anrio
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Everything posted by anrio
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does the work finished? How about a mistake? "No entry 'bin\config.bin/CfgVehicles/DestructionEffects.scope" (v1.56)
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[Release] Simple Weapon Shop System
anrio replied to hoverguy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hoverguy, thanks. Ok, I'm a tester :) I added "B_HuntingBackpack" into Items, the shop 'sells' it to me, but I don't see it in my inventory Hmmm.... i have bought a machine-gan, after that - backpack, and the machine gun disappeared :blink: (at the same time - the backpack isn't present) -
[Release] Simple Weapon Shop System
anrio replied to hoverguy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
At the moment I need "100Rnd_65x39_caseless_mag", "200Rnd_65x39_cased_Box", "Titan_AA", "Titan_AP", "RPG32_F", "RPG32_HE_F", "NLAW_F", "SatchelCharge_Remote_Mag", "IEDUrbanBig_Remote_Mag". In fact, I don't know what items can be necessary further. RHS weapons\mags, f.e. -
[Release] Simple Weapon Shop System
anrio replied to hoverguy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hoverguy, thanks, it works. I hope, the shop will sell IED's, m-gun mags and rockets ("Titan_AA" etc) instead of 'This type of item is not handled at the moment' :) -
[Release] Simple Weapon Shop System
anrio replied to hoverguy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How can I remove action 'Open shop' after closing the dialog? I has added _player addAction["<img image=HG_SWSS\UI\gun.paa' size='1.5'/><t color='#FF0000'>Open Weapons Shop</t>", {["HG_DefaultShop] call HG_fnc_dialogOnLoadItems; id_shop = _this select 2},"",0,false,false,"",'(alive player) && !dialog']; - into 'initPlayerLocal' and player removeaction id_shop; - into 'fn_dialogOnLoadItems' but the action removes after 2nd dialog's opening\closing only -
[Release] Simple Weapon Shop System
anrio replied to hoverguy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
OK, I can see the right text in all the fields Check your stringtable.xml for the correct text existence in sections. hoverguy, how to increase the window width? some text doesn't hold in a field -
[Release] Simple Weapon Shop System
anrio replied to hoverguy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hoverguy, the shop window seems so small to me. How can I resize it (at least more width)? And I don't see the price. -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
anrio replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello TPW! I want to make skirmish in manually mode, between FIA and AAF init.sqf: _am=[] execVM "scripts\tpw_core.sqf"; tpw_skirmish_active = true; 0 = [5,2,5,2,500,2000,1,1,1,30,"Max_police_man","Max_police_hunter","B_G_Soldier_lite_F","B_G_Quadbike_01_F"] execvm "scripts\tpw_skirmish.sqf"; but nothing occurs ("Max_police_man","Max_police_hunter" are from addon)- 5767 replies
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- single player
- realism
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scottlee, I have the same 'no entry' (Arma 1.44)
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poolpunk, freezes are small and insignificant but visible:) Radio as object was "taken" from fireplace (with actions like "cancel fire"), wasn't it? There's sound_fire when fire is inflamed and no sound otherwise. Maybe it's an idea? To bind sound_playing_radio with sound_fire somehow... In 'beach.txt'? It will be enough
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Poolpunk, excellent work! I saw more freezes with Beach Bar (Wiki Wiki) than empty Beach Bar.. because of lights? And can you add at this bar more furniture inside (table,chair,crates,icebox etc)? PS I like the Turned on radio:clap: And how can I turn off the radio in script? I found it only with 'enablesimulation false' Can TV in Wiki-bar show anything? Probably it's a mistake with some classnames in 'beach.txt'. So, the vertically standing surf ('Surfboard B (Standing)' - right?) - is called 'plp_bo_SurfboardBStanding', 'plp_bo_SurfboardBFront' actually. Also 'plp_bo_BeachBar' instead of 'plp_bo_BeachBarWikiWiki' It'll be a great idea to make a template with this bar. for example, I placed radio at bar's table with radio's init: this setdir (45 + (getdir bar)); this setpos (bar modelToWorld [-2.8,-5.3,-1.08])
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It will the best!!! zeealex, i hope you'll not forget about lips (till conversations)...:icon_rolleyes:
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There's a mistake on placing object: No entry 'bin\config.bin\CfgFactionClasses\FEm_FIA.icon' Another: Cannot load texture p:\femal3_uniform\data\Iongsleeve\Iongsleeve_nato_co.paa Are lips movement till conversation not present? zeealex, thanks for your great job!
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I wrote a script for sitting on a chair (plastic chair is creating into script) Unit is sitting with safe animation Parameters are: unitname,coords,angle // _p=[_sol2,[14613.1,16696.6,0],5] execVM "guard_onchair.sqf"; _un=_this select 0; _pos=_this select 1; _deg=_this select 2; _chair1=createVehicle ["Land_ChairPlastic_F", _pos, [], 0, "CAN_COLLIDE"]; _chair1 setDir (_deg-90); _un setBehaviour "SAFE"; _un switchmove "InBaseMoves_SittingRifle1"; _un disableAI "anim"; _un attachTo [_chair1, [0, 0, -0.5] ]; _un setVectorDirAndUp [[1,0,0],[0,0,1]];
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Excellent! It seems shoulders look excessively beefy for fragile woman:)
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zeealex, I hope you will not forget about lips movement for speaking?:)
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Tracker_uk, nothing changes
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Hi there! Thanks UbiquitousUK for a good example! I want to add a marker to show a player's position. _mkpl = createMarker ["MkP", position player]; _mkpl setMarkerColor "ColorCivilian"; _mkpl setMarkerType "hd_start"; "MkP" setMarkerText "You are here"; and _markers= [_mkpl] in vars. the marker appears but without text. At the same time the text is present on the ordinary map (with writing this into init.sqf). How to add the text corresponding to marker at the strategic map?
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Spin-Off Release: Simple Conversation System
anrio replied to IndeedPete's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for info! I'll try to create the weapon shop such one as in your company. -
Spin-Off Release: Simple Conversation System
anrio replied to IndeedPete's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well, it is already better, than was! After small changes i did it:) I excluded parameter _len and replaced sleep _len with sleep _add in simpleSentence.sqf. I have three phrases with their sounds (5,4 and 6 sec. length everyone) It is more evident for me, and it works well. About kbtell: when leaving empty a text field (text = ""; speech[] = {"\sounds\SDAYS_001.ogg"}), duplication won't be (text inside kbtell's sidechat won't be shown) IndeedPete, thanks a lot for help! Do you plan to post a similar script for "take money from deads" (as it is realized in your campaign MERCS)? -
Spin-Off Release: Simple Conversation System
anrio replied to IndeedPete's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey IndeedPete Yes, it works in a parallel script, but pauses between phrases aren't observed But it also was expected. Besides, these pauses will be different duration it would be quite good to unite this IP_fnc_simpleConversation with "kbtell"-system (if it is possible):) or to add pauses to each remark as parameter Unfortunately, I'm not familiar with some functions and commands like BIS_fnc_param, getvariable.... (and english isn't my native) I want to make a telephone conversation, and this system is very nice for it (with cinemaBorder, camera and avatars) -
Spin-Off Release: Simple Conversation System
anrio replied to IndeedPete's topic in ARMA 3 - MISSION EDITING & SCRIPTING
IndeedPete, i like your conv_system! And how i can use it with sounds replics? i have sound files corresponding to concrete sentence and i want to hear a sound with this text ("Hey, I just met you!" - text with sound, after that (with pause for this sound) another replic ......) -
Is a civil unit with swimming uniform (w/o clothes) planning?
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[SP Campaign] M.E.R.C.S. - mercenary expendable ruthless covert selfish
anrio replied to IndeedPete's topic in ARMA 3 - USER MISSIONS
IndeedPete, thanks!. It works. -
[SP Campaign] M.E.R.C.S. - mercenary expendable ruthless covert selfish
anrio replied to IndeedPete's topic in ARMA 3 - USER MISSIONS
I have a problem with "checkpoint charlie". After night attack and calling reinforcements the mission doesn't finishing. Extracting is not available too. All my units are alive, all enemies are dead. MERCS 0.54 ARMA 1.24