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Everything posted by benitoll

  1. What's the ETA for 1.76 profiling branch ? Thank you very much for your work!
  2. I literally just purchased an 7700k+mobo, and the main deciding factor (not the only one) was Arma 3, should I try to switch it for a Ryzen 7 1700+mobo? the store should not ship it until tomorrow (thursday) so it should be possible. I already have RAM and it's slow (2 Kingston ValueRAM ECC DDR4 2*8GB 2Rx8 2133Mhz CL15 kits -32GB total- from an Amazon price error a few months back). With Ryzen and the right motherboard I could take advantage of ECC, but slow memory + Ryzen isn't a bad combination? My head is gonna explode, I literally was obsessed for many hours checking my options before making a decision, and now here it seems my main point might have been wrong... PS: I have a GTX1070.
  3. benitoll

    Jet DLC?

    It's happening! Arma 3 Roadmap 2016/2017
  4. benitoll

    Battleye BSOD BEDaisy.sys

    Lol this is quite definitely a thing, I'm not getting BSODs but plain poweroff/restart randomly (it doesn't happen everytie but when it starts happening it can happen 3 times in a row) when I try to launch a game (already from the game menu). I've found this post as the first Google result of "Battleye bedaisy" just a couple of minutes after trying to play A3 and this problem happening. This was the last thing in Windows Event Log before the restart (spanish): "Filtro de sistema de archivos 'BEDaisy' (10.0, ‎2016‎-‎10‎-‎11T09:41:19.000000000Z) correctamente cargado y registrado con el administrador de filtros." May be this problem is caused by a rare combination of circumstances. Confirmation bias aside, I think this is too much of a coincidence for me to keep worrying about possible hardware failure (I was scared as hell despite I've been able to play for long hours when this doesn't prevent me from joining a game). My system (Windows 10 - Pro Insider Preview, build 14936_prerelease.1609231700) probably have something messed up in the registry (that doesn't let it update to the newest release and I haven't fixed yet), may be it's related, or not at all. I don't know what additional information I could provide, so if anyone feels like trying to find out what is happening and why, I offer my system as a testbench. Not BE's or A3 fault, my bad, I'm sorry, but this was an easy explanation to my problem, that occurs randomly and had only happened in A3 game join until it didn't :(
  5. Hello, I have detected a couple of new gameplay issues/bugs with v1.60, will report them here and try to explain how to reproduce: 1º- Not being able to see basic map marks (shift + click) while on an unmanned vehicle. - How to reproduce? easy: equip a UAV terminal and control an unmanned vehicle (I've used Greyhawk and Darter), go to the map and try placing a waypoint mark (shift click). They work and you can change them, but you don't see the circle in the map while you're in control of the unmanned vehicle. 2º- Scalpel missiles can't 360º off boresight lock on to vehicles (from gunner position) anymore (while they can still be manually aimed 360º offboresight given enough altitude, no matter heading*. - How to reproduce? equip a UAV terminal and spawn a missileer Greyhawk, connect to it and command it to fly high above a vehicle target, and try to lock-on destroy it (you see the square but it's useless you're directly heading to the target like if you were using Vietnam era technology). But you can still just hold the crosshair on the target (if launch vehicle movement allows you... a bit more on that later) and it can even 360º noscope it like it's Half Life rocket launcher (but with very little chance of direct hit, which for tanks means very slight damage while direct hits means very high chance of single hit destroy). *: It's the same for DAGR (while they shouldn't be able to be aimed 360º offboresight at all, they should have a very narrow cone). And it's the same for infantry Titan AT/AP. They all can make impossible turns (fun fact: you can suicide launching a titan to any bearing - with enough elevation, and then aim to your feet: it comes back ;D, it can be very funny to surprise friends). 3º- (Not v1.60, at least from v1.58) UAV camera shake was supposedly fixed with 1.56, it was actually better but not fixed. Bad news: it has totally regressed even from v1.58, the problem is as bad as it always were, at least given non ideal terrain (the most common for most of Altis and Stratis: hilly -UAV AI still uses AGL altitude and it tries to correct to the meter all the time...-) and high speed (it automatically reaches its maximum speed after it has reached the commanded altitude, you can't tell it to go slower... and by the way, there should be an intermediate altitude between 500m and 2000m, or even two (1000m and 1500m). I celebrated CCIP (add it to helos!) and Pilot Camera (add self laser designating capabilities please!), it's definitely getting better! but there's still a long path to what Arma 3 deserves in terms of aircraft functionalities and polishing (specially fixed wing). PS: I am not entirely sure it is here where reports are made until the Feedback Tracker comes back online, I'm very tired and I couldn't find where I did read where it was, hope it is here. Sorry if not.
  6. I'm experiencing artifacts with certain LoD levels of polygons and textures. Depending on FoV zoom level and angle, many objects (buildings, vehicles, map props...) turn black, back normal, black again, etc and they can be seen through water. Plus a similar/the same thing is affecting at least terrain polygons, experiencing the terrain "swallowing" vehicle and infantry units while from certain angles and distances, the undesirable effect being extrapolable to clipping artifacts that happen when overflying cliffs'/mountains with Low terrain detail setting. I experienced it from a 2000m high, 1500m loiter radius UAV, with a couple of vehicles and a lot of soldiers most of the time becoming invisible from above (FLIR and al kind of imaging included of course). I will post pictures of the issues (if aren't solved for tonight/discard as totally unrelated to these binaries) and give more details tonight. I can't fully confirm until late tonight if this issue is really due to perf binary (I think so and that's why I have posted this).
  7. It's in the Google Drive link. Looks like Dwarden decided to split Windows (classic Dropbox) and Linux (Drive) binaries. The server one is only for hosting a dedicated server xD, not even a listen server (starting a server from inside the game in the "Multiplayer" tab), and not at all for "playing MP" (why'd you think that?), for those things the client is enough. The "good practice" is OK, I do it myself out of my obsessive-compulsive disorder xD but if you delete them you can just "Verify local cache" from Steam UI and get the original official binaries back (and the IIRC ~171MB unnecesary "_CommonRedist" folder).
  8. Just my two cents, I'm a bit dull due to bad sleeping so please don't be mean if I'm saying something stupid/obvious/repeated... yesterday the config worked perfectly, after a restart now 3rd person doesn't work. Linux server, PERF binary, A3Wasteland Stratis mission, everything is unchanged from last restart but it behaves differently now at least for 3rd person lol, may be I understand it after some coffe and focused reading of the 2 pages.
  9. Just an idea, you could talk to either one/some of Armaholic/withSix/A3Launcher/WS/(etc) for distribution, at least as extra options, just my two cents if this becomes widely used ;)
  10. For a Linux server it'd be "app_update 233780 -beta profiling -validate" right?
  11. The Dropbox page has been "temporarily disabled" because "the account's links are generating too much traffic" (Error 429).
  12. benitoll

    Unlocked Uniforms

    Hi, server-side, can this be executed with -serverMod= instead of -mod= and work? thanks in advance, asking it just in case someone answers fast, if not I'll test it myself when everything else for my server is finished, and post it :)
  13. @Alwarren do not suggest making an addon for that xD, with the new loadouts system they can be easily shared (correct me if I'm wrong, I'm just a very lazy prouser, not a dev or an expert in that little things). I love A3 possibilities but I also hate content chaos and duplicated "things" (mods/mod features/game features). Very nice work! love it! let's see if I can find the changelog (came here for that as my CUP@withSix updated). EDIT: Now seriously, where is the changelog? does it even exist? xD (I ask it in a good manner, if it doesn't well it's OK the amount and quality of work is already awesome). EDIT2: Found it/them through Steam Workshop, it'd be nice if the changelogs were easier to find through here or the website, just my opinion :)
  14. Hi, about the memory allocator in the same dropbox folder that the binaries are located, what is the practical difference between "withSSE2" and "withoutSSE2"? I have an i7 3960x. And, is it worth to use it on Windows 10? I ceased using Fred41's malloc when I read it was worthless if you had Win8 or superior. Last but not least, please add information about it to the readme (specially if this' been asked, I searched with no result). Regards and good job!
  15. Hi, is anyone having problems with this mod (and any UAV) after the update? I've noticed this bug that I'm sure affetcs this mod. I'm going to try myself but I'm asking just in case it helps somehow xD
  16. benitoll

    A-164 Wipeout HUD MOD

    Mighty GAU is not from him, it's from Alexus xD... stuff happens again? xD
  17. HLACE3 confirmed!! nice!! PS: I won't totally believe it until some weeks when I see you kept talking about it xD
  18. Hi, first of all thanks for the hard work! I just want to report that when using this mod (at least along with Teeha's "GPNVG-18 Panoramic Night Vision Goggles", but I guess not limited to), when you switch to a drone camera, the grain effect is still being applied, what can be a little annoying, so if it could be fixed somehow, that could be great. Not a big problem obviously, only reporting it ;) Thanks in advance!
  19. benitoll

    A-164 Wipeout HUD MOD

    Hi, very nice addon! Please, do not take this as another "CCIP please!" post but, I am wondering why CCIP's mod version works with unguided rockets and LGBs while using this amazing HUD mod (personally I love it for the ASL indicator and single flare launch option), but not with the Wipeout's cannon (haven't tested the Neophron yet). It's weird because the "Mighty GAU-8/A Avenger" mod also changes the cannon specs and modes but the CCIP still works (using the 3 combined works fine for me, but still without CCIP). Hope you can solve it or at least what to do to make it work, even in a shoddily way! xD Thanks again!
  20. Hello, first of all my sincere apologies if this weren't the appropiate forum, or if I am approaching this issue the wrong way, or if it already is an easy-to-find way to do what I'm asking for (and I haven't found it :S). I usually join public multiplayer servers that allow optional community addons (such as JSRS, Blastcore, Shacktac utilities, TMR, VTS Weapon Resting... there are plenty more but these are the most allowed/used/representative). Sometimes, when the addon makers update their content, they keep the same bikey (usually for small upgrades/fixes), and sometimes they issue new ones (usually for big upgrades). And server owners do not always use the latest one (purposely or not). I don't have any problems with having several different addon versions, but there is added complexity by the fact that there could even be different bikey names for the same key, or even just wrong (edited) key name at server side. The issues I often have as a result of what was explained, is that it is usually hard to know what exact version the server is using, one is just kicked at join without further information, and the only way to troubleshoot it is "trial and error". I remember that some time ago, there popped a box telling which PBOs weren't allowed in the server one was trying to join (100% sure it happened that way in Arma 2, but if I'm not wrong it also was like that in Arma 3), and even not being it the most efficient way, it was much better than nothing at all. I have doubts in my mind about if I don't get such information because I could have some feature activated/deactivated, or if there is already an easy way do do what I'm asking for. If that were the case, sorry again (but please tell me! xD) In case that not getting any information at all is the expected behaviour, here's the question: will there be a way to improve community content versioning troubleshooting for end users? Remember that I'm talking about this problem happening for those who play in public servers, that can be as many and as different as playing every day in a different one. And often, smaller ones don't even have a community forum (or don't have it in english). THAT'S WHY IT CAN BE A PROBLEM. Thanks in advance!
  21. benitoll

    United States Air Force

    Hi, first of all thank you very much for the mod, I love it as many others do, great work guys! But I came to report a bug: I have a problem while trying to play with this mod on a listenserver (playing alone), in Battlezone Altis mission ( 2.2 and 2.5.2, both modified with TGP Script but haven't tried another different mission, maybe I will, and if anyone asks I will do it for sure ;D). The problem is that only 5 sights are working when I play with this mod: only ACO (green and red), ARCO, Holosight and RCO appear at Virtual Arsenal, and the rest DO appear in Virtual Ammobox, but if I try to take or straightly equip them, they just don't appear anywere. I use this custom modlist, but I "debugged" (just tried disabling/enabled mod by mod) and USAF turned to be the one causing the problem: if using the other 21 mods of the list, the problem is not present (and if only using USAF, the problem IS present). I hope I have not missed anything, and this is an already reported/easily fixable bug, but I have not found anything about it by now. Thanks in advance whatever the answer is!
  22. Hi, I am trying to get admin privileges on my listen server (to be able to unlock vehicles), but I can't find where to find/set the admin password. As the host I don't have the privilege of unlocking the vehicles. I am not an expert, but neither I am a total noob (I am the owner of a community and I manage two dedicated servers for gameservers of different games, they all have its own scripter/configurator). I just prefer for now not to expend 10GB of SSD space for a game we're fine playing in other communities and on listenserver. I explained this because my question may seem one whose answer is easily findable/solvable, but believe me that it isn't. Thank you very much in advance.