yet theme it circa WWII. I've attempted this before having disabled RHS,CUP in the equipment pool but that method only caused Vanilla items to spawn & none for Friths/IF3.
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Just as eager-if not more so- for Wildlands. GR used to be tops on my list.If it had the features Arma has,I'd pick up no other.My 2¢
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NM..got it to work late last night..seems 1 too many AI mods loaded overwhelmed the mission..
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The whole thing or..?
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Just wondering..what is it about Icebreakr's Lingor that causes the Zombie module not to work?Everything else functions as it should but when I place the zed module,the creatures don't spawn.Placing them manually in the editor/Zeus will spawn yet in-game when I shoot one the game crashes.Not much of a problem for me, just curious as there are cpl other isles out there similar to Lingor I can use.
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I've become a fanatic with these missions so I decided to try building one with Massi's USMarine/Chernarus Conflict using Podagorsk. I followed the advice Scruffy laid out,editing the Units.sqf and the mission yet Opfor doesn't show up.No guards,no patrols and prison backpack was empty.So I jumped into the camera & peeked at all the locations & they were empty also except for the structures.Now I've done some small changes before like change guard types & backpack weapons w/ no errors.Looking @ the log really didn't help much but it did spit out alot like Error Undefined variable in expression,positions,possible infantrytypes,etc.Can someone put me on the right track,eager to use this mod on other terrains.
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The problem I've had though with constructing custom platforms in Eden has been they fall apart once mission loads.