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djotacon

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Everything posted by djotacon

  1. djotacon

    Ravage

    The mod is giving me several problems placing modules to create diary records. http://imgur.com/dIZVCPD
  2. djotacon

    DirecxtX 12 for ArmA 3?

    Nvidia is doing his homework: http://wccftech.com/nvidia-async-compute-directx-12-oxide-games/ But AMD doing before: http://wccftech.com/async-shaders-give-amd-big-advantage-dx12-performance-oxide-games/ This will be used in a future dx12 Arma 3 patch? Hitman does: http://wccftech.com/hitman-feature-implementation-dx12-async-compute-amd/
  3. djotacon

    DirecxtX 12 for ArmA 3?

    Even a broken clock gives the right time twice. http://www.gamepur.com/feature/18311-new-scandal-incoming-brad-wardell-microsoft-amd-nvidia-and-intel-lying.html Excerpt from the article:
  4. djotacon

    DirecxtX 12 for ArmA 3?

    Dj Otacon spells: Ignorate and Confusion. The target suffers double critical "fumble". Too much for you sorry.
  5. djotacon

    DirecxtX 12 for ArmA 3?

    4 cores 4 threads is one thread per core the correct phrase will be: 4 cores x 4 threads. Using a low level language "trap" to make a joke. Very "clever" for a fud spreader, bratwurste
  6. djotacon

    DirecxtX 12 for ArmA 3?

    Yeah sure: intel i 3320 2 cores maximum thread managed 4 http://ark.intel.com/es-es/products/65693/Intel-Core-i3-3220-Processor-3M-Cache-3_30-GHz Not offtopic please. I dont play games either.
  7. djotacon

    DirecxtX 12 for ArmA 3?

    I think you need research more about multithread CORES: http://ark.intel.com/es-es/products/65693/Intel-Core-i3-3220-Processor-3M-Cache-3_30-GHz-> 2 cores 4 threads. And speaking about a game that you dont - i think - play, with the AMD you have and awesome boost using AMD CPUS with more cores (like I show you using your own picture). But this is not a thread about BF4, instead I use this example to show the possible benefits using multithread render engines even in a old - ahem - render API like DX11 and mantle. Edited to avoid bad blood.
  8. djotacon

    Congrats to the devs!!

    Yello is one of greatest electronic music duo of all times, mixing conga, salsa, with electronic keyboards and samples "classic". His name "Yello" is spanish means ice ("hielo" in spanish) best served with a good Ballantines.. :D And this is one "Oh yeah" is one most famous song/compositons ever. Speaking about GT 4 try play a race game this another great compo of this electro-duo: One step after another.
  9. For months, I opened tickets for video and performance problems in forums and thought NVIDIA had not done anything but I was wrong .
  10. djotacon

    Congrats to the devs!!

    Nobody like Yello with a good Ballantines. ;)
  11. djotacon

    This game is too hard :(

    I'm my personal experience when this happens is more related with a cheat framework than pure skill, the IA shoot very accurately right now. Try increase the IA strenght to maximum levels and see the diference.
  12. djotacon

    DirecxtX 12 for ArmA 3?

    BF4 another engine example of multithread rendering (like DX12,Vulkan does) AMD ATHLON II X2: 43 fps (2 CORES) AMD ATHLON II X3: 76 fps (3 CORES) AMD ATHLON II X4: 88 fps (4 CORES)
  13. djotacon

    DirecxtX 12 for ArmA 3?

    An interesting benchmark with a integrated gpu that show the benefits to change from dx11 to dx12 (tech demo only) https://www.youtube.com/watch?v=yVdXy7t9oJs
  14. djotacon

    DirecxtX 12 for ArmA 3?

    Excellent presentation to see thing more clear. When all the set of the hardware/software be ready, we have a severe improvements and better graphics quality into the games. To avoid thread spam I add this: Isnt directly related but I think the Enfusion guys are doing a great job.
  15. djotacon

    DirecxtX 12 for ArmA 3?

    Theres more and more new features with dx12 that are incoming to our pc's. Here's another one: http://wccftech.com/amd-improves-dx12-performance-45-gpu-asynchronous-compute-engines/ And another: http://wccftech.com/dx12-nvidia-amd-asynchronous-multigpu/ All this improvements will be critical to have better fps, this is really important matter.
  16. djotacon

    DirecxtX 12 for ArmA 3?

    Arguing about a new graphics api like DX12/Vulkan with this: Unfinished drivers. Unfinished games. Unfinished graphics engine. Unfinished optimizations. Early supported hardware or not completely supported To me is futile. True data: BF4 works better with mantle in the middle tier graphics and improves the high end graphics cards. Meanwhile the usual battles between "haters" and "fanboys" dont have solid data to prove who have right. Leaving my mind fly and making and "oracular" prediction: I see the future of the improvement in the middle tier graphics card (60-70% of gaming cards) and no so severe impact in the high end graphics. The high end graphic card - to me - has a huge "horsepower" to sink any software benchmark unles you create a game designed to squeeze this his maximum level ( and lost your 90% of your sales because nobody can run the game). The tech demo are very beatiful but: they are all thech demos without a full game engine behind, I mean phsyx, player intectaction, full IA, and designed to show raw data. A real hint: Back on topic: The Arma 3 engine has right now a severe re-work job inside. The new functions added to the engine (occlussion, decorate, sound) returns to me the faith in his developers after the "sway thing". If you join the new functions and other factors like most probably 64 bits with dx12 version of the Arma 3 engine brings a lot of fps power to the game.
  17. djotacon

    SVDEBUG

    There no squad instead you have a quad, quad bike. There's no IA recruit. You can only use the point using the destructor function (to destroy destructable assets). The spawn is near to the player on ground, usually the same direction of the player, but you have acces to the Zeus module to spawn every thing you want in the editor in SP/MP missions. Donwload and enable the mod, you can have all anwsers reading the hints This is a debug tool for map editors isnt aimed for novice players, you need some previous knowledge to achive full usage. To use Zeus see find tutorials on Youtube. Enjoy!
  18. djotacon

    SVDEBUG

    Thanks foxhound
  19. djotacon

    SVDEBUG

    Updated ver 1.2 Updated to ver 1.2 Re-enabled Captive function Added Skill settings See main post for file link.
  20. djotacon

    Audio Tweaking (dev branch)

    I can ear perfecly the shoot of the IA but only is shooting in 1.36 from behind... Correction* I think the programmer is using a sound bubble around the camera to avoid excesive sound sources, when the camera is near of the designed sound source the sound is render seems theres a problem with this "bubble" or may be the bubble isnt circular in shape. And making a simple calculation (30 bullets * 16 men)*echoes+reverb+occlusion per minute etc,etc there's no pc with horrible audio integrated cant do render this amount of sound sources in the entire earth. Add to this sound the "marvellous and high latency" directsound driver - or something - and you have a perfect storm to play mavellous slideshow in your game. The only way is improve this is changing to the audio driver to asio or wasapi with an dedicated audio card with proper low level driver support. Now with pc audio integrated with shitty realtek audio "card" we have this sound, and I very happy for that because is one most realistic sound in the entire industry.
  21. djotacon

    Audio Tweaking (dev branch)

    To me the sound is beyond my expectations, and far far away for the "children party" sounds that we have now or the "thud" of another called "sound mods". Listening carefully is even better than my beloved DragonFyre. The sound is powerful, clear, with good echoes and the feeling playing is like you have a real gun not a plastic stick. For me it is clear that the "true" sound engineers have ignored the pedantic stupidity of some "wannabes" and put focus improving the game feeling.
  22. This is your opinion, to me is an insult make a video with leaked content.
  23. As I read in the comments - youtube - from Exile mod team this map ported is a leaked copy ... a good start I think.
  24. djotacon

    SVDEBUG

    Read the descrlption, please.
  25. djotacon

    This game is too hard :(

    I think the people wants a IA related with "times", a horde of idiotic robots easy to kill to feel like a real "macho", but in real warfare if you dont cover properly and assisted by your squad you are a dead man. This game represent very well this concept and force the player to think, but the people dont think in this days. Instead read about how to improve your tactics in the game (OODA, Mission command, etc), the people grab a cheat go to the KOTH servers ( an a complete abomination in tactically spoken) to feel very comfortable with his BE ban... :) Making mission and testing the IA in deep show me how to flexible is the parameter framework to create your perfect soldier to play, but again nobody is ready to spend time balancing mission and thinking about considerations like terrain, ratio of enemies, events, powerfire, ia strength and things like that. Is more easy make a complaint instead dig deeper in the game engine to find the true gold. But this is not my problem indeed.
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