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Everything posted by dixon13
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Persistent Database and Resupply
dixon13 replied to tebbbs's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If you are working on a new version with a different title, then I will close down my repo on GitHub as I have not done much with it but just to host it. I thought I was going to use it and work with it more but never did. Good to hear it will be even more awesome. -
Persistent Database and Resupply
dixon13 replied to tebbbs's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok well when I have some free time I could conjure up some kind of framework? What web frameworks are you familiar with? -
Persistent Database and Resupply
dixon13 replied to tebbbs's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I hope you don't mind tebbbs but I have started hosting 2.1.0 on my GitHub, which you may find here. If that is an issue, please notify me, and I will take it down. I will work on it occasionally when I have free time. If you guys want a web application of some sort, myself and a friend could possibly come up with something for Django, the python web framework. As for PHP, I'd have to dust off that part of my brain and work on something. Also, if any of you want to contribute a web application for this, go right along and make a PR on my GitHub. -
Lesh's Towing Mod 1.0 (2018-06-16)
dixon13 replied to leshrack's topic in ARMA 3 - ADDONS & MODS: COMPLETE
In your readme file, it says,"Download the latest version of CBA here: http://dev.withsix.com/projects/cca/wiki/CBA".CBA has now transferred to GitHub. Here is the link to their latest stable builds: "https://github.com/CBATeam/CBA_A3/releases" -
This is the most legit thing I have seen since ACE3 came out thanks for your hard work/math skills. You are the man.
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soundmod JSRS4 - APEX 1.2
dixon13 replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The guys at withSix probably haven't gone back to work yet since it's Sunday so they will probably see this mod and push it to PWS by Monday morning.- 1214 replies
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- lordjarhead
- eden
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(and 3 more)
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soundmod JSRS4 - APEX 1.2
dixon13 replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Downloading now thanks a lot LJ keep up the good work.- 1214 replies
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- lordjarhead
- eden
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(and 3 more)
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Spyder Addons Insurgency is for the players to play as insurgents. It is currently still in WIP so nothing really works. Eventually, when the module is placed down, you the player will be able to create installations, i.e. recruitment centers, IED factories, etc. ALiVE's Insurgency allows players to play against an insurgency.
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ALiVE - Advanced Light Infantry Virtual Environment
dixon13 replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The mod is easily configurable and has default settings set for mods that are not covered. You can add your own settings for a faction in the userconfig folder. Look for "GAMEROOT/userconfig/asr_ai3". In that directory, you should fine the files you can configure to your liking. If you are setting up a dedicated environment, change the settings on the server. -
I derp'd yeah the long loading of the search feature would have nothing to do with CBA's Extended EH's. I didn't read the issue properly.
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The issue could also be related to this: https://github.com/CBATeam/CBA_A3/issues/42
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ruPal Headgear Modding (RHS and ACE3)
dixon13 replied to ruPal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Why not integrate this mod into the ACE3 compatibility PBO's? Would be a very nice enhancement. https://github.com/acemod/ACE3/tree/master/optionals -
You got Arma'd that's all :D
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ALiVE - Advanced Light Infantry Virtual Environment
dixon13 replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have noticed this also, I think it has to do with hideObject and hideObjectGlobal I have noticed that hideObject works fine in SP/Editor but hideObjectGlobal does not work for me in SP/Editor. -
Could you post your RPT please to see if ACE displays an error or if CBA displays an error.
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Interaction with inventory items?
dixon13 replied to Drongo69's topic in ARMA 3 - MISSION EDITING & SCRIPTING
For anyone else who finds this in the future, as of December 13, 2015, Arma 3 version 1.54 Stable, the Inventory UI information starts around line 41160, in the config.cpp. Refer to larrow's earlier post on file location. -
The Unsung Vietnam War Mod v3.0 - ALPHA Released !!!
dixon13 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
YESSS! Thanks a lot guys. I have been waiting for this for a long time you guys have no idea. Thanks! :627: -
The Birds and the Bees! Mopars from Sigma-6
dixon13 replied to Sigma-6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
My dream car... In Arma? MUST DOWNLOAD NOW!!! Thanks Sigma-6 :218: Sounds are on point as well like in this video: https://youtu.be/0JXDcJQqZrA?t=39m4s -
Some videos about how to utilize CBA in your mssions and keep your missions looking clean. Sorry there was no editing done for the video. This was meant to be quick but ended up being like 45 minutes of me talking lol. PART 1 https://youtu.be/IIQRi0sqQJs PART 2 https://youtu.be/2q0kn0Gvrng
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ALiVE - Advanced Light Infantry Virtual Environment
dixon13 replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Need to use double quotes. class Extended_Init_EventHandlers { class Man { init = "_this addAction [""<t color='#99ff00'>Join Group</t>"",""join.sqf""]"; }; }; or... class Extended_Init_EventHandlers { class Man { init = "_this call compile preprocessFileLineNumbers 'unitAddAction.sqf'"; }; }; unitAddAction.sqf... _this addAction ["<t color='#99ff00'>Join Group</t>","join.sqf"]; The second option is just more for cleanliness so you don't have to deal with quotation marks xD -
ALiVE - Advanced Light Infantry Virtual Environment
dixon13 replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Here is a video on how to setup the War Room and how to get it to connect to your server. -
Nice work can't wait for my group to switch from TFAR to ACRE2 and now this with ACE3. It will be glorious. Thanks a lot guys.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
dixon13 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Congrats to the ACE3 Core Dev team and contributors and testers. We all appreciate your hard work and dedication. -
ALiVE - Advanced Light Infantry Virtual Environment
dixon13 replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks a lot your the "Dude" -
ALiVE - Advanced Light Infantry Virtual Environment
dixon13 replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I posted the update on their website notifying them about the update. I don't know why they haven't updated it.