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nullrick

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Everything posted by nullrick

  1. Apart from hopelessly trying to get AI to open the Huron's cargo door open, I'm now left wondering if there's just a script to have it open througout the mission.
  2. UPDATE Found a workaround. Instead of using the neutral Zeus entity game logic, use a normal player unit and rename it Bis_CuratorUnit1. You'll be able to load into the game fine, but will have to press the Y key (or your equivalent key) to exit the unit and go into Zeus mode.
  3. I've managed to work out which Zeus modules to use as well as in what manner they need to be synced. Testing it in singleplayer works fine. But when I take the mission to multiplayer I get this; http://i.imgur.com/Z7qCsqM.jpg upon selecting the Zeus position and hitting continue. The link below is a copy of the mission file. It's done in the RC branch. The password for which is; Arma3Update156RC http://www.mediafire.com/download/3x9vr3hy5824cc1/mission.sqm
  4. I'm trying to figure out a script I can use in the init field of a unit so I can automatically go into spectator mode on an MP server. this exec "camera.sqs" works perfectly. The only thing I don't like about it is the letterboxing that comes with it. If there's a way to disable the letterbox that'd be great.
  5. Looking for a script to make a unit take the high prone stance. (sat down with rifle drawn)
  6. Do you have a script for the "setUnitPos" command?
  7. Just thought it'd be constructive to discussion to leave this here. This video details the new enhancements to weapon audio affected by varying environments and distance. Made it because I thought that the devs in the stream had their voice to where it overtook most of the game audio. Spoilers: Supersonic bullet cracks are really f%#$ing awesome.
  8. nullrick

    Arma 3 - Marksmen Community Challenge

    Despite the excess of "no bolt-action rifles" comments as well as implying that the ArmA universe is non-fictional and therefore needs to conform to weapons that are used by actual militaries in real life, at least people are being tame about their wording instead of going for a moderator punishment. Can't wait to get my hands on that EMR. MAR-10 looks sick as hell too.
  9. I know how to make a unit/object spawn randomly using map markers. However when trying to make, for instance, a fireteam spawn at a randomly location using the same method, different units will spawn at different locations. In this case I'm trying to spawn 3 different objects (trigger, map marker, object) spawn on a few different locations while still keeping them in the composition that I originally placed them. Please note that the map marker that I included in the list of objects I'm needing to randomly spawn is not one of the markers I'm using for a random spawn location. For example - I've placed a trigger about 15 meters away from a marker which is on top of an object in an east-to-west fashion. How do?
  10. nullrick

    Arma3 Videos

    New modded TvT/PvP/adversarial sector control scenario I'm working on in Zargabad. Looking for players to help gauge MP performance. PM me if interested. Looking for around 10 players. Watch the "walkthrough" video on this scenario for more details.
  11. Is there a way to (within the editor) disallow damage to buildings specifically? I don't want to affect damage received by vehicles at all. I'm using the Zargabad terrain in the All in Arma Terrain Pack mod. Right now I'm focusing on the main mosque building in the center of the town as well as everything inside the surrounding walls. The surrounding walls are a focus as well.
  12. And I'm supposed to just put that sqf into the mission folder?
  13. Just what the title asks. How can I remove the doors as well as add benches to an M-900? And is it possible to just do this through a 900s init field in the editor?
  14. Ah. I still don't know of any other alternative. I've gotten a few hints from what you've said earlier that there is some other magical way of doing this. But it's still beyond me it would seem.
  15. When you said that "I guess could be done in a trigger" did you mean that you were actually guessing, or were you saying it would work but there was an easier way to do it?
  16. Hah, I knew how to find the IDs just fine. I should have been more clearer. I needed to know about the trigger or logic bit, so thanks. But now I don't know what you mean by "execute on mission start". Are we still talking about a trigger or a separate txt document thing? And is your code definitely one that works in comparison to mine? Would I just paste that in a trigger and list the IDs in question after the semicolon? ----Edit Oh ok. Good to know. Still typing in IDs in different places in your code to see how it works.
  17. Is this done with a trigger or game logic? This is what I've come up with so far. (position this nearestobject XXXXX) allowDammage false I have no idea if it will work yet though.
  18. This thread can be deleted. I could have swore I was in the editing section. Sorry.
  19. nullrick

    ARMA 3 Addon Request Thread

    I'm looking for terrains featuring sites like the Ghost Hotel in Altis in A3. That means a single large enterable building with multiple floors and a medium OR high complexity of its hallways, branching rooms, etc.
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