Sterlingarcherz101
Member-
Content Count
321 -
Joined
-
Last visited
-
Medals
Everything posted by Sterlingarcherz101
-
"Opening up Arma 3 to paid user-made content" - How?
Sterlingarcherz101 replied to gammadust's topic in ARMA 3 - GENERAL
The arma series has gotten along fine without monetizing the mods. Don't see a need for it. Some modders have donation options and that is fair enough. Just my own opinion and experience with arma. when money gets involved, assholes crawl out of the woodwork. -
General Discussion (dev branch)
Sterlingarcherz101 replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
If only they had more variety. I watch some really good arma vids and one or two you might be forgiven for thinking its real life cinematic . Then you notice all the squad walking in the exact same manner hand down by side. Suddenly ruins it. When you see an ai squad on patrol simply having random animations or slight differences for units for the different modes ie careless, danger, stealth... would make them look less robotic. -
Fixed Wing Flight Model (dev branch)
Sterlingarcherz101 replied to dezkit's topic in ARMA 3 - DEVELOPMENT BRANCH
Any chance we can get Trust sorted in a way that you dont need to constantly hold down a key to maintain a level of speed. Probably more complicated than it sounds.- 874 replies
-
- flight model
- flying
-
(and 3 more)
Tagged with:
-
AI Discussion (dev branch)
Sterlingarcherz101 replied to klamacz's topic in ARMA 3 - DEVELOPMENT BRANCH
Apart from what variable said, kudos to you and team oukej, playing yesterday and ai are definitely going in right direction. Some experiences. Ai using cover hiding behind tree shooting, moved then to a house peeking out shooting . I had to double check to make sure he wasn't a player. Enemy gorgon. front tires shot out. They didn't bail like the old ways. Drove crippled through the town and wiped out a squad and anyone stupid enough to be visible. Like it knew it was surrounded and jumping out ment death. Made for a great arma battle men hiding in terror. In gun battles with ai, felt less like my bullets ment nothing to ai or his aim.- 5179 replies
-
- branch
- development
-
(and 1 more)
Tagged with:
-
Audio Tweaking (dev branch)
Sterlingarcherz101 replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
I was in an ao on annex ( vanilla) stable. I could been forgiven for thinking it was just myself and the squad I was with. having a small firefight with a handful of enemy. It wasn't, it was a full server, huge firefights were taking place. with whole squads in battles all over the ao. But I wouldn't have known. Just to be clear, I dont hate the new direction sounds are going. Just as it stands on marksman release above problems make for less immersion . -
General Discussion (dev branch)
Sterlingarcherz101 replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Hubert you have mods running, I know original bench you did had running but changes made with dlc could have adverse affects on the performance of these mods. Run without mods. -
Audio Tweaking (dev branch)
Sterlingarcherz101 replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Played for a good six hours today. Three different servers. And showcase marksman which for me was well done and entertaining. Some moments were great new dlc guns, bi pods, resting on a tower side rail... but other moments stood out for all the wrong reasons. and sound was at the heart of it. Constant repetitive snap sound. Like the cheap paper snap joke banger things I throw at people. Needs more variety. And why are these snaps louder than guns? I was shooting at some guys, a hellcat came in for a strafe, I was puzzled. My gun was louder with silencer so was the snapping sound Than the low flying hellcat and its gun run. Got disorientation alot. I'm guessing because of the volumes being so messed up between everything And I mean everything. I'm hoping there is alot of improvements planned. Can any devs talk about their experiences with sounds as they stand. -
Why does zeroing almost never work?
Sterlingarcherz101 replied to rawalanche's topic in ARMA 3 - GENERAL
Personal attacks, oh dear god.Poor sensitive soul. Step off. Guess I give "mature" arma players too much credit. So I'll have to point out my post was an ironic one. Hense the usage of the word noob. -
Why does zeroing almost never work?
Sterlingarcherz101 replied to rawalanche's topic in ARMA 3 - GENERAL
Damn Darkside he already feels stupid for asking the question. No need to rub noob salt on the wound.. You helpful insensitive custard. Had to fix that last word. -
Audio Tweaking (dev branch)
Sterlingarcherz101 replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Think some mod 1 ment to move a comment to general but instead moves a whole thread. Or B because there was too much slight offrail( talk of YouTube videos) copied tread to general. -
General Discussion (dev branch)
Sterlingarcherz101 replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
His good friend doc brown brought him here. How do others feel marksman dlc release went? -
Weapon Resting & Deployment Feedback
Sterlingarcherz101 replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Think it maybe would have been better to drop the Prone weapons resting using " invisible bi pod". Even if just till after dlc and added later, when they had a proper animation. Instead of on release having a tacky half done effort. in my opinion it degraded overall quality of marksman dlc. -
Is there a gameplay reason why there is no medical system ?
Sterlingarcherz101 replied to gibonez's topic in ARMA 3 - GENERAL
I'm sorry, what??? Bis finally start giving the sounds some love, "work In progress". They add bi pods, resting, still some tweaking to do. And you want them to stop. that's your opinion, cool. Not one I'd agree with. -
Is there a gameplay reason why there is no medical system ?
Sterlingarcherz101 replied to gibonez's topic in ARMA 3 - GENERAL
Dev just gave yous a reason why . Can maybe dial back speculation. ---------- Post added at 10:37 ---------- Previous post was at 10:35 ---------- Or don't, if that is more fun for you. -
Weapon Resting & Deployment Feedback
Sterlingarcherz101 replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Yes it can be done in real life. Speaking in game with now having bi pods resting on walls and other surfaces. Do you not think could have done without this invisible bi pod like pivot. it just seems to look ridiculous and really kill the joy and purpose of bi pods. -
Couple problems with weapon resting/deployment
Sterlingarcherz101 replied to mannyrecon's topic in ARMA 3 - GENERAL
No offence but In fairness jackle, from your replys here, you are at risk of developing fan boi arthritis, it cripples any point you make. Making out its peoples fault for not opting to dev test is a poor Excuse for a point. Nobody dev testing can account for bugs "on release" or still present in "release" thats dev territory. That said, the release Has bugs, that is fact. it happens. Was not done on purpose to get on peoples nerves. Just requires a little fix time. -
Weapon Resting & Deployment Feedback
Sterlingarcherz101 replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Agreed. Have not been on in two weeks,Did I miss this in testing? Was it only added. -
General Discussion (dev branch)
Sterlingarcherz101 replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Yes, nothing like flying a heli full of people and this message pops up locking you out of control till you click it off screen. ---------- Post added at 20:23 ---------- Previous post was at 20:19 ---------- Is it just me or is marksman release perhaps too soon. Could do with wee bit more time in the oven. -
AI Discussion (dev branch)
Sterlingarcherz101 replied to klamacz's topic in ARMA 3 - DEVELOPMENT BRANCH
While it is true there are alot of ai problems. There is ongoing work with ai. Okjec (spelt wrong) there is a tread here on Dev forum he updates regularly. ---------- Post added at 20:52 ---------- Previous post was at 20:50 ---------- Oukej- 5179 replies
-
- branch
- development
-
(and 1 more)
Tagged with:
-
ARMA 3 Addon Request Thread
Sterlingarcherz101 replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
ira.wmv: ---------- Post added at 18:34 ---------- Previous post was at 18:33 ---------- Map owner smoke is on these forums. -
End Game MP Mode - Feedback
Sterlingarcherz101 replied to zozo's topic in ARMA 3 - DEVELOPMENT BRANCH
Neokika, maybe to throw some other parts into the mix, add a recon position that can be captured and lost. This position Gives the team that hold the position control over a uav for recon. Giving the position an actual tactical advantage. -
General Discussion (dev branch)
Sterlingarcherz101 replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Yusss saweet. "Stance indicator icons for resting and deployment" can't test not home any use? -
New Keybinding System Concerns
Sterlingarcherz101 replied to PTV-Jobo's topic in ARMA 3 - DEVELOPMENT BRANCH
I had only been on Dev branch, didn't realise it had already been implemented on stable. Any ideas Roshnak? Work around? -
New Keybinding System Concerns
Sterlingarcherz101 replied to PTV-Jobo's topic in ARMA 3 - DEVELOPMENT BRANCH
Robalo you are talking about stable branch? Will have to check when I can test. Maybe I missed dev gone stable Roshnak is it possible to have both or will having both affect one another. Leaving a person to choose the old one option adjust. Or more in debt one. In regards to the arrow keys,I actually use right shift to change walk to jog. Double arrow key up to sprint. Will test more when I get home. -
General Discussion (dev branch)
Sterlingarcherz101 replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Noice.