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Theodor Schmidt

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Everything posted by Theodor Schmidt

  1. Guys, HITP merged with FOW - although they do occasionally update this thread. However, for some reason the FOW thread has been locked, this could indicate good or bad news - are they preparing for a big update? Or has production been postponed?
  2. I believe you may have seen some videos for the older versions of the CSA38 mod, for Arma 2 or earlier
  3. DIdnt know such a thing exsisted, You're a life saver! http://alivemod.com/wiki/index.php/ORBAT_Tool is the link
  4. Sadly it isnt currently. For it to be compatible with Alive, the units need to be placed into these catagories: Infantry, Motorized, Mechanized, Armor and Air. It is so strict that you cannot even change the spelling of the catagories (e.g Armor to Armour). The CSA mod does not have the units in these categories. However it is possible to make it compatible, however it requires some scripting, and even more so if you want to radically change the unit's outfits. Have a look here: http://alivemod.com/wiki/index.php/Declaring_Faction_Mappings
  5. Hello, I am currently using the Enemy Occupation System to create a wave defence mission. However the nature of EOS means that (from my experience) I cannot edit the inventories of the units. This leaves me with a problem in that I do not want the units to have grenades. Is there a script which will allow me to remove all grenades from units that have been spawned in after the mission has started? Otherwise is there a way for me to edit inventories via script when defining units for EOS?
  6. Theodor Schmidt

    Faces of War [WW2]

    Hello, I've been wondering if the FOW team has considered making FOW compatible with ALiVE. I been considering the potential of a WW2 campaign with ALiVE someday and while I know ALiVE is more suited to modern day warfare, I still think it will work well in a WW2 enviroment. With this in mind I did some digging and came across a page in the wiki detailing about how custom factions work, specifically stating that they have to be made compatible with ALiVE, so with this in mind do you guys have any plans for compatibility with ALiVE.
  7. Theodor Schmidt

    Buldozer Errors

    Hello, I am currently have a problem with Buldozer, it started after the recent update. Each time I try to start Buldozer I get two errors, the first saying "No entry 'config.bin.DifficultlyPresets'". I click ok, buldozer opens up for a second, then crashes and "Shaders not valid (mismatch of exe and data?)" Does anyone know how to fix this?
  8. Theodor Schmidt

    War Chronicles: The Forgotten War

    It will be interesting to see the South Korean's in Arma.
  9. Theodor Schmidt

    Task Force Arrowhead Radio

    Hello. Myself and my Arma 3 unit is having some problems with TFAR. For some reason whenever we start a mission, we spawn with no short range radios, even though the scripts are correct (it worked during singleplayer testing and LAN server testing). However the Long range radios work perfectly. I've been doing some research on this problem and I believe that it could be due to use updating our CBAs. IS this the problem? If not what else could be the problem? Now I also have my own problem, whenever I join the server it does not move me into the TFAR TS channel, and if I try to move myself it does not work.
  10. Hello, I've been trying yo set up a mission for my Arma 3 unit, and I have resolved to use the Defence module. After setting everything up an previewing the mission it came up with "No curator synced to 'defence' module". After some research I saw that you needed Zeus to make this mission type work. However I dont want it to be controlled by a person, I wanted the game itself to spawn one of the possible unit. And my question you is: Is there a work around to allow the game to act as the 'curator' or 'zeus'? FYI All the editing I have done is within the game. I have not delved into the game folders for this mission yet.
  11. Theodor Schmidt

    Defence module mission help

    Yes, I cannot remember how. I will dig up the mission in time. The only problem was. It would only use vanilla A3 units, not mod unit
  12. Hello, Im rather new to scripting, so this problem may this very easy to you. Im am making a mission where you have to get supply trucks to a certain point. However I want a message to pop up when a truck arrives. the pop up I want is "Supply trucks through X" with X being the amount of trucks through - which will go up by one each time a truck arrives. The script I am currently using for this is. cnt = {alive _x} count allUnits; hint format ["Supply trucks through", cnt] is is probably very obviously wrong to you guys. The two problems I have are 1. the message is staying up constantly, I only want to see it when a unit arrives, not all the time. 2. The message isn't counting up. It always says "Supply trucks through". As I have said before, this is probably a noob mistake, but this is my first proper foray into scripting. p.s I also have another thread asking about a defence module work-around. If you guys are able to can you help me on that as well. http://forums.bistudio.com/showthread.php?190670-Defence-module-mission-help
  13. Theodor Schmidt

    counting problems

    Its working! :). Thanks for all the help everyone, its taken us a while but we've done, and I certainly would be nowhere without the help
  14. Theodor Schmidt

    Defence module mission help

    Yes, it would be really good. Anyway good news, the instructions from image actually work!
  15. Theodor Schmidt

    counting problems

    Testing it out now, will return the results soon Edit: Still seems to only ever want to go to 1 and doesnt want to repeat after the first truck anyway
  16. Theodor Schmidt

    counting problems

    Ok I've placed everything into the correct places in the trigger (albeit, it is a new trigger since I had already deleted the previous one). I also defined the variable in initServer.sqf, however it only ever wants to go up to 1. Plus the missed double quote isnt the problem since I had placed it in manually.
  17. Theodor Schmidt

    counting problems

    Even when testing the test mission it still does not want to work. How odd :confused:
  18. Theodor Schmidt

    Defence module mission help

    After loading BIS defence mission I copied it into mine for testing. I proceeded to preview it with only the defence module bits that BIS had used (I deleted everything of mine). No pop up appeared but no soldier did either Update! While watching a youtube video, I saw a comment giving a solution, I asked the person how to exactly do it and he sent me this http://i.imgur.com/oVo83kh.jpg It works, kind of. I am no longer getting "no curatored synced". However units still wont spawn.
  19. Theodor Schmidt

    counting problems

    My brain is fried :(. Is it ok if you place it all in the mission, and I will dissect later.
  20. Theodor Schmidt

    counting problems

    Awesome, I understand you now. However the editor doesn't seem to. I put the entire code into the init.sqf file. then proceeded to put the 3 lines you mentioned into triggers. However the problem is, whenever I click ok it comes up with a blank error message. Like this. http://steamcommunity.com/sharedfiles/filedetails/?id=422627222
  21. Theodor Schmidt

    Defence module mission help

    Ah, I thought you mean't the pre-Zeus missions.
  22. Theodor Schmidt

    counting problems

    thanks for the script, but I dont quite understand how it will help me in my situation (probably due to my lack of knowledge). What I am trying to achieve is a constant spawning of trucks north of Zargabad, which will then head down through Zargabad, through Yarum - where the player is located - and all the way do to the trigger, where when it reaches the trigger the hint "Supply trucks through: 1" pops up. Then when the second one arrives "Supply trucks through 2". However currently when the mission starts it comes up with "supply trucks through 0" then when the first supply truck arrives it doesn't pop up again. I've tested it with 1 truck already inside(to see if it was a problem with them of the trigger at mission start, and with 2 inside and it comes up with "Supply trucks through 1" and "Supply trucks through 2" respectively.
  23. Theodor Schmidt

    counting problems

    Thanks. Now the final problem is, the hint doesn't pop up when a new truck arrives and Im not sure if I will need extra code here or if I have made a mistake?
  24. Theodor Schmidt

    Defence module mission help

    How do I load up the old defend Kamino mission? and will I possibly be able to load it up in the editor?
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