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Everything posted by General Kong
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Gendarmerie Re-Armed
General Kong replied to namrewob1's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Really liking the look of this, wish you luck! -
Any chance of an upload on Steam Workshop?
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Community Upgrade Project - CUP
General Kong replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very Nice! -
Community Upgrade Project - CUP
General Kong replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
there will eventually be incompatibilities with mods, so no matter what, you will either update, or play arma with barely any mods -
As the Title says, how do I have music in zeus that when it plays, it constantly loops?
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And sorry for adding to the list of requests, any chance of adding another function for move to allow using Advanced Rappelling from duda?
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Well said Indeed
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@Corvinus: yep
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Solutions for Apex malicious shareware
General Kong replied to alamonelf's topic in ARMA 3 - GENERAL
Are you using any apex assets at all? this would not be happening unless you are using apex equipment -
MFFA 1.3.0.0 (More Factions For Arma3)
General Kong replied to alganthe's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any chance of an update with the new apex weapons? -
Attempting to make my own factions and units
General Kong replied to General Kong's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Any Answers? -
Trying to get Zeus Mission working
General Kong replied to General Kong's topic in ARMA 3 - QUESTIONS & ANSWERS
While that fixed it, wouldnt it also disable respawn on start for players? I would like to have that enabled -
righty, so I created a custom Zeus map to use for...well...Zeus, but I have hit an irritating problem, where when I enter the map as Zeus, it keep asking me to respawn, which makes no sense, consider I have to enter the map to place a respawn first here is my Description.ext
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The new Balaclavas dont mesh well with the new asian faces, their cheeks phase through it
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Great update Sparfell, I consider your mod a necessary requirement for Arma, and am glad to see continuing updates :D
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Attempting to make my own factions and units
General Kong replied to General Kong's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Righty, it seems that it might have been something with CBA, since they updated, the vehicles are showing up again now, just have to sort out something else, in the config posted above, I have tried to use the new CSAT Qilin LSV, and give it a greyish white texture, but ingame it still shows up with the normal CSAT texture -
While I somewhat enjoyed the campaign, I must agree with others here that there should be choice about the Revive system You enjoying the campaign is not wrong, you dictating that other people have no choice is wrong
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Attempting to make my own factions and units
General Kong replied to General Kong's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
here is my rpt: -
Attempting to make my own factions and units
General Kong replied to General Kong's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
For some reason, since the Apex release, all the vehicles in my custom factions dont show up Here is my Code: -
So far the Best way to go and fix the problem with the respawn is 1.Make it limited to about 3 at mission start, as you complete objectives, it adds another point 2.Have it that when you respawn, your respawn with the gear you had at death 3.have the respawn checkpoints a bit further away from objectives, and not have it on team members
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Can confirm that the mod is now working, so far no errors, and loving the new additions, cant wait to see the other planned features :)
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Loaded it up, so far no new options are showing up in Zeus And just in case, I disabled MCC, and they still wont show up