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Showing results for tags 'Targeting Pod'.
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I'm looking to change elements of the default ArmA targeting pod - specifically, I want to add UI elements like 10-digit grids and target elevation. I know how to get that information, but what I don't know is how to make it appear in the UI. If possible, I'd also like to remove some vanilla elements like the narrow FOV box. Any insight on how to do these things?
Lala14 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTINGHey guys so you may have noticed GeraldBolso1899's post on the fourm in the Addons & Mods Discussion about Making a targeting pod well I made a script which was very basic then but since that week I've created a much better version GeralBolso, 161st V-SOAR & some guys from the 39th Battalion tested it out and reported some feedback for me and ideas which I have implemented Init.sqf code null =  execVM "tgpalpha8_972661.sqf"; also OPTIONAL for messing around you can either place in the INIT.SQF or modify these in the script it self Variables that can be changed: Config Variables (for cfgVehicles) Features -On and Off ability -Designed for multi team use -Ability to use the Targeting Pod without the need of a UAV Terminal if are part of the crew of the vehicle -Ability to allow for someone else to use the Targeting Pod assuming TGP_Veh_Only is equal to 0 -Optimized -Different positions for each vehicle -Mod supported vehicles Currently are HAFM Helis, Pearl A-10C, STI A-10A, SU-35, F/A 18E/F/X, CHO F-35, IVORY F-15C, IVORY MIG-29K, IVORY GR-4, HAFM Planes, RHS, FireWill F16C ISSUES PRESENT -TGP_Veh_Only is still very buggy if anyone who is willing to shed some light on the situation please do Future -A mod is currently being assembled. Raid will be supplying the models and GeralBolso is making the mod -The models will be of a Litening Targeting Pod and a MX-25D ChangeLog Download Targeting Pod Script V alpha 0.8.972661 Targeting Pod Script V alpha 0.8.972661 Source Code Targeting Pod Script V alpha 0.8.97262 Images & Videos Update Current progress - The model is in game and functioning! However there are some issues present and we're still working to fix them until we feel like it is playable. Credits -Me(Lala) Scripting -Tajin For the base of the script -GeraldBolso1899 For the base idea -Raid & Catatonic For modelling -Catatonic for UV maps -39th Battalion For testing -161st V-SOAR For testing