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Everything posted by kerozen
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soundmod JSRS4 - APEX 1.2
kerozen replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
-- NVM -- -- DELETE --- 1214 replies
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- 1
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- lordjarhead
- eden
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Addaction to specific player
kerozen replied to kerozen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So i tried that. I get this error when loading the mission: And this when i click the add action Unit init Int1 setVariable ["translator", true, true]; and the script if (Int1 getVariable ["translator", false]) then { line1 = ["Local Resident", "There is a tunnel in location, there are many taliban in the area."]; line2 = ["Local Resident", "The tunnel is guarded by a large number of taliban soldiers."]; [[line1,line2],"CIV",0.15,false] execVM "Interrogation\fn_simpleConv.sqf"; }else{ line1 = ["Local Resident", "hnak nafaq fi almawqie, w hnak aledyd min taliban fi almintaqat."]; line2 = ["Local Resident", "yakhdae lihirasat alnnafaq min qibal eadad kabir min junud taliban."]; [[line1,line2],"CIV",0.15,false] execVM "Interrogation\fn_simpleConv.sqf"; }; -
Addaction to specific player
kerozen replied to kerozen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Tried using conditions but always got syntax erros, i don't know how to properly use it -
RELEASE: Simple Conversation Script (APEX Edition)
kerozen replied to R3vo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
**Remove plz** -
Are you ever going to upload the packs to Steam? It would be easier for us to keep it updated
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No, i use mods that adds new animations like RHS. I only use unit, vehicle, islands and complete mods like RHS. I guess i will have to load mods one by one and see if any of them cause issues.... its going to be a pain in the ass
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I usually load all the mods i have to take pictures so i can use everything but when i do that the animations stop working.
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The animations don't seem to work if you have like 20 or 30 addons loaded
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TMT Turkish Forces v.0.5 Beta
kerozen replied to onlygokhan's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If it was an accurate representation of the Turkish Military i would consider downloading this but since its not and seeing what is happening over there i won't download it- 28 replies
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We really need some tunnels
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How can i make a truck able to tow a M119? I would really love to have truck towing artillery Also how do i make it work with addon vehicles? I'm trying to tow an addon vehicle but it doesn't show the option to attach the rope, only to deploy it
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FFAA Mod (Spanish Army Mod) - Release Thread
kerozen replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: COMPLETE
would live some HiddenSelection on the M113s too -
I'm looking for a script that attaches colored smoke to a plane like in airshows, i've looked everywhere but i can't find anything about it. I'm maybe just a really bad searcher
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
kerozen replied to Placebo's topic in ARMA 3 - GENERAL
Addons: Dassault/Dornier Alpha Jet -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
kerozen replied to Placebo's topic in ARMA 3 - GENERAL
Addons: F-16C Fighting Falcon NATO F-16s pack -
[WIP] Padrino's Static Animations Pack
kerozen replied to il_padrino's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Is there a release date? This animations look so good -
soundmod JSRS4 - APEX 1.2
kerozen replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I found a problem. In the APEX campaign (didn't test in the editor) the main CTRG guns (silenced) don't have a firing sound, all i can hear is the Eco of the shot and the environment- 1214 replies
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- lordjarhead
- eden
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ZECCUP - Zeus and Eden Compositions for CUP Terrains
kerozen replied to lsd's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Why don't you upload it to the Workshop?- 13 replies
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- eden
- compositons
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The thing about the textures is that one is too big and the others are too small... I was using the FOB Revolver Sign (hiding it in a wall) and it looked good but only in certain places.
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Projector and TV and laptop off. how to animate
kerozen replied to dr_zakharotta's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Has anyone figured out if its possible in Arma 3? -
Sorry for necroing but has anyone found the projector texture?. I would really love to do something like this
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I'm really bad at scripting, i only know how to do basic stuff. What i want to do is have an NPC have an action called "Fariq: Interrogation", it calls a script called Int1 that adds some text to the briefing section, what i want to do is once any player activates the action it gets deleted for everyone and the text appears to everyone. Civ1 Init: Intero = this addaction ["Fariq: Interrogar","Int1.sqf"]; Int1.sqf ["TaskSucceeded",["","Suspect Interrogated"]] call BIS_fnc_showNotification; player createDiaryRecord ["Diary", ["Suspect: Fariq", "The suspect was found gathering information about the United Nations Base, after interrogation the suspect claimed he was just interested in seeing the everyday life of Soldiers"]]; hint "Conteudo adicionado ao Briefing"; Civ1 removeAction Intero;
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Close Air Support Field System v0.4b
kerozen replied to jw custom's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I tried this on SP and it worked fine, tried adding it to a MP mission and i don't have the option for the CAS. How can i fix this? -
So i followed the intructions, everything worked out fine but the composition doesn't show up in Zeus. what is wrong? class CfgPatches { class Kerz_Compositions { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Modules_F", "A3_Modules_F_Curator"}; }; }; class CfgGroups { class Empty { side = 8; name = "Compositions"; class by_X39 { name = "by X39"; class FOBs { name = "FOBs"; class ION_FOB_ALPHA { name = "ION FOB ALPHA"; class Object2 {side=8;vehicle="Land_Kulna";rank="";position[]={81.2188,14.6101,-0.0014782};dir=307.046;}; That is just the start as the config file has around 400 lines. I even kept everything the same as in the tutorial