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Everything posted by sammael
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v1 script released JBOY Giant v1
sammael replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Attack on Titan -
Is there a settings to avoid this?
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RHS Escalation (AFRF and USAF)
sammael replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
1024x1024 Armenian Camo texture from Ye Olde Schraxt https://drive.google.com/file/d/1MaDSc22q92KXgTisOUuekCR8NLnfArs2/view- 16574 replies
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RHS Escalation (AFRF and USAF)
sammael replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have found this mod (Less Explody Aircraft) and want to ask will it work with RHS air ? https://steamcommunity.com/sharedfiles/filedetails/?id=2448528581- 16574 replies
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RHS Escalation (AFRF and USAF)
sammael replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there any guide how to retexture RHS uniforms? Also if I donate а large scale PNG texture what is the chance that the developers themselves will add it? I talk about real uniforms camo from the former USSR countries- 16574 replies
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Some time ago I ask about the possibility of make AI less "Rush" toward me. Make them more stay on their position and shoot at me. Is there special menu settings checkbox in LAMBS_Danger.fsm (DEV) ?
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Hope to see Russian translations in next release
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RHS Escalation (AFRF and USAF)
sammael replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you. Everything worked now. Now a silencer has appeared in the game and it works. The question is, is it possible to make it physically visible on the barrel? If so, what should be added to the code?- 16574 replies
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RHS Escalation (AFRF and USAF)
sammael replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I try to add silencer to Orsis t5000 but my config don`t work. Can someone help me? And I know Orsis IRL don`t have silencer the last error I have is line 77 Cfgweapons.rhs_weap_orsis_Base_F:already defined- 16574 replies
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It is necessary to make it on Github? I updated the post and now all parts of the mod are translated! Please add all this localisation to the mod
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Who is responsible for adding localizations to this mod? I make 100% accurate Russian translation for this mod, compiled with all the prescriptions of the Russian language. stringtable.xml
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https://steamcommunity.com/sharedfiles/filedetails/?id=2011658088
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I have a small mod for AI.Force Ai to avoid prone position (AIAvoidStance = 2;). Will this mod interfere with the normal operation of LAMBS mod?
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From which mod this shooting targets?
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I have always been saddened by the vanilla UAV gunner camera view. It looks too simple. I started experimenting with a new UAV gunner overlay. I would like to build mod-config that override vanilla UAV camera and also make it a full screen. I have a few questions. How can I avoid stretching my texture in the game? Also I play arma at low res 1366*768 maybe because of this the image is stretched? or it is engine itself and I must write a new config with a new screen resolution? My texture Result in the game In game video with "stretch bug" Final goal implement this texture: Result in the game
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RHS Escalation (AFRF and USAF)
sammael replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As I know there is some limitation with PIP scopes resolution in arma . I was wildly surprised when I discovered that in BW mod , there are scopes that have absolutely no PIP distortion and big resolution. Is it planned to add this PIP modes to RHS scope - especially for PSO ?- 16574 replies
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Ragdoll Physics Plus+ v1.0
sammael replied to venom.226's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thank you Venom for this amazing mod -
Scope Mod A3 by IanSky & EricJ. Error Something like this 'No entry config.bin/cfgweapons/iteminfo.scope' on latest Arma patch
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Nice to see update. Can you also fix error message from Scope mod?
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I try to make simply mod to remove ALL smoke grenades from AI. Or disable use of them. I think this code is wrong.. class CfgPatches { { private _unit = _x; if (side _unit == east) then { { private _magazine = _x; if ("smoke" in (toLower (getText (configfile >> "CfgMagazines" >> _magazine >> "DisplayName")))) then { _unit removeMagazineGlobal _magazine; }; } forEach (magazines _unit); }; } forEach allUnits; { private _unit = _x; if (side _unit == west) then { { private _magazine = _x; if ("smoke" in (toLower (getText (configfile >> "CfgMagazines" >> _magazine >> "DisplayName")))) then { _unit removeMagazineGlobal _magazine; }; } forEach (magazines _unit); }; } forEach allUnits; { private _unit = _x; if (side _unit == resistance) then { { private _magazine = _x; if ("smoke" in (toLower (getText (configfile >> "CfgMagazines" >> _magazine >> "DisplayName")))) then { _unit removeMagazineGlobal _magazine; }; } forEach (magazines _unit); }; } forEach allUnits; };
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mission maker tools MGI ADVANCED MODULES
sammael replied to pierremgi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The problem was in modules - I was putting too close- 302 replies
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mission maker tools MGI ADVANCED MODULES
sammael replied to pierremgi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Drop Vehicle instead "weapon create" don`t work. Every time module spawn vanilla weapon create...- 302 replies
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Congratulations on the release. What a amazing scopes. Never see before. I did not know that PIP supports such a large resolution
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Is it possible to recreate in arma ?