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General Kong

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Everything posted by General Kong

  1. righty, so I created a custom Zeus map to use for...well...Zeus, but I have hit an irritating problem, where when I enter the map as Zeus, it keep asking me to respawn, which makes no sense, consider I have to enter the map to place a respawn first here is my Description.ext
  2. General Kong

    Apex Gear Feedback

    The new Balaclavas dont mesh well with the new asian faces, their cheeks phase through it
  3. General Kong

    Missing Units

    Great update Sparfell, I consider your mod a necessary requirement for Arma, and am glad to see continuing updates :D
  4. Righty, it seems that it might have been something with CBA, since they updated, the vehicles are showing up again now, just have to sort out something else, in the config posted above, I have tried to use the new CSAT Qilin LSV, and give it a greyish white texture, but ingame it still shows up with the normal CSAT texture
  5. General Kong

    Co-op Campaign: APEX PROTOCOL

    While I somewhat enjoyed the campaign, I must agree with others here that there should be choice about the Revive system You enjoying the campaign is not wrong, you dictating that other people have no choice is wrong
  6. For some reason, since the Apex release, all the vehicles in my custom factions dont show up Here is my Code:
  7. General Kong

    Achilles

    Thanks Kex :)
  8. General Kong

    Achilles

    and I hope you upload to steam workshop when you get the chance
  9. General Kong

    Co-op Campaign: APEX PROTOCOL

    So far the Best way to go and fix the problem with the respawn is 1.Make it limited to about 3 at mission start, as you complete objectives, it adds another point 2.Have it that when you respawn, your respawn with the gear you had at death 3.have the respawn checkpoints a bit further away from objectives, and not have it on team members
  10. General Kong

    Achilles

    Can confirm that the mod is now working, so far no errors, and loving the new additions, cant wait to see the other planned features :)
  11. General Kong

    Achilles

    Loaded it up, so far no new options are showing up in Zeus And just in case, I disabled MCC, and they still wont show up
  12. what is with all the updates to PW6 and Armaholic, when there hasnt been a post by the creator in about a year?
  13. General Kong

    FoxFort Camo Pack

    Thanks Foxfort :D
  14. General Kong

    FoxFort Camo Pack

    can you add type 7 aaf and nato gear aswell? and blue CSAT uniforms?
  15. General Kong

    LM UNited Rebirth

    awesome, cant wait for its release :)
  16. General Kong

    LM UNited Rebirth

    any chance of steam workshop?
  17. General Kong

    VSM - Weapons

    indeed, we need all the retextures cant wait for the Apex reskins, great work vanschmoozin :)
  18. General Kong

    Achilles

    aparrently the devs are themselves seeing if they can port the search function to zeus
  19. General Kong

    KSK 2035

    just asking, are those black ski masks already in the game? or are they from your mod? Awesome looking units!
  20. General Kong

    Arma 3 - APEX - NEWS and SPECULATIONS

    wrong place to post this goes here: https://forums.bistudio.com/forum/153-arma-3-troubleshooting/
  21. General Kong

    Arma 3 - APEX - NEWS and SPECULATIONS

    Sources for this claim?
  22. General Kong

    (SMA) Specialist Military Arms

    its been confirmed today by blazen that the uploader got permission
  23. That fixed it, thank you :)
  24. Ahh I see, thank you new problem has propped up, I have attempted to use the procedurel texture, but i get this ingame and as you can tell in the background behind the error message, the vehicle has no hull here is my code class IN2035_HummingBird: B_Heli_Light_01_F { side = 2; scope = 2; displayname = "Hummingbird"; vehicleclass = "Vehicles"; //Unit Group faction = "IN2035_FACTION"; //Faction added to, default Nato crew = "IN2035_Soldier"; //No need to touch this unless custom faction typicalCargo[] = {"IN2035_Soldier"}; //No need to touch this unless custom faction hiddenSelections[] = {"camo1"}; hiddenSelectionsTextures[] = {"#(argb,29,29,29)color(0.11,0.11,0.11,1,co)"}; //Path to textures or Whatever }; Thanks for all the help so far Locklear, hope im not too much of a bother P.S: Cant Wait for Apex!
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