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hieronymus

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10 Good

About hieronymus

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  1. There is no HLC compat pbo in the latest version of ACE. Is it not necessary anymore?
  2. I have to say, this mod is so good I've changed my playstyle to play as a ranger more frequently. There are similar mods bigger in scale, but this one is my favorite because of the quality. New M81 uni looks amazing.
  3. I don't think that would help (the arm would still clip), and extending the arm can introduce one ugly animation bug.
  4. When certain models with stock bipods are deployed in prone position, the bipod's legs hover quite high above the ground. Moreover, your knees, feet and abdomen lift off the ground too. On the other hand when deploying on the vertical grip/ammobox, you sink into the ground quite noticeably (especially if you traverse the barrel). And the DLC bipods attached to the models with grips collide with them. The machinegun itself is held a bit too high and attached scopes don't align with the soldier's eyes.
  5. Have been testing extensively the new bullet/grenade tracking feature today and wanted to report a tracer lifetime issue - as it is, it cannot meaningfully predict 40mm UGs trajectories (200+ metres) at longer ranges due to the tracers being erased too early. The same applies to a lesser extend to hand grenades. 1.5 second added to the delay before tracer erasure would suffice to make them tremendously useful (especially in case of 40mm grenades - they arrive with no warning and often are the causes of sudden unavoidable death, even more so than snipers). And in case of UGLs, if its possible, I think they should certainly be moved to the grenades only option, for the same reason the latter is separated from bullets tracers. PS I've got to say - at times this projectile tracer feature really intensifies gameplay and noticeably increases you survival rate without feeling like you use some kind of cheating. For example, you now have a chance to see a 40mm coming and put some distance between you and the point of impact, simultaneously identify the soldier that keeps lobbing grenades at you (which was next to impossible at 300m ranges) and prioritize him as a target for yourself or a marksman, swiftly eliminating the biggest threat. TPW MODS is a triple must have now, you deserve serious kudos for this, sir.
  6. Yes, please make bullet tracking configurable in the tpw_mods.hpp, so it can be turned off by default. Also, I think it should have a separate strictly hand grenade tracking option. So it won't affect performance nearly as much, but still be very useful. (bCombat makes AI use hand grenades in CQC for terrifying effect. It would come in handy to see them before they land. Maybe we can have a sound warning too? If its not too much to ask..).
  7. hieronymus

    (SMA) Specialist Military Arms

    There is an animation/positioning bug that appears when you hold certain rifles (AUGs with GL) in "weapon lowered" position. The soldier makes small movements with the weapon and there is a point when he is holding it a little too far from the body and the arm that supports the barrel looks broken at the elbow. It does not appear with the vanilla rifles with GL or rifles from the few weapons mods that I use. Since SMA is such a high quality project, I wanted to point out this annoying glitch.
  8. While the native bullet detection is present in the stable build (making it possible for bCombat to use it for FPS boost), the native suppression feature is enabled only in the dev build. These two are separate items. Suppression mechanic (both suppressive fire and seeking cover from, which are also separate items) is bCombat common feature, so you are going to see it no matter what detection method you choose. Unless you disable it.
  9. hieronymus

    (SMA) Specialist Military Arms

    Man, your every release is like a free DLC, and its not even a compliment, its a fact. Btw, is SRS going to use .308 or .300 WinMag? (Please let it be .300 WM)
  10. hieronymus

    (SMA) Specialist Military Arms

    Would you be so kind to make 20-inch versions of HK417 and SCAR-H, for designated marksmanship? It doesn't seem to be particularly difficult to lengthen the barrels.. That would be much appreciated!
  11. hieronymus

    British Ridgback PPV

    No sell Half a clip to a clip of 5.56 seems pretty formidable, imho. I think the HMG's belt capacity should be increased though. Otherwise an excellent vehicle.
  12. hieronymus

    C2 -Command And Control

    Oh man, this looks really nice. I already got used to GetTactical (amazing for small squads), but I'd try ASM as well, since it can get a bit tiring to micro manage 8+ teammates.
  13. hieronymus

    VCOM AI Driving Mod

    There is this little mod called Smarter Tanks that takes care of that problem.
  14. hieronymus

    High Command Transport

    I just tried this mod, liked it very much, but discovered a few bugs - and bam! there is an update. :) Isn't it awesome when it happens? Thank you, mr. Hansen.
  15. hieronymus

    Drongo's Air Support

    Bombing, conventional and laser guided, seems to be working fine, although bombers tend to ignore ABORT orders if the target area is still laser designated (after initial bombing they retain the red TARGET waypoint they prioritize over the LOITER waypoint) or when there are other enemies nearby (not sure about that one). Also, the bombers were kinda prone to crashing (twice in 10 tests), though it probably has nothing to do with DAS.
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