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Everything posted by General Kong
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righty, so I created a custom Zeus map to use for...well...Zeus, but I have hit an irritating problem, where when I enter the map as Zeus, it keep asking me to respawn, which makes no sense, consider I have to enter the map to place a respawn first here is my Description.ext
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The new Balaclavas dont mesh well with the new asian faces, their cheeks phase through it
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Great update Sparfell, I consider your mod a necessary requirement for Arma, and am glad to see continuing updates :D
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Attempting to make my own factions and units
General Kong replied to General Kong's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Righty, it seems that it might have been something with CBA, since they updated, the vehicles are showing up again now, just have to sort out something else, in the config posted above, I have tried to use the new CSAT Qilin LSV, and give it a greyish white texture, but ingame it still shows up with the normal CSAT texture -
While I somewhat enjoyed the campaign, I must agree with others here that there should be choice about the Revive system You enjoying the campaign is not wrong, you dictating that other people have no choice is wrong
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Attempting to make my own factions and units
General Kong replied to General Kong's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
here is my rpt: -
Attempting to make my own factions and units
General Kong replied to General Kong's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
For some reason, since the Apex release, all the vehicles in my custom factions dont show up Here is my Code: -
So far the Best way to go and fix the problem with the respawn is 1.Make it limited to about 3 at mission start, as you complete objectives, it adds another point 2.Have it that when you respawn, your respawn with the gear you had at death 3.have the respawn checkpoints a bit further away from objectives, and not have it on team members
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Can confirm that the mod is now working, so far no errors, and loving the new additions, cant wait to see the other planned features :)
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Loaded it up, so far no new options are showing up in Zeus And just in case, I disabled MCC, and they still wont show up
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45KO's textures for weapons and equipment ( also for Marksmen DLC)
General Kong replied to 45KO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
what is with all the updates to PW6 and Armaholic, when there hasnt been a post by the creator in about a year? -
Thanks Foxfort :D
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- uniform
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can you add type 7 aaf and nato gear aswell? and blue CSAT uniforms?
- 222 replies
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- uniform
- re-texture
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LM UNited Rebirth
General Kong replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
awesome, cant wait for its release :) -
LM UNited Rebirth
General Kong replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
any chance of steam workshop? -
indeed, we need all the retextures cant wait for the Apex reskins, great work vanschmoozin :)
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just asking, are those black ski masks already in the game? or are they from your mod? Awesome looking units!
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wrong place to post this goes here: https://forums.bistudio.com/forum/153-arma-3-troubleshooting/
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Sources for this claim?
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(SMA) Specialist Military Arms
General Kong replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
its been confirmed today by blazen that the uploader got permission -
Attempting to make my own factions and units
General Kong replied to General Kong's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
That fixed it, thank you :) -
Attempting to make my own factions and units
General Kong replied to General Kong's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Ahh I see, thank you new problem has propped up, I have attempted to use the procedurel texture, but i get this ingame and as you can tell in the background behind the error message, the vehicle has no hull here is my code class IN2035_HummingBird: B_Heli_Light_01_F { side = 2; scope = 2; displayname = "Hummingbird"; vehicleclass = "Vehicles"; //Unit Group faction = "IN2035_FACTION"; //Faction added to, default Nato crew = "IN2035_Soldier"; //No need to touch this unless custom faction typicalCargo[] = {"IN2035_Soldier"}; //No need to touch this unless custom faction hiddenSelections[] = {"camo1"}; hiddenSelectionsTextures[] = {"#(argb,29,29,29)color(0.11,0.11,0.11,1,co)"}; //Path to textures or Whatever }; Thanks for all the help so far Locklear, hope im not too much of a bother P.S: Cant Wait for Apex!