shibdib
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Everything posted by shibdib
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Community Upgrade Project - CUP Terrains
shibdib replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ditto, It actually gives me debug errors about the effects being missing. -
Having an issue Q: I just updated to 1.54 and am receiving a 'Script \userconfig\asr_ai3\asr_ai3_settings.sqf not found' error on launch. I ticked the file patching option in the launcher and still get this error.
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This addon is causing all my scripts to hang. The game itself runs smooth but any other addon and arsenal all have a 10-15 second delay to everything they do.
- 89 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
shibdib replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Biggest gripe is that your default key bindings are on used keys, specifically keys used to give AI commands -_- -
Iraqi-Syrian Conflict
shibdib replied to accuracythruvolume's topic in ARMA 3 - ADDONS & MODS: COMPLETE
WTB one insurgent unit pack that doesn't require another GB of other mods... makes it impossible to use on multiplayer missions. Is why the top downloads are self contained. -
Any update on this? This is really the only hope for ALiVE users who don't want to download 2GB of crap they don't need just to get insurgents.
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BlueHud - Enhanced Periphal Vision HUD
shibdib replied to baermitumlaut's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Either my vision sucks or that thing is damn near invisible -
RHS Escalation (AFRF and USAF)
shibdib replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any chance we can get the insurgents ported without needing to download everything? I want to include them in a MP mission but forcing people to download 2GB's of stuff not used is a waste.- 16577 replies
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- Weapons
- Accessories
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ALiVE - Advanced Light Infantry Virtual Environment
shibdib replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Trying to find a good mideast fighter addon that works and isn't 2GB of additional crap I don't need.. Any help? -
Tophe's Arma Dedicated Server Tool (TADST)
shibdib replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
having the exact same issue -
Tutorial: Installation & Configuration of ArmA3 Dedicated Server
shibdib replied to terox's topic in ARMA 3 - SERVERS & ADMINISTRATION
Running into an issue. The server runs and is listed in the server browser but whenever I try to join it hangs at the initial loading screen until it eventually kicks me. Tried logging in and running #missions with no luck. The mission selection screen never appears. -
AI diverts helicopter to unwanted landing site
shibdib replied to TrenchClub's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This^^ -
Need a way to mark friendlies on thermal
shibdib replied to yamajin82's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I think ACE on arma 2 had IR Strobes? Maybe theirs an IR Strobe effect you can add? Not much help just saying I think it's possible -
does it work with if (myVariable 30) then {hint "At"} else {hint "Below"}; ?
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Burning trees, grass, houses, particleEffects
shibdib replied to SejtanPL's topic in ARMA 3 - MISSION EDITING & SCRIPTING
No fucking swearing! -
For the ambient combat I've managed to disable vehicles from spawning.. but now how would I disable FIA from spawning? When playing as blufor and running into a battle where fia and nato and csat are involved it gets confusing.
- 586 replies
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- ai spawn script pack
- aissp
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I seem to have fixed this by removing handguns from ai { _x removeWeaponGlobal "hgun_P07_F"; } forEach allUnits; { _x removeWeaponGlobal "hgun_P07_snds_F"; } forEach allUnits; { _x removeWeaponGlobal "hgun_Rook40_F"; } forEach allUnits; { _x removeWeaponGlobal "hgun_Rook40_snds_F"; } forEach allUnits; Put that in an sqf and call it with your init and it removes all the ai handguns
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Have an issue with AI liking to get stuck... One common theme is they take out there pistol and go prone and then all the sudden they can't move and won't respond to orders. Anyone know of any fixes for this? Both ingame and/or in mission editing?
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any chance AI revive can be implemented?
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How to use ORBAT Groups like in campaign and another question.
shibdib replied to AveryTheKitty's topic in ARMA 3 - MISSION EDITING & SCRIPTING
is the campaign pbo available anywhere? Or do I have to use the dev build -
http://imageshack.us/a/img6/5964/p701.png (886 kB) !!This is currently a work in progress!! With CSAT forces occupying the Aegean island of Altis, a US lead NATO coalition lands on the Southeast shore to liberate the oppressed people. Includes NEW- Revive Script - If you suffer a serious wound that isn't bad enough to kill you, your AI companions or another player can drag you to safety and revive you. AI will also do this to eachother. - Respawn at FOB. (You will respawn an unlimited amount, your AI gets 3 respawns) Still being bugtested. - Virtual Ammo Box - Custom Bases - Capturable Zones - Enhanced suppression script. (AI Can now be suppressed! But so can the player!) - Dynamic storyline NEW- Mission scales in single player mode when not run as a multiplayer game (Dedicated server compatible) Current downloads Mission 1 Armaholic - http://www.armaholic.com/page.php?id=23227 Steam - http://steamcommunity.com/sharedfiles/filedetails/?id=188468096 Mission 2 Armaholic - http://www.armaholic.com/page.php?id=23228 Steam - http://steamcommunity.com/sharedfiles/filedetails/?id=188490240 Campaign Not yet released
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[CO-OP 2|SP Campaign] Operation Altis Rising
shibdib replied to shibdib's topic in ARMA 3 - USER MISSIONS
I'll get them up now. Was a bit of a pain before because I was still tweaking. But mission 1 and 2 are final unless someone finds something gamebreaking. Edit waiting for the armaholic links to be validated.. -
Arma 3 - ai first aid support
shibdib replied to DAP's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Bump, seems like a good script.. but I seem to die alot more often than I get revivable. Any chance you can point me where I can edit this? -
Why doesn't this script work?
shibdib replied to shibdib's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I had to remove the _ infront of p2 to get it to work, musta editted while you were posting, it gave me undefined variable errors if it was there. -
The following is my init with the script in question bolded. call compileFinal preprocessFileLineNumbers "FAR_revive\FAR_revive_init.sqf"; null = [2] execvm "tpwcas\tpwcas_script_init.sqf" [b]execvm "spcheck.sqf";[/b] That script is { if(!isDedicated and !isMultiplayer) then { deleteVehicle _p2; hint "Singleplayer Mode Activated"; } But at some point it doesn't work. No errors show up in the log for it