Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by dixon13

  1. If you are working on a new version with a different title, then I will close down my repo on GitHub as I have not done much with it but just to host it. I thought I was going to use it and work with it more but never did. Good to hear it will be even more awesome.
  2. Ok well when I have some free time I could conjure up some kind of framework? What web frameworks are you familiar with?
  3. I hope you don't mind tebbbs but I have started hosting 2.1.0 on my GitHub, which you may find here. If that is an issue, please notify me, and I will take it down. I will work on it occasionally when I have free time. If you guys want a web application of some sort, myself and a friend could possibly come up with something for Django, the python web framework. As for PHP, I'd have to dust off that part of my brain and work on something. Also, if any of you want to contribute a web application for this, go right along and make a PR on my GitHub.
  4. In your readme file, it says,"Download the latest version of CBA here: http://dev.withsix.com/projects/cca/wiki/CBA".CBA has now transferred to GitHub. Here is the link to their latest stable builds: "https://github.com/CBATeam/CBA_A3/releases"
  5. dixon13

    ACE3 Artillery calculator

    This is the most legit thing I have seen since ACE3 came out thanks for your hard work/math skills. You are the man.
  6. dixon13

    JSRS4 - APEX 1.2

    The guys at withSix probably haven't gone back to work yet since it's Sunday so they will probably see this mod and push it to PWS by Monday morning.
  7. dixon13

    JSRS4 - APEX 1.2

    Downloading now thanks a lot LJ keep up the good work.
  8. dixon13

    Spyder Addons

    Spyder Addons Insurgency is for the players to play as insurgents. It is currently still in WIP so nothing really works. Eventually, when the module is placed down, you the player will be able to create installations, i.e. recruitment centers, IED factories, etc. ALiVE's Insurgency allows players to play against an insurgency.
  9. The mod is easily configurable and has default settings set for mods that are not covered. You can add your own settings for a faction in the userconfig folder. Look for "GAMEROOT/userconfig/asr_ai3". In that directory, you should fine the files you can configure to your liking. If you are setting up a dedicated environment, change the settings on the server.
  10. dixon13

    Spyder Addons

    I derp'd yeah the long loading of the search feature would have nothing to do with CBA's Extended EH's. I didn't read the issue properly.
  11. dixon13

    Spyder Addons

    The issue could also be related to this: https://github.com/CBATeam/CBA_A3/issues/42
  12. Why not integrate this mod into the ACE3 compatibility PBO's? Would be a very nice enhancement. https://github.com/acemod/ACE3/tree/master/optionals
  13. dixon13

    3CB BAF Units

    You got Arma'd that's all :D
  14. I have noticed this also, I think it has to do with hideObject and hideObjectGlobal I have noticed that hideObject works fine in SP/Editor but hideObjectGlobal does not work for me in SP/Editor.
  15. dixon13

    ATLAS Mod: LHD Plus

    Could you post your RPT please to see if ACE displays an error or if CBA displays an error.
  16. For anyone else who finds this in the future, as of December 13, 2015, Arma 3 version 1.54 Stable, the Inventory UI information starts around line 41160, in the config.cpp. Refer to larrow's earlier post on file location.
  17. YESSS! Thanks a lot guys. I have been waiting for this for a long time you guys have no idea. Thanks! :627:
  18. My dream car... In Arma? MUST DOWNLOAD NOW!!! Thanks Sigma-6 :218: Sounds are on point as well like in this video: https://youtu.be/0JXDcJQqZrA?t=39m4s
  19. Some videos about how to utilize CBA in your mssions and keep your missions looking clean. Sorry there was no editing done for the video. This was meant to be quick but ended up being like 45 minutes of me talking lol. PART 1 https://youtu.be/IIQRi0sqQJs PART 2 https://youtu.be/2q0kn0Gvrng
  20. Need to use double quotes. class Extended_Init_EventHandlers { class Man { init = "_this addAction [""<t color='#99ff00'>Join Group</t>"",""join.sqf""]"; }; }; or... class Extended_Init_EventHandlers { class Man { init = "_this call compile preprocessFileLineNumbers 'unitAddAction.sqf'"; }; }; unitAddAction.sqf... _this addAction ["<t color='#99ff00'>Join Group</t>","join.sqf"]; The second option is just more for cleanliness so you don't have to deal with quotation marks xD
  21. Here is a video on how to setup the War Room and how to get it to connect to your server.
  22. dixon13

    ACRE2 Stable Release

    Nice work can't wait for my group to switch from TFAR to ACRE2 and now this with ACE3. It will be glorious. Thanks a lot guys.
  23. Congrats to the ACE3 Core Dev team and contributors and testers. We all appreciate your hard work and dedication.
  24. I posted the update on their website notifying them about the update. I don't know why they haven't updated it.