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shiftysean

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Everything posted by shiftysean

  1. shiftysean

    NLD Units

    Had a slight problem with our buildserver. So the above link has been edited with a new one (seems it build an old version instead of the new one). So should be an actual update now xD!
  2. shiftysean

    NLD Units

    Lowlands Tactical is proud to present a new release of NLD Units bringing it to version 2023031418. NLD units is a mod that add units from the Royal Netherlands Armed forces in several delicious flavours! 11 different camouflage patterns along with associated items and backpacks this mod adds a whopping 300 new classes to the base game. To summarize, It will add the following units & camouflages to your game: Woodland & DesertDienst Speciale Interventie (Police Tactical Unit)Korps Commando Troepen (Dutch Special Forces - Multicam), Korps Mariniers (Dutch Marines), MARSOF (Marines Special Forces - M81 Woodland) and MARSOF Divers (Black)Netherlands Fractal Pattern units in Green, Tan, Artic and Navy (with NFP 'multitone' facilitate universal vests & backpacks)UN Woodland and Desert units, Dutch Emergency Services (Civilian), Military Police (Blue), Future CTRG SF (Fancy black suits) But, there's more. Not only does it come with soldiers and their gear, it also includes some military hardware. Anti-Air: Cheetah 'Pruttel' APC's: Boxer MRAV (Ambulance, M2 and Mk19), CV-9035NL (Woodland & Desert), Leopard 2 Engineering Tank, YPR-765 (M2, Ambulance and Police Variant)Artillery: M270 MRLS (DPICM & HE), PzH2000NLBoats: FRISC, LCU Mk2, LCVP Mk5 (Infantry & Vehicles), RHIB and the 'De Zeven Provinciën' class LCFCars: Bushmaster PMV (Armed & Unarmed), DAF trucks (Ammo, Covered, Fuel, Medical, Repair, Transport) Fennek unarmed, HMG and GMG (Woodland, Desert, Winter), MBG280 CDI, Suzuki King Quad, VECTOR SF (Armed Tan), VW Amarok (Yes, with bluemotion)Drones: MQ9 ReaperHelicopters: AH64D Apache, CH47F and CH47D Chinook (Armed and ViV), Cougar MKII, NH90, SH14D SealynxPlanes: C130H Hercules, F16 MLU SQN 312, F35A cute minisub!Tanks: Leopard 2 Revolution 9Desert & Woodland) and the original Leopard 2A6MA2Turrets: AM-MPQ53 Radar System, MM-104 Patriot Missile Defense SystemCivilian: EC135 (Lifeliner & Police) Currently, the units are reskins of BIS and CUP units based on what we could gather about our armed forces. As we don't have a 3D artist that makes assets for us, we obviously have to rely on dependencies to make this work. For now the current dependencies are: CBA_A3 CUP_weapons CUP_vehicles CUP_units Colt C7 Firewills F16 (along with its dependencies) Bushmaster We're always open to suggestions and contributions in any way! 🙂 You can download this release from: https://www.lowtac.nl/NLD_Units/@NLD_Units-20230417.7z and ofcourse on steam: https://steamcommunity.com/sharedfiles/filedetails/?id=424190840 Changelog: V2023031418 - Fixed the Multicam backpack error. - Minor tweak to Leopard 2 Revolution textures. - Switched ammo boxes Maaws launchers to Panzerfaust 3s. - Reworked Textures for the NLD MX rifles. - Added an in armaverse SF subfaction (a dutch wing of the CTRG) meant to be a very specialised heavily armored SF unit using the dutchified MX rifles. (Warning!! Armor of the vest and helm is tweaked so they can take about a magazine of 6.5mm). Notes This mod is made to run in Arma 3 Vanilla, adding mods like ACE3 or other mods might change the experience and loadouts of the mod (Although, it should't matter) Currently known issues Raven UAV returns a script error first time after exiting screen Bushmaster has no visible damage model. It will however force a disembark after taking a beating (As the mod is rather old and we have been unable to reach the autor) Credits Textures : Shiftysean config.cpp : Sacha Ligthert, Shiftysean & Smootch Models : Bohemia Interactive Uniforms : teriyaki (TRYK's Multi-Play Uniforms) Bushmaster: P1nGa 333 NH90 + EC635 : Aplion F16C : Firewill Colt C7: Leon M & Sovjet assortment of weapons, vehicles and planes etc: CUP team This mod is released under the APL-SA license. For more information, see this page.
  3. shiftysean

    NLD Units

    Lowlands Tactical is proud to present a new release of NLD Units bringing it to version 2020092817 NLD units is a mod that add units from the Royal Netherlands Armed forces in several delicious flavours! 11 different camouflage patterns along with associated items and backpacks this mod adds a whopping 300 new classes to the base game. To summarize, It will add the following units & camouflages to your game: Woodland & Desert, Dienst Speciale Interventie (Police Tactical Unit), Korps Commando Troepen (Dutch Special Forces - Multicam), Korps Mariniers (Dutch Marines), MARSOF (Marines Special Forces - M81 Woodland) and MARSOF Divers (Black), Netherlands Fractal Pattern units in Green, Tan, Artic and Navy (with NFP 'multitone' facilitate universal vests & backpacks), UN Woodland and Desert units, Dutch Emergency Services (Civilian), Military Police (Blue) But, there's more. Not only does it come with soldiers and their gear, it also includes some military hardware. Anti-Air: Cheetah 'Pruttel' APC's: Boxer MRAV (Ambulance, M2 and Mk19), CV-9035NL (Woodland & Desert), Leopard 2 Engineering Tank, YPR-765 (M2, Ambulance and Police Variant) Artillery: M270 MRLS (DPICM & HE), PzH2000NLBoats: FRISC, LCU Mk2, LCVP Mk5 (Infantry & Vehicles), RHIB and the 'De Zeven Provinciën' class LCF Cars: Bushmaster PMV (Armed & Unarmed), DAF trucks (Ammo, Covered, Fuel, Medical, Repair, Transport) Fennek unarmed, HMG and GMG (Woodland, Desert, Winter), MBG280 CDI, Suzuki King Quad, VECTOR SF (Armed Tan), VW Amarok (Yes, with bluemotion) Drones: MQ9 ReaperHelicopters: AH64D Apache, CH47F and CH47D Chinook (Armed and ViV), Cougar MKII, NH90, SH14D SealynxPlanes: C130H Hercules, F16 MLU SQN 312, F35A cute minisub! Tanks: Leopard 2 Revolution 9Desert & Woodland) and the original Leopard 2A6MA2 Turrets: AM-MPQ53 Radar System, MM-104 Patriot Missile Defense System Civilian: EC135 (Lifeliner & Police) Currently, the units are reskins of BIS and CUP units based on what we could gather about our armed forces. As we don't have a 3D artist that makes assets for us, we obviously have to rely on dependencies to make this work. For now the current dependencies are: CBA_A3 CUP_weapons CUP_vehicles CUP_units Colt C7 Firewills F16 (along with its dependencies) Bushmaster We're always open to suggestions and contributions in any way! 🙂 Download: You can download this release from: https://drive.google.com/file/d/1ELKV79B2-2Ub7MIEpVbN-1X_mhlU-iZ_/view https://imgur.com/a/uKbTQ6Y Changelog: V2020092817 - Added contact dlc radiobags in all camotypes. - Added Cups real Boxer mrav apc in M2, GMG and empty variants. - Added Cups real Panzerfaust 3 on the light AT rifleman. - Added the AH64E Guardian apache (using cups D longbow apache). - New textures for the Leopard 2A6. - Slightly altered the multicam textures of the KCT. - New helmets and vests for KCT infantry units. - New vests for Marsof infantry units. - Crew infantry now carry the C8NLD. - FN MAG now uses a different model. - Regular infantry once again has berets. Notes This mod is made to run in Arma 3 Vanilla, adding mods like ACE3 or other mods might change the experience and loadouts of the mod (Although, it should't matter) Currently known issues Raven UAV returns a script error first time after exiting screen Bushmaster has no visible damage model. It will however force a disembark after taking a beating (As the mod is rather old and we have been unable to reach the autor) Credits Textures : Shiftysean & Pek config.cpp : Sacha Ligthert, Shiftysean & Smootch Models : Bohemia Interactive Uniforms : teriyaki (TRYK's Multi-Play Uniforms) Bushmaster: P1nGa 333 NH90 + EC635 : Aplion F16C : Firewill Colt C7: Leon M & Sovjet assortment of weapons, vehicles and planes etc: CUP team This mod is released under the APL-SA license. For more information, see this page.
  4. shiftysean

    NLD Units

    Yea I tested it some more yesterday, there's no actual damage model. RHS doesn't play nice with vanilla or other modded units though because they have a way different damage model (pretty sure the RHS rpg7 needs like 5 shots to a vanilla apc). I found 2 APFSDS rounds from the Leopard made the crew atleast disembark (red wheels, engine and fuel) although the model is intact. So I guess it can be used for now as a scenery prop, or if you use it sparingly in the missions. Because NLD_Units is a mod that's thought up and made in a dutch clan called Lowlands Tactical (which I am a part of) there's some choices and items that had the clan in mind. The backpacks are just for a bit of fun, there's loads more then just hello kitty and minions xD Anyway I'll keep it in but will make a note of it in the mods known issues.
  5. shiftysean

    NLD Units

    I tested the Bushmaster for a bit, and as far as I can tell it has nothing gamebreaking. The damage model may be a bit wonky (wheels are almost indestructable). Got no errors while while loading the mod up or ingame in the editor. You are right in that it's an old mod and I was surprised it still worked the way it did hehe :). If you or anyone else finds anything major about it then I'll review it again for the next build. For now it seems okay and if anything can just be used as scenery in a mission. We didn't change anything config wise, just retextured. The original author can't be reached via steam or the BI forums so I am not allowed to change anything without his consent. Hope I've answered your questions ;). -Shifty
  6. shiftysean

    NLD Units

    Lowlands Tactical is proud to present a new release of NLD Units bringing it to version 2020010417. NLD_Units, a mod that adds Dutch units to ArmA 3 in several delicious flavours! With over 30 units with 11 different camouflages accompanied by the necessary items and backpacks this mod adds over a massive 300 new classes to the game! To summarize what this mod adds: - Multiple infantry units coming with different camo's like: Woodland, Desert, NFP-Tan, NFP-Green, NFP-Arctic, NFP-Navy, UN-Woodland and UN-Desert. - Special Forces members now classified as Korps Commandotroepen (KCT) in Multicam, Marsof in M81 Woodland camo and Marsof Divers (Kikvorsmannen) in black uniforms with rebreathers and diving goggles. - Wheeled Vehicles coming in Woodland, Winter and Desert. - Armored Vehicles coming in Woodland and Desert. - Air Vehicles Armed & Unarmed. - Ships and boats of all sizes. - Support Vehicles with crew. The units for now are (with a lack of 3D artists) reskins of BIS Units based on what we could find about our armed forces. As some may have figured out, it's been a while since our last release. As of now I am the only one left to maintain this mod, and with some free time I managed to do a sizable update, but the releases won't be very often or very big anymore due to work and social stuff etc. It's also for this reason we feel the best way to ensure the mod stays in working order is for to make use of dependencies which was against our original goal. We are still open to suggestions and contributions in any way! 🙂 Download: You can download this release from: lowtac.nl/NLD_Units/@NLD_Units-2020010417.7z https://imgur.com/a/3XdGGCV Dependencies: - CBA_A3 - CUP_weapons - CUP_vehicles - CUP_units - Colt C7 - Firewills F16 + deps - Bushmaster v2020010417 - Added MB G280 CDI special forces jeep. - Added Bushmaster APC (added dependency). - Added dutch MQ9 Reaper uav. - Added Cups Leopard 2A6. - Added boats like the rhib, frisc, LCU's, minisubs and a frigate (zeven provinciën class). - Added a Panzerfaust 3 AT unit in most infantries (Using the Maaws mk1 mod). - Vector jeep new texture. - VW Amarok new texture. - Embedded mods that are allowed and don't get updated a lot anymore. - Reworked special forces, now having KCT units, Marsof and Frogmen (although they wear uniforms, they have increased swim speed). - Special Forces use Cups HK416 and HK417 now with compM4 + magnifier. - KCT and MARSOF have a heavy sniper using the M107. - Normal infantry use the PVS15 NV goggles now. - All the special forces use the apex nv/thermal goggles as to prevent clipping with the scopes mostly. - Autorifleman use the proper FN minimi now and ammo pouches. - Also added the old Diemaco's back in the data for backwards compatibility with old missions. - Korps Mariniers are their own thing now, much like the other normal infantry. - UAV Operators use the raven uav and backpack now. - Winter units changed to have NFP-Arctic (which is my own take on it as it's still being debated if we're gonna use it). - Boat crew have NFP-Navy uniforms (Which is confirmed to come, but no actual pictures yet, so again my own take). - Changed a lot of vests. - Changed the NFP green, tan and multitone again to be a bit more accurate to the current design. Notes: - This mod is made to run in ArmA3 vanilla, adding mods like ACE3 or other mods can change the experience and loadout of this mod (although it shouldn't matter). Known issues: Raven returns script error first time after exiting screen. Bushmaster has no visible damage model, but will atleast force disembarks after some good hits (this has to do with the age of the mod and the original author is unreachable) Credits: Textures : Shiftysean, Pek, Smootch & Outlaw28 config.cpp : Sacha Ligthert, Shiftysean & Smootch Models : Bohemia Interactive Uniforms : teriyaki (TRYK's Multi-Play Uniforms) Bushmaster: P1nGa 333 NH90 + EC635 : Aplion F16C : Firewill Colt C7: Leon M & Sovjet A lot of vehicles: CUP team
  7. shiftysean

    NLD Units

    Lowlands Tactical is proud to present a new release of NLD Units bringing it to version 2019101016 . NLD_Units, a mod that adds Dutch units to ArmA 3 in several delicious flavours! With over 30 units with 11 different camouflages accompanied by the necessary items and backpacks this mod adds over a massive 300 new classes to the game! To summarize what this mod adds: - Multiple infantry units coming with different camo's like: Woodland, Desert, Winter, Jungle, NFP-Tan, NFP-Green, UN-Woodland and UN-Desert - Special Forces members coming in Black, MTP & KM - Wheeled Vehicles coming in Woodland, Winter and Desert - Armored Vehicles coming in Woodland and Desert - Air Vehicles Armed & Unarmed - Support Vehicles with crew The units for now are (with a lack of 3D artists) reskins of BIS Units based on what we could find about our armed forces. As some may have figured out, it's been a while since our last release. As of now I am the only one left to maintain this mod, and with some free time I managed to do a sizable update, but the releases won't be very often or very big anymore due to work and social stuff etc. It's also for this reason we feel the best way to ensure the mod stays in working order is for to make use of dependencies which was against our original goal. We are still open to suggestions and contributions in any way! 🙂 Download: You can download this release from: https://1drv.ms/u/s!AsNeKjX9qHZFgw1iiQswSd6avWyJ?e=rOGIFa https://imgur.com/a/T3a98Df Dependencies: - CBA_A3 - CUP_weapons - CUP_vehicles - CUP_units - Colt C7 - Firewills F16 + deps - Aplions NH90 and EC635 v2019092614 - Added Colt C7 and C8's (from Leon M and Sovjet) to all regular infantry, making this a dependency now. - Added VW Amarok (covered offroad). - Added Patriot missile system with radar. - Added some fun backpacks (mostly clanrelated). - Added a woodlands Cougar MK. II skin. - Added the DSI (Dienst Speciale Interventies, or Department of Special Interventions). Basically a very well armed anti-terror department. - Added some optional TFAR backpack skins to go along with existing camo's in the mod. - Added NH90 armed. - Updated NH90 texture - NH90 also has ace fastroping now. - Fixed the F16 error and gave it an updated look. - Updated NFP camo seeing as we (the Netherlands) are now starting to use them. - NFP camo comes in 3 tones, Green, Tan and for backpacks and vests a multitone that fits them both (to save on costs and logistical hassle). - Tank/APC/IFV crews now use the NFP green aswell. - Updated most textures on ground vehicles. - Deleted the jungle units and 80s units (these were projects of other ex-members and are not properly maintained). - CV90 shoots 40mm rounds now. - Fixed it so the tanks and CV90 can use camonets and Slat armor. - Winter units are not in all white anymore, opting to use the woodland vest. - Winter units no longer use the winter mx rifles but the Colts. - KM infantry has stronger vests. - Made the winter mx rifles and a very early build MX NLD variant appear on virtual arsenal. - All Glock 17s are now black. Notes: - Dutch Aviation Emergency Services can be found under Civilian. - This mod is made to run in ArmA3 vanilla, adding mods like ACE3 or other mods can change the experience and loadout of this mod (although it shouldn't matter). Known issues: No known issues at the time. Credits: Textures : Shiftysean, Pek, Smootch & Outlaw28 config.cpp : Sacha Ligthert, Shiftysean & Smootch Models : Bohemia Interactive Uniforms : teriyaki (TRYK's Multi-Play Uniforms) NH90 + EC635 : Aplion F16C : Firewill Colt C7: Leon M & Sovjet A lot of vehicles: CUP team
  8. Hey guys, So I was wondering if it's possible through configs to get my modded Moira to use the Marshalls 40mm ammo types? The idea simply being that it does some more damage. (So I don't mind it still stating it's a 30mm gun) and just use the moira's normal turret. Tried looking around, but I mostly see reactions to these topics from people saying how to do it in the init while in editor, and not so much the config. Thanks in advance! Edit: Got it fixed (yey). Used the ingame editor init to change it the way I wanted, then in the config used 'eventhandler init =' to copy the lines from ingame 👍
  9. Hey there, So I'm trying to get a retextured Kuma and Moira to have the option in virtual arsenal to use the camo nettings. Whenever I add any netting or even change the setting that changes the type of camo (aaf, aaf desert, aaf green) it reverts back to it's basic AAF skin. The Kuma is already forced to spawn with the extra armor platings, so I tried adding it on that piece of code but no luck. I've looked around but can't really find any topics or answers about this. I'm betting it's a really easy fix, but for the life of me I can't figure it out. Thanks in advance! Edit: Got it working! For anyone in the future having this problem, you need to add class TextureSources { textures[]= { "\Filepath\Data\camo1texture.paa", "\Filepath\Data\camo2texture.paa", "A3\Armor_F\Data\camonet_NATO_Desert_CO.paa", (obv depending on type of color camo) "A3\Armor_F\Data\cage_sand_CO.paa", (same as above) }; }; Hope this helps for anyone else struggling 🙂
  10. shiftysean

    Camo netting on retextured tank

    Thanks for the input, but no luck. Thought for sure I had it yesterday with the hiddenselection "CamoNet" and the associated hiddenselectionstextures .paa but it still reverts to the AAF tank skin.
  11. shiftysean

    NLD Units: OPFOR

    Lowlands Tactical is proud to present a new concept NLD Units: OPFOR. With NLD Units: OPFOR we like to bring OPFOR Units in the mix of conflicts where the Dutch were involved. Think about about places long forgotten or places stil being fought in. Places like, the Korean war, afghanistan, Iraq, yugoslavia, Mali, etc. In this version we will build further on the conflict over the MH17 airliner downing. We updated the existing russian factions and also have the ukrainian faction now as indfor. We have chosen 2 different groups to represent Ukraine. -95th Airmobile Division. -Border Guards. Upcoming releases will add more and more factions and varying conflicts to the table. The units for now are reskins of BIS units based on what we could find about that country armed forces. At the time of writing this mod is by no means finished or mirrors their armed forces very well. So please be patient and expect these changes in the future. We are open to suggestions and contributions in any way! :) This said, we are searching for a 3D modeler to create content for this mod. If you have any experience with modding weapons and vehicles for ArmA or would like to contribute, please contact me via PM. Download: You can download this release from: http://lowtac.nl/NLD_Units/@NLD_Units_OPFOR-201603213.7z http://imgur.com/a/R0YQW Dependencies: - CBA_A3 - CUP_Weapons Changelog v201603213 - added 2 new (ALiVE Compatible) factions with camo's (Ukraine 95th Airmobile Brigade and Border Guard) - added AA vehicles for russians - added more infantry types for russians - added Alive compatible groups for russians (motorized,mechanized, armor and air) - changed russian loadouts - fixed numerous bugs and config issues for existing russian vdv faction Factions: - nldo_ru_vdv_76 - nldo_ru_vdv_31 - nldo_ua_uaf_95 - nldo_ua_uaf_bg Notes: - This mod is made to run in ArmA3 vanilla, adding mods like ACE3 or other mods can change the experience and loadout of this mod, although it shouldn't be anything gamebreaking ;). - The uaf_95 and uaf_bg configs were made for a big part with help from the configGenerator2 https://forums.bistudio.com/topic/188794-configgenerator2/. Known issues: - The helmets give a series of errors in the .rpt-log. But this is one-time and doesn't affect actual gameplay. Credits: Textures : Smootch & ShiftySean. config.cpp : Smootch & Sacha Ligthert & ShiftySean. Models : Bohemia Interactive. Helmets : Craig (@SP_Pack). Weapons : Community Upgrade Project.
  12. shiftysean

    BLUFOR MBT-52 Kuma

    When I started out this video helped me out a lot. As Nightmare515 stated, if you depbo the vanilla arma 3 assets you have a .nohq, .smdi and sometimes .as all ready to go. Desaturate, color to alpha and this helps a lot to see where the lines are while you're working on the textures. I believe there's an advanced way of doing it when using stuff like Quixel suite (in tandem with photoshop) which allows for crazy details, although I'm not knowledgeable enough in that xD. Also I think Gimp was a better way of getting into it than photoshop (probably because photoshop can be a bit more advanced). I can give you a few pointers myself crabz, seeing as we'll be doing a joint op soon xD You know which TS to be :P
  13. shiftysean

    Boeing CH-47F V1.17

    Current RAF HC2 Chinooks are painted in "BS381C 241 Dark Green" ;)
  14. shiftysean

    NLD Units: OPFOR

    It has come to our attention that for whatever reason, the armor values were not properly inherited on our vests and helmets. So here's an updated version of NLD Units: OPFOR bringing it to Version 201602222 You can download this release/update from: http://lowtac.nl/NLD_Units/@NLD_Units_OPFOR-201602222.7z v201602222 - Added armor values to helmets and vests Happy hunting! :D
  15. shiftysean

    NLD Units

    It has come to our attention that for whatever reason, the armor values were not properly inherited on our vests and helmets. (and seeing as we have a big dutch joint operation with all the dutch milsim clans coming up in march) we felt this needed to be fixed asap. So here's an updated version of NLD_units bringing it to Version 201602228 You can download this release/update from: http://lowtac.nl/NLD_Units/@NLD_Units-201602228.7z Changelog V201602228 -Added armor values to vests and helmets Happy hunting! :D
  16. Yep, 750TI user reporting in, still having major shadow glitching going on :(
  17. shiftysean

    NLD Units

    hehe well actually first off, spawning the medic truck automaticly gives that logo over any texture we apply. Also the new crystal as they call it is actually in use for all military medical vehicles atm as a 3rd way to identify medical vehicles. If you like more info on the matter, just look for "red crystal medical".
  18. shiftysean

    NLD Units

    Lowlands Tactical is proud to present a new release of NLD Units bringing it to version 201602047. NLD_Units, a mod that adds Dutch units to ArmA 3 in several delicious flavours! With over 30 units with 11 different camouflages accompanied by the necessary items and backpacks this mod adds over a massive 300 new classes to the game! To summarize what this mod adds: - 21 infantry units coming with 8 different camo's: Woodland, Desert, Winter, Jungle, NFP-Tan, NFP-Green, UN-Woodland and UN-Desert - 10 Special Forces members coming in Black, MTP & KM - Wheeled Vehicles coming in Woodland, Winter and Desert - Armored Vehicles coming in Woodland and Desert (we love our tanks) - Air Vehicles Armed & Unarmed - Support Vehicles with crew The units for now are (with a lack of 3D artists) reskins of BIS Units based on what we could find about our armed forces. At the time of writing this mod is by no means finished or mirrors our armed forces very well. So please be patient and expect these changes in the future. We are open to suggestions and contributions in any way! :) This said, we are searching for a 3D modeler to create content for this mod. If you have any experience with modding weapons and vehicles for ArmA or would like to contribute, please contact me via PM. Download: You can download this release from: http://lowtac.nl/NLD_Units/@NLD_Units-201602047.7z ( We can stop being gentle now... ) http://imgur.com/a/8BAZH Dependencies: - CBA_A3 - CUP_weapons v201602047 - Added Deltagamers Chinook (CH47D & CH47F) with script to randomize serialnumbers - Added Deltagamers Apache as a temporary placeholder (The Apache from Lowlands Warrior will be now be maintained by Criellaard while we work on our own version, as to prevent errors given to people using both our mods) - Added custom ammocrates (medisch, munitie, wapens & explosieven) - Added DAF-4442/DAF-2300 trucks (transport and support versions) - Added a tan cv9035nl - Changed MTP Uniform - Changed vanilla Lynxes with Deltagamers Wildcats (old data remains for backwards compatibility) - Changed Leopard 2 Revolutions have been reskinned - Changed Fennek winter reskin - Changed Pistols on units as AI were too fond of the G17's even at long ranges - Fixxed multiple errors in loadout & configs - Removed old CH-47K's from the editor/zeus (data remains for backwards compatibility) Notes: - We have decided to have CUP_Weapons as a dependency as our newly introduced NLD_Units_OPFOR mod also uses these weapons. Secondly it's also a lot easier for when Cup has it's own updates. - Dutch Aviation Emergency Services can be found under Civilian - There is a F16C CAS AI version, which can be used for Alive Combat Support. This vehicle includes all the normal weapons - It's not needed to download the F16C model and the EC135 model as they are included in this version - With permission we've included several mods, so If you use Aplions HAFM EC635 and NH90, Firewills F-16 stand-alone in your modpack, this might conflict with this mod. - This mod is made to run in ArmA3 vanilla, adding mods like ACE3 or other mods can change the experience and loadout of this mod (although it shouldn't matter). Known issues: - Rebranded CUP weapons still show their original version in the arsenal Credits: Textures : Smootch, Shiftysean & Outlaw28 config.cpp : Sacha Ligthert & Smootch Models : Bohemia Interactive Uniforms : Craig (@SP_Pack/NED_Pack) Uniforms : teriyaki (TRYK's Multi-Play Uniforms) NH90 + EC635 : Aplion F16C : Firewill CH-47F + Lynx + Apache: Deltagamer
  19. Not sure if I should make a new issue on github for something this minor, but the leopard 2SG as Ace3 calls it, is actually a Leopard 2 revolution (as noted by the Rosy smoke launchers and sensors on each corner of the turret). More an fyi than a real issue :P Anyway love the mod, you guys really improve arma a lot ;)
  20. So I came across something while using our mod units in zeus. I am one of the texturers of @NLD_units and starting to learn abit about configging, so if someone can point me in the right direction or know any solutions to this. So I was on Stratis with nothing but CBA and our NLD_units and decided to horse around a bit with Zeus. Now usually we have humans playing the NLD units so have not come across this issue before, but I started seeing the AI grabbing their pistols at ranges well over 200m and shooting the CSAT with them. CSAT and standard Nato, or AAF for that matter use their main weapons like they are supposed to, but for some reason our units don't. So I started testing a bit, we have some cup weapons integrated in our pack so I started looking there, but some units still use the MX-rifle, and they also switched to pistols. Carbine users, AR's, LMG's all do this. ONLY the soldiers using a weapon with a UGL keep their main weapon.(maybe the UGL counts as a weapon that can be used at 200m?) The main configger is also surprised and at a loss at how this came to be (but we're no experts whatsoever xD). I'm also not sure if this is a config issue, but I assume it is, hence posting it here. So anyone that has any answers or can tell me where to start looking? Thanks! :D
  21. It appears you are right. The pistols we use are the cup g17's (could've sworn they were vanilla pistols :P). Quick test with placing on of our squads down and replacing the g17's with vanilla blufor pistols had the units staying with their m4's in favor of pistols. In any case, thanks for the help! :) Atleast now I know what's causing it so I can move on with it :D Edit: Turns out rangeprobability is way higher than vanilla pistols, almost to the point of being as high as main weapons xD
  22. shiftysean

    Extreme shadow bug in Arma 3

    This is an issue that I believe all the cards with that architecture have, 750 TI user here myself and getting annoyed. Just a google search for "shadow glitch arma 3 750 ti" will show a lot of people complaining about it. Unfortunatly both BIS and Nvidia are keeping quiet on the matter. It sucks but you should be prepared to either deal with it, or like me turn off shadows alltogether (unless you feel like buying another gpu), as it doesn't look like they can be bothered or just don't have time/answers on it (still some kind of news would be nice). Hopefully the auto shadow generating feature in Apex or DX12 will fix the issue.
  23. Congratz on the release :D Happy holidays!
  24. To build on the previous poster, is there any chance at a M4A1 with foregrip (or the option to mount it) and without the handguards (or again option to mount or dismount it)? :) Love the way this is all shaping up in any case ;)
  25. shiftysean

    NLD Units

    Unfortunately we still do not have a moddeler in our team so we rely on the good graces of other community members to use their models. Having said that, I doubt there's a lot of non-dutch moddelers that make specific dutch tailored assets in any foreseeable future so I'm afraid that's a no-go for a while :( But we're still on the lookout, so thanks for the suggestion and support! :D
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