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darksidesixofficial

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About darksidesixofficial

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    https://units.arma3.com/unit/phantom
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    user/DarkSideSixOfficial
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    http://steamcommunity.com/profiles/76561198077635712

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  1. Thank you BI [2018 Roadmap Update]

    Im not going to even call a single Static destroyer "Naval Warfare", but its still cool were getting some things to spice up gameplay. The Radar and AA Battery pieces don't appear to be towable or drivable either. Still neat though, love the look.
  2. Modular Construction Mod by NerdMod

    You really should consider carrying this work over to DayZ sometime when modding becomes a thing. I could see this getting massive positive feedback and use from the community if you're into that. Havn't tried it myself yet, but i'll be taking it look at it at some point in more detail.
  3. General Discussion (dev branch)

    game crashes after alt-tabbing more than 3 times at random. Aside from that, as things are winding down i have a small request. Would it be possible to remove the ability for aircraft to see targets below the Sea-Level. This prevents radars from acting as sonar, and essentially retain the stealth aspect of underwater vehicles.
  4. Fixed Wing Flight Model (dev branch)

    I'll have to test some more, but i haven't flown since the testing phase of Jets. I flew the Gryphon the most then because it felt the best out of the lot, at least in terms of the feel.
  5. Fixed Wing Flight Model (dev branch)

    Been awhile since i played arma, but upon coming back and flying the Gryphon for awhile it feels like it's been made to stall out far too quickly. It used to be able to hold a sustained turn for a little while before stalling out, which felt really good. I still think in terms of the Gryphon, since it does't have thrust vectoring, it needs to have an adjustment to find middle ground so it doesn't stall out so hard.
  6. General Discussion (dev branch)

    Wait, what the heck is happening there? You just fired a shot in the general direction of an enemy vehicle and it flew at a specific altitude until it came close and dived into it?
  7. Tanks DLC: Premium Content Discussion

    I agree, the Rhino surprised me with how not nimble it is. Close to the Marshall i would say is a good balance, and those vehicles aren't that good at getting up hills regardless. I love the Angara, only because i'm a fan of the Armata and Kurganets... but the Nyx... finally some light mobile AA. Finally. Also, apparently they also got a rocket launch system for AAF today. Two long awaited additions.
  8. General Discussion (dev branch)

    Couldn't contain my smile.
  9. Arma 3 Third-Party DLC Pitch Discussion

    (just realized the official thread for 3rd Pty is here) I would spend money on what most brings to the game what has been missing, namely Logistics. Right now we have so much stuff like assets that are only accessible via. scripting from the editor selection, otherwise none of that stuff is capable of being in the game by design. If someone were to make an addon that brings the ability to expans existing features, i would drop a decent amount of money on that. Up to 35-45$ Example: -Expands the use of Ammunition, Fuel, and Repair vehicles to incorporate actual features of the game. =This includes things like Jets and Helicopter munitions, Tank Armor/Protection being accessible in game from assets such as Vehicle Ammo Boxes and Ammunition Trucks without scripts. -Expands the use of physical objects such as H-Barriers and other Fortifications, as well as the ability to move these assets around. =This includes a more fleshed out feature such as "VIV" that was supposed to have the ability to load crates in vehicles, but was left out in the end. The use of this feature benefits greatly the former. -Making use of fluent features berried in scripts, that are under-represented and barely used. Such case would be possible solutions to interactions mechanics that greatly boosts both usability, and immersion without compromising gameplay, or functionality. This serves to benefit the former two. Best example would be akin to this demo showed off quite some time ago.
  10. [Poll] Arma 3 Third-Party DLC

    I would spend money on what most brings to the game what has been missing, namely Logistics. Right now we have so much stuff like assets that are only accessible via. scripting from the editor selection, otherwise none of that stuff is capable of being in the game by design. If someone were to make an addon that brings the ability to expans existing features, i would drop a decent amount of money on that. Up to 35-45$ Example: -Expands the use of Ammunition, Fuel, and Repair vehicles to incorporate actual features of the game. =This includes things like Jets and Helicopter munitions, Tank Armor/Protection being accessible in game from assets such as Vehicle Ammo Boxes and Ammunition Trucks without scripts. -Expands the use of physical objects such as H-Barriers and other Fortifications, as well as the ability to move these assets around. =This includes a more fleshed out feature such as "VIV" that was supposed to have the ability to load crates in vehicles, but was left out in the end. The use of this feature benefits greatly the former. -Making use of fluent features berried in scripts, that are under-represented and barely used. Such case would be possible solutions to interactions mechanics that greatly boosts both usability, and immersion without compromising gameplay, or functionality. This serves to benefit the former two. Best example would be akin to this demo showed off quite some time ago.
  11. Arma 4 a look to the future

    I think Arma 3 has enough great features, mostly in the Aiming, stance, and overall feel of the Shooter element of the game that i would be extremely disappointed if they didn't make it into a future Arma. In terms of the engine though, there's a few things that should be looked into seriously. -View Distance overhaul = Pretty much joining where the next generation of games is going, and finally get rid of the fake fog view limitations. -World map and Optimizations = Most games these days are mind blowing with what they can achieve. Arma's strong point was vast open sandbox, but after seeing some games development breaking into next gen Worlds, and features such as server meshing/streaming, essentially allowing larger players per server(s), and having multiple servers on one map, going from one area to another means streaming into another server, essentially stitched together creating an environment capable of hosting 200-500 players in the same area simultaneously. I'm suddenly tired so ill continue some other time. I meant to go into more detail with some really interesting things Arma could do and still stay true to it's genre and grow.
  12. [Poll] Arma 3 Third-Party DLC

    Yeah ill buy one, probably most likely if it adds something to the game that is otherwise missing (Attack Boats, or Logistics), i'd spend any amount as long as it adds great quality and content to the game.
  13. Tanks - Fire-control system

    Not sure if it's been brought up already but one thing that really needs to come back is the direct fire mode for Artillery/Rocket Systems.
  14. Arma 4 a look to the future

    Cough, Sailing, Cough, underated, cough
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