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Everything posted by POLPOX
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"" Encountered instead of "{" error message.
POLPOX replied to Scott's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This isn't the focus of this topic though... recommend to do there: https://forums.bohemia.net/forums/forum/162-arma-3-addons-configs-scripting/ So, the config, has a few problems. Line 8: version[] = "1"; You shouldn't do that! An array must be right after a something[] = . Remove [] and quotation marks. Line 22: class TF132_Beret: This should inherit what? This also will cause an error. Same with line 44. -
Scripting names for Shotgun ammo
POLPOX replied to Assaultimon's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Magazines: 2Rnd_12Gauge_Pellets 2Rnd_12Gauge_Slug 6Rnd_12Gauge_Pellets 6Rnd_12Gauge_Slug 15Rnd_12Gauge_Pellets 15Rnd_12Gauge_Slug Ammo: B_12Gauge_HD_Pellets_Submunition B_12Gauge_Slug_NoCartridge You can find them in the Config Viewer.- 1 reply
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Sort the words out: Contact (Platform) is enoch, which contains basic Contact Expansion things like Livonia itself, LDF, Spetz and such others, and is vanilla. Contact is contact, which contains Campaign “First Contact” things like the campaign missions itself, ayy lmaos, and, the things you want, assets like Spectrum Devices and musics, and is optional. They said that they're planning to switch some things to enoch though it's not happening, so you need to launch with contact to get access, for now, so, YES. Umm... what? Out of Arma? Highly recommend not to do.
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What do you mean? Did you launched with contact file and make sure there're things in configs such as CfgMusic or CfgWeapons?
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Question about DLC content scripting
POLPOX replied to XerXesCZ's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Every props that aren't vehicles, weapons nor equipments, do have no restrictions AT ALL even if the prop has an DLC icon. On the other words, when you want to use vehicles, weapons, equipments or even terrain, is the only time to think about restrictions. Also don't forget - some of vehicles and weapons do have no restrictions/different restrictions than the icon. -
Sorry that this test isn't on Development Branch neither vanilla, but is this intended behaviour that animationState will return "" (empty string) if the unit isn't a man but an animal? EDIT: Also setAnimSpeedCoef doesn't work for animals too. Is this too?
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turret forceWeaponFire ["_weaponClass", "FullAuto"] Huh? You're throwing the _weaponClass in a wrong way. turret forceWeaponFire [_weaponClass, "FullAuto"] Ever try this instead? Also, I think you better clearfy what Campaign you're talking about specifically, and use tag that shown in the eye icon to hide contents.
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There's no such problem on the animation. EDIT: You're most likely using my Artwork Supporter's functionality to play an animaton, but that's NOT for make videos. Use disableAI, switchMove, any other basic animation commands instead.
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Highly recommend to mention about your MOD collections before start talking. Yep those're animation that modifies vanilla animations that introduced by my Artwork Supporter yet I've no idea what you're talking about. You need to write down your problem more specifically.
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POLPOX MODs and Projects - News and General Discussion
POLPOX replied to POLPOX's topic in ARMA 3 - ADDONS & MODS: COMPLETE
New MODs: CJK Font Fix (Lite) and CJK Font Fix (Full Package) which for Chinese, Japanese and Korean soldiers. Bye bye thin fonts, you know what I mean. -
_listBox = _display displayCtrl 1002;
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https://armanet.podbean.com/e/armanet-ep-15-bi-contact-dev-team-interview/ I don't remember when. Maybe first half.
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The function is only for Contact file aka PLAY CONTACT so you can't use outside... yet. I hope they make some of functions into platform.
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Either from difficulty options or execute this command: showHUD false
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Firstly, hello and welcome to Arma 3, and the forums! And then, Arma 3 is exclusive for Steam(AFAIK... I'm saying right?), so you don't need to think about backups while you have an access to your account. Your account is protected in the clouds of Steam, not in your computer. If you lost the entire computer but still you remember your ID and password for your Steam account, you can download Arma 3 again.
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In RV4 engine, the vehicle that your camera's in will rendered frontmost, so you can't fix this.
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Livonia: \a3\Data_F_Enoch\Flags\flag_Enoch_CO.paa LDF: \a3\Data_F_Enoch\Flags\flag_EAF_CO.paa
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Raven Vest should be considered as a cut content which for existed Raven faction in pre-2011 lore. Although CSAT soldier outfit is modified from the uniform that supposed to be worn by Raven soldiers, the vest is not for CSAT anymore.
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No. There're two main reasons that the function doesn't support vehicles: Weapon fire and refill ammo for vehicles are more complicated job than soldiers; it's hard to make it to a common function with simple arguments. The function is focused to make someone keep firing to capture casings.
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Get position of trigger
POLPOX replied to Smart Games's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thisTrigger instead. -
What are the ID's of the new polish faces and voices?
POLPOX replied to Rathardon's topic in ARMA 3 - GENERAL
["WhiteHead_24","WhiteHead_25","WhiteHead_26","WhiteHead_27","WhiteHead_28","WhiteHead_29","WhiteHead_30","WhiteHead_31","WhiteHead_32","LivonianHead_1","LivonianHead_2","LivonianHead_3","LivonianHead_4","LivonianHead_5","LivonianHead_6","LivonianHead_7","LivonianHead_8","LivonianHead_9","LivonianHead_10","RussianHead_1","RussianHead_2","RussianHead_3","RussianHead_4","RussianHead_5"] ["POL","Male01POL","Male02POL","Male03POL","RUS","Male01RUS","Male02RUS","Male03RUS"] Extracted by: "'enoch' in configSourceMODList _x" configClasses (configFile >> "CfgFaces" >> "Man_A3") apply {configname _x}; "'enoch' in configSourceMODList _x" configClasses (configFile >> "CfgVoice") apply {configname _x};- 1 reply
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Well for anyone misses: https://community.bistudio.com/wiki/Arma_3_CBRN#Facewear_Overlays
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Eden Editor related, string from an attribute to array conversion.
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Sad, yet thank you for quick reply. Now I need to make feasible way to achieve my goal...
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Will parseSimpleArray get more compatibility for like more Null (e.g. objNull) commands?