germanaagun
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RHS Escalation (AFRF and USAF)
germanaagun replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is so unfortunate, I can only hope they will have a change of heart in the future regarding their content! Perhaps they could include woodland and 3 color desert variants of the ACU uniform, as well as GREF variants in the future?- 16577 replies
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RHS Escalation (AFRF and USAF)
germanaagun replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This hits me with the big sad since the uniform had been in for over a year before this change was made. I wish they would reconsider this choice but ultimately this is their decision- 16577 replies
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RHS Escalation (AFRF and USAF)
germanaagun replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'll have to guerrilla glue some velcro and another arm pocket to my M93s- 16577 replies
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RHS Escalation (AFRF and USAF)
germanaagun replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I had reskinned the ACU uniform prior to the latest patch without any prior knowledge of its status regarding modification - extremely disappointed to find out on booting the game with the new version of RHS that my skins no longer work and were actually never sanctioned in the first place (despite having the hidden selections available for so long...). There has got to be an alternative to including content in RHS that is not open to 3rd party modification? it appears that with everything, over all 4 packs, the only content we are not allowed to edit for some reason are the 3 amazingly rendered ABU, ACU, and BDU uniforms. We're free to alter incredibly high quality community made vehicles, weapons, helmets, vests, and etc, but not these three uniforms? This is particularly out of place given that the ACU and BDU are among the most common uniforms used by nation's world wide, even in the year 2019. ACU cut uniforms are even commonly used by Russian military & law enforcement organizations in a number of camouflage schemes, and a staggering number of nation's SWAT, SOF teams, or regular grunts.- 16577 replies
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[MP][CTI-COOP] Liberation (continued)
germanaagun replied to Wyqer's topic in ARMA 3 - USER MISSIONS
my friends and i were having an issue where we would spawn in at the debug spawn location on any map and the spawn menu wouldn't load, turned out we had to start a new save due to the version update @Zygimantas Luk -
Community Upgrade Project - CUP
germanaagun replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
the hero and survivor models are in A2:PMC, those gear components are going to be in the next glorious CUPdate, pictures were posted by a CUP dev a couple pages back the bandit model components are already in CUP, as the KSK tropentarn / flecktarn uniforms and gear -
ACE3 - A collaborative merger between AGM, CSE, and ACE
germanaagun replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i just ran into the jamming issue as well - the keyboard shortcut quit working but the self interaction menu (equipment > clear jam) works fine -
not an expansion but the arma 2 ACR dlc did have "lite islands" included with it (lower terrain/object resolution for textures n stuff)
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soundmod JSRS4 - APEX 1.2
germanaagun replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
did you use gpgp's supersonic crack sound values?- 1214 replies
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soundmod JSRS4 - APEX 1.2
germanaagun replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
the stuttering is caused by first time loading of massive sound files - it should definitely be eliminated with 1.4, which as he says should be 700mb unpacked as opposed to 5gb right now- 1214 replies
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no option to not have insignias? they don't work properly on every uniform model and making any changes to a unit will force an insignia on - there is no option to not have insignia on a unit after editing it
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Toadie's SmallArms and Animations for Arma3
germanaagun replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
To go with Marduk's post, the M60 LODs are bugged outside of like 25m - the barrel assembly disappears just a heads up tovarishch -
ILBE Assault Pack with RT-1523G / TFAR
germanaagun replied to raspu86's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does the extended antenna have any affect on functionality of the radio? anyways, regardless of function, perhaps you could add the ability to switch between the folded and extended antenna with ACE interact - would be a bit silly to be running around in a firefight (clipping issues in buildings?) with a 20 foot long antenna extended (but i suppose thats happens semi-often in reality) -
[IceBreakr/IBIS] Isla Abramia for A3
germanaagun replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
just downloaded 1.21 http://puu.sh/oHeAC/f83c9cea2e.jpg floating building in yolandi no grass clutter -
Community Upgrade Project - CUP
germanaagun replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
incredible work have you considered FFV on the spotter slot if its possible? they'd be able to do the obvious (blast some fools), throw smoke grenades, IR grenades, etc, and also use binoculars and other optics for spotting