Cargh
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11 GoodAbout Cargh
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I am not sure if this is in the scope of this mod, would it be possible to create and save prefabs under a name and group that would appear in the menu. For example setup a road block and highlight all, then select save as prefab, set group, set name and it would then be available for current and future use.
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We had this issue last Friday/Saturday. Will see how things go this weekend deployment. Running - Altis
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Arma3 and the /LARGEADDRESSAWARE flag (memory allocation > 2GB)
Cargh replied to fred41's topic in ARMA 3 - SERVERS & ADMINISTRATION
Cant wait :) -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
Cargh replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
We just had a deployment a few hours ago, and we had similar situations. I witnessed a player land inside one of our trucks. Then asked the player where the truck was for him and it was some distance away. There seems to be significant desync between player positions and objects. Performance wise, 1.18 is seemingly worse for us generally speaking client and server FPS wise. Will run some tests with ASM tomorrow. Hopefully Perf1 for 1.18 will help in someway. -
Is there a complete classname list for this addon? Attempting to find the West mortar shells. I have been dismantling and attempting to reassemble the west m2, but when reassembling the weapon will fully disappear from the game, including the bags.
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I personal think food would be a waste of time to implement, its not really required for the length of time most operations last for. Water requirements better fit most mission lengths, as hydration is a major priority and is needed to stay battle ready. Maybe do something like use weather parameters to define a temperature value, and based upon physical activity over X period of time, create a fluid loss rate. Would then mean in highly active operations would need to be replacing fluid faster, to maintain the characters full performance potential. Looking forward to see how this develops.
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Suggest having longer more solid black fade ins as you get closer to passing out. At the moment I think there is to much solid black strobe, transition effect is to sharp. Do different stances effect recovery rate? Are there any plans to add items to help with recovery or simulate hydration? Great addon, please keep it up. Cheers
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Nkey are you sure you included the latest .dll for 32 bit and 64 bit team speak plugins. They seem to be the same version as previous version and do not work with 3.0.14 it seems.
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Combat Medical System 0.5 Released
Cargh replied to glowbal's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
If anyone gets "Include file userconfig\cms\client.hpp not found.". Please make sure you merge the userconfig cms folder with the arma 2 userconfig folder. -
Combat Medical System 0.5 Released
Cargh replied to glowbal's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Best Christmas gift ever! Thank you Santa.