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Adding insignias to units
Bormann2 replied to Bormann2's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I think I've resolved the issue. All I had to do was to add a command which removes the insignia before the insignia set script. Thanks for the help, guys! :D -
Adding insignias to units
Bormann2 replied to Bormann2's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Alright, small update. If I use only this line [player,'classname'] call BIS_fnc_setUnitInsignia; the insignia is set on respawn. That's a step in right direction, although I need diffrent insignias for diffrent units and this will not suffice but at least I think I've got the issue nailed down to the array of units in the script. -
Adding insignias to units
Bormann2 replied to Bormann2's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes I do, but I've said in the first post that it doesn't work -
Adding insignias to units
Bormann2 replied to Bormann2's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes, of course. I've tried it both on player hosted and dedicated. -
Adding insignias to units
Bormann2 replied to Bormann2's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for the reply, Unfortunately it still doesn't work. I've tried doing some variations of the tip you gave me, like calling the script via execvm and switching "player" with "this". But I am complete layman if it comes to scripting stuff, so I'm not sure if this would change anything anyways. -
Bormann2 started following Adding insignias to units
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Hello, I am trying to make insignias (From an addon) work in my mission hosted on dedicated server. "[unit, classname] call BIS_fnc_setUnitInsignia" didn't work, same with setting the insignias in "identity" tab. After searching for a while I've stumbled across this code: initPlayerLocal.sqf and onPlayerRespawn.sqf: if (str(player)in ['A1','A2']) then { [player,'TTB_Alpha'] call BIS_fnc_setUnitInsignia; }; if (str(player)in ['B1','B2','B3','B4','B5','B6']) then { [player,'TTB_Bravo'] call BIS_fnc_setUnitInsignia; }; if (str(player)in ['C1','C2','C3','C4']) then { [player,'TTB_Charlie'] call BIS_fnc_setUnitInsignia; }; Now - The insignias show on start-up, but after respawn they disappear. The script is working, at least it seems so, since hint I've added shows up. Any ideas? Thank you, in advance!
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smallarms NIArms Release Thread
Bormann2 replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's not only M14s, I saw the same issue with G36C's, new FN's, some of the FAL's etc. -
Can't wait for the update! One question - Are the RPG-18's ported from ArmA 2?
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- soviet army
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RHS Escalation (AFRF and USAF)
Bormann2 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will we see .torrent files for the new version? I'm fine without them, but I think some people found them as a most convenient way to get the mods. On the other hand - Congratulations on the release!- 16577 replies
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- Weapons
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The Technical Bunch [Semi-realism, International, Recruiting!]
Bormann2 posted a topic in ARMA 3 - SQUADS AND FANPAGES
THE TECHNICAL BUNCH Who are we? Hello! The Technical Bunch is a new unit established for the ArmA franchise focusing on semi-realistic approach to the game. Instead of yelling drill sergeants we offer nice, friendly and welcoming atmosphere with each person ready and eager to assist! We don't focus on one particular unit to represent, playing as any army or side we like, which will be chosen by a vote each month. Who are we looking for? We're looking for people new to the series as well as the veterans of virtual battlefields of Armed Assault, whose experience will surely be of help! What do we use? We also use mods praised and recognized by the whole community - Community Upgrade Project, ACE 3, Task Force Arrowhead Radio just to name a few! To help people getting their modset ready, one of our members created a streamlined and user-friendly launcher, which allows users to sync their mods with minimal effort! We also have a Steam Workshop collection up and running. I'm intrested, where can I join? Contact us on Facebook: https://www.facebook.com/TheTechnicalBunch/ Or ArmA 3 units: https://units.arma3.com/unit/ttb Hit up the leader on steam here: http://steamcommunity.com/profiles/76561198026586287/ Or hop on our TS3 server: 5.9.70.81 WE ARE WAITING FOR YOU!-
- semirealism
- unit
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Iron Front in Arm3 LITE - preview versions
Bormann2 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do I see higher res textures? :ph34r: -
The Unsung Vietnam Mod 3.0 WIP THREAD
Bormann2 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I think it would require soundBurst = 0; in config. Now it's probably set to 1, which means there will be no sound with each shot -
Hello, I've been trying to set up a simple mission in ALiVE using these units, but I keep receiving the error saying there're no group for that faction (Italy, both High Disspersion and normal). I am using correct faction names, but with no luck. Any ideas why it's not working?
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M3A1 SpecOps Tanoa-Edition
Bormann2 replied to Redphoenix's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Same issue on my end. Any ideas?- 40 replies
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- m3a1
- abmoniation
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Told you! :P
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- ww2
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