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13 GoodAbout ownedarg
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Private First Class
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Website URL
http://www.armacls.com
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Twitter
@alejandro_guida
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UCJACbCaXTO_FANnEkGWR_KA
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alejandro_guida
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ownedarg
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Gender
Male
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Location
Argentina
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Interests
Milsim, Open Source Software, Psychology
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Flax's Arma Server Tool (F.A.S.T.)
ownedarg replied to Flax's topic in ARMA 3 - SERVERS & ADMINISTRATION
Hello @Flax thank you very much for the long awaited update. I deleted FAST Tool completely including mods.cfg and added every mod manually from Steam Workshop as you suggested. While updating the mods, this error came up: At first I thought that mods that didn't need updating maybe resulted in the program showing that error, but then I encountered that one mod hadn't been updated: As I tried updating that sole mod, the same error came up: This is mod.cfg in case you need it for debug: Notice weird HOP and characters on Prei Khmaoch Luong I hope you can shed some light on this error. Thank you for the hard work. -
Flax's Arma Server Tool (F.A.S.T.)
ownedarg replied to Flax's topic in ARMA 3 - SERVERS & ADMINISTRATION
Hey @Flax Any news on this matter? Thank you. -
Flax's Arma Server Tool (F.A.S.T.)
ownedarg replied to Flax's topic in ARMA 3 - SERVERS & ADMINISTRATION
Hello @Flax I'm having this issue when I launch the application Mods won't show in the respective tab. The file Mods.cfg is ok, all mods are showing like this: (Press Spoiler) Any ideas on what could it be? Cheers and excellent work. -
Hello, Quick question, how do I add "usm_pack_m5_medic" without adding all 20 "usm_fielddressing" ? I tried the following code: player addBackpack "usm_pack_m5_medic"; clearAllItemsFromBackpack player; player addBackpack "usm_pack_m5_medic"; for "_i" from 1 to 20 do {player removeItemFromBackpack "ACE_fieldDressing";}; But it won't delete usm_fielddressing. I need them deleted so it doesn't take up space and I can fill up the pack with ACE medical stuff through scripting. Thank you!
- 467 replies
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- usm
- us military mod
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(and 4 more)
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Flax's Arma Server Tool (F.A.S.T.)
ownedarg replied to Flax's topic in ARMA 3 - SERVERS & ADMINISTRATION
Please let me know if you make any progress! Thank you -
Flax's Arma Server Tool (F.A.S.T.)
ownedarg replied to Flax's topic in ARMA 3 - SERVERS & ADMINISTRATION
@Flax When I try to download Prei Kmaoch Luong from your program the folder name contains weird symbols. Like this: @Prei_Khmaoch_Luong__ព្រៃážáŸ’មោចលង But When I download from Steam Workshop the folder name contains correct thai formatting. Is there a way to solve this? Or is my PC missing thai fonts? Cheers. -
@Vdauphin I edited a Takistan version of H&M with a custom base and some assets for my unit. Is there any way of updating H&M to latest 1.17.7 version without losing such custom version? I don't want to redo the base. My guess is updating all files but mission.sqm and mission.sqf, am I correct? Thank you.
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A hat to cause, fear, respect, and discipline and one that rules them all
ownedarg replied to marksinnerdemon's topic in ARMA 3 - ADDONS & MODS: COMPLETE
With the latest 1.78 Arma update the hat appears in between the legs. Any chance for a fix? Thx -
Advanced Combat Radio Environment 2 (ACRE2)
ownedarg replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I can't, that's the whole point of this exchange. I know what I can and cannot do with the equipment I have. Congrats on the release- 896 replies
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Advanced Combat Radio Environment 2 (ACRE2)
ownedarg replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's a shame then, it would be a cool addition. I have nothing against PTT or the people that use it, I don't like using it myself and that's all. Thanks for reading.- 896 replies
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Advanced Combat Radio Environment 2 (ACRE2)
ownedarg replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I understand, unfortunately I can't implement that solution. I could definitely use that too! I could also mute my mic from my headset, or take an anti-allergic, or tell the people in my house to shut up if I want to play ArmA with my mates. What I mean by this is that it would be a cool feature to have and I don't see why we need to be unable to mute the microphone while playing. Does this serve any technical purpose in the mod? Maybe you could allow the user to mute it, and un-mute it automatically if he tries to use the radio. Just a suggestion. Cheers.- 896 replies
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Advanced Combat Radio Environment 2 (ACRE2)
ownedarg replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't wanna go away from TS, just be able to mute the mic just in case I dont want something to be heard by the others (ie: Sneeze). Besides in my clan if I go "away" I get automatically dragged to AFK channel.- 896 replies
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Advanced Combat Radio Environment 2 (ACRE2)
ownedarg replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I second this would love to be able to mute mic and not having to mute speaker in TS3.- 896 replies
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Flax's Arma Server Tool (F.A.S.T.)
ownedarg replied to Flax's topic in ARMA 3 - SERVERS & ADMINISTRATION
Hello Im running latest version and when I try to Add Mod from URL, this mod: https://steamcommunity.com/sharedfiles/filedetails/?&id=421620913 I get this error: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentOutOfRangeException: StartIndex cannot be less than zero. Parameter name: startIndex at System.String.Substring(Int32 startIndex, Int32 length) at System.String.Substring(Int32 startIndex) at FAST.ImportMod.ImportModToList(String modUrl) at FAST.ImportMod.ImportButton_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.6.1590.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- Flax's Arma Server Tool Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///D:/workshopDownload/Flax's%20Arma%20Server%20Tool%20V1.3-beta/Flax's%20Arma%20Server%20Tool.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 14.6.1590.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.6.1590.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.6.1590.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.6.1590.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.6.1590.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.6.1590.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.6.1590.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 4.0.0.0 Win32 Version: 4.6.1590.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- System.Xml.Linq Assembly Version: 4.0.0.0 Win32 Version: 4.6.1590.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll ---------------------------------------- CustomMarshalers Assembly Version: 4.0.0.0 Win32 Version: 4.6.1590.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/CustomMarshalers/v4.0_4.0.0.0__b03f5f7f11d50a3a/CustomMarshalers.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. -
Hello @Jigsor can we get the mission's packed in .pbo format. Is easier to distribute! Just a suggestion. Thx!
- 878 replies
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- insurgency
- coop
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(and 1 more)
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