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sammael

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Everything posted by sammael

  1. sammael

    LAMBS Improved Danger.fsm

    Is there a settings to avoid this?
  2. sammael

    RHS Escalation (AFRF and USAF)

    1024x1024 Armenian Camo texture from Ye Olde Schraxt https://drive.google.com/file/d/1MaDSc22q92KXgTisOUuekCR8NLnfArs2/view
  3. sammael

    RHS Escalation (AFRF and USAF)

    I have found this mod (Less Explody Aircraft) and want to ask will it work with RHS air ? https://steamcommunity.com/sharedfiles/filedetails/?id=2448528581
  4. sammael

    RHS Escalation (AFRF and USAF)

    Is there any guide how to retexture RHS uniforms? Also if I donate а large scale PNG texture what is the chance that the developers themselves will add it? I talk about real uniforms camo from the former USSR countries
  5. sammael

    LAMBS Improved Danger.fsm

    Some time ago I ask about the possibility of make AI less "Rush" toward me. Make them more stay on their position and shoot at me. Is there special menu settings checkbox in LAMBS_Danger.fsm (DEV) ?
  6. sammael

    LAMBS Improved Danger.fsm

    Hope to see Russian translations in next release
  7. sammael

    RHS Escalation (AFRF and USAF)

    Thank you. Everything worked now. Now a silencer has appeared in the game and it works. The question is, is it possible to make it physically visible on the barrel? If so, what should be added to the code?
  8. sammael

    RHS Escalation (AFRF and USAF)

    I try to add silencer to Orsis t5000 but my config don`t work. Can someone help me? And I know Orsis IRL don`t have silencer the last error I have is line 77 Cfgweapons.rhs_weap_orsis_Base_F:already defined
  9. sammael

    LAMBS Improved Danger.fsm

    It is necessary to make it on Github? I updated the post and now all parts of the mod are translated! Please add all this localisation to the mod
  10. sammael

    LAMBS Improved Danger.fsm

    Who is responsible for adding localizations to this mod? I make 100% accurate Russian translation for this mod, compiled with all the prescriptions of the Russian language. stringtable.xml
  11. sammael

    LAMBS Improved Danger.fsm

    https://steamcommunity.com/sharedfiles/filedetails/?id=2011658088
  12. sammael

    LAMBS Improved Danger.fsm

    I have a small mod for AI.Force Ai to avoid prone position (AIAvoidStance = 2;). Will this mod interfere with the normal operation of LAMBS mod?
  13. sammael

    BWMod

    From which mod this shooting targets?
  14. I have always been saddened by the vanilla UAV gunner camera view. It looks too simple. I started experimenting with a new UAV gunner overlay. I would like to build mod-config that override vanilla UAV camera and also make it a full screen. I have a few questions. How can I avoid stretching my texture in the game? Also I play arma at low res 1366*768 maybe because of this the image is stretched? or it is engine itself and I must write a new config with a new screen resolution? My texture Result in the game In game video with "stretch bug" Final goal implement this texture: Result in the game
  15. sammael

    RHS Escalation (AFRF and USAF)

    As I know there is some limitation with PIP scopes resolution in arma . I was wildly surprised when I discovered that in BW mod , there are scopes that have absolutely no PIP distortion and big resolution. Is it planned to add this PIP modes to RHS scope - especially for PSO ?
  16. sammael

    Ragdoll Physics Plus+ v1.0

    Thank you Venom for this amazing mod
  17. sammael

    EricJ Release thread

    Scope Mod A3 by IanSky & EricJ. Error Something like this 'No entry config.bin/cfgweapons/iteminfo.scope' on latest Arma patch
  18. sammael

    EricJ Release thread

    Nice to see update. Can you also fix error message from Scope mod?
  19. I try to make simply mod to remove ALL smoke grenades from AI. Or disable use of them. I think this code is wrong.. class CfgPatches { { private _unit = _x; if (side _unit == east) then { { private _magazine = _x; if ("smoke" in (toLower (getText (configfile >> "CfgMagazines" >> _magazine >> "DisplayName")))) then { _unit removeMagazineGlobal _magazine; }; } forEach (magazines _unit); }; } forEach allUnits; { private _unit = _x; if (side _unit == west) then { { private _magazine = _x; if ("smoke" in (toLower (getText (configfile >> "CfgMagazines" >> _magazine >> "DisplayName")))) then { _unit removeMagazineGlobal _magazine; }; } forEach (magazines _unit); }; } forEach allUnits; { private _unit = _x; if (side _unit == resistance) then { { private _magazine = _x; if ("smoke" in (toLower (getText (configfile >> "CfgMagazines" >> _magazine >> "DisplayName")))) then { _unit removeMagazineGlobal _magazine; }; } forEach (magazines _unit); }; } forEach allUnits; };
  20. The problem was in modules - I was putting too close
  21. Drop Vehicle instead "weapon create" don`t work. Every time module spawn vanilla weapon create...
  22. sammael

    BWMod

    Congratulations on the release. What a amazing scopes. Never see before. I did not know that PIP supports such a large resolution
  23. sammael

    Refraction blast wave

    Is it possible to recreate in arma ?
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