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five_seven5-7

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Everything posted by five_seven5-7

  1. five_seven5-7

    General Discussion (dev branch)

    Is something wrong with the Editor UI? With normal UI, i get a over sized UI in eden and with the smallest one also a big UI This in the lastest dev build. http://imgur.com/a/2yGfL
  2. five_seven5-7

    Visual Upgrade – Feedback

    That´s very nice indeed. The "future set" isn't right we cant extrapolate that the nvg will be basically a green filter for a daylight equivalent. My con about the NVD is about the max VD shouldn't be clear there must be a blur distance associated. info: https://www.nightvision4less.com/education-center-night-vision-information-faq.aspx
  3. five_seven5-7

    Line Drawing

    No need to read the degrees, just aim sighting wire to the object. The compass`s baseplate straight-edge automatic rotates to the designated degrees, draw coincident line on the straight-edge and choose another azimuth for an intersection.
  4. five_seven5-7

    Visual Upgrade – Feedback

    yeh sorry 29 oct 2016. My current setup was made for day light : Brightness: 1 Gamma: 1 Brightness: 102 Contrast: 124 Saturation: 131 Switching contrast helped a lot.
  5. five_seven5-7

    Visual Upgrade – Feedback

    im getting pitch black in stratis near the lighthouse in the spartan place 2016 oct 16 24h
  6. five_seven5-7

    Line Drawing

    Nice, land navigation is now complete with intersection (cant drawn straight lines) more navigation tools in development?
  7. five_seven5-7

    Visual Upgrade – Feedback

    Love the grain, about the moon you are right even in full moon its pitch black. Off-topic: the moon calendar isn't quite right....
  8. five_seven5-7

    Audio Tweaking (dev branch)

    Did anyone notice the shell casing sound? Some like an echo or multiple shell casing bouncing its more noted on the MAR-10.
  9. five_seven5-7

    Limping - Feedback

    Also i will test it out Is it possible to divide the limp for each leg and when both are 1, the avatar only walk in prone?
  10. five_seven5-7

    Visual Upgrade – Feedback

    untrue, you can look around, the nvg push the amount of small lights in the environment to the human optical aperture. Even my mine pnw-57 - Gen 1 im able to look around, the rubber acts more like a optimal eye relief distance for better use of it. B) cant wait to see...
  11. five_seven5-7

    Visual Upgrade – Feedback

    The Arma future is in the past.... http://marinesmagazine.dodlive.mil/2012/03/12/color-nvgs/ Also the FOV needs to be reduced (40º) and the need for grainy screen due to the phosphorus screen, there´s should the a trade-off for using nvd. example: drawing
  12. five_seven5-7

    General Discussion (dev branch)

    Due to feedback tracker not working... Launcher version: 1.4.135743 Game version: 1.59.135743 Branch: development In the launcher the Portuguese language doesn't work, so far is the only language where this occur.
  13. five_seven5-7

    General Discussion (dev branch)

    IRL chemlights dont emit as much light as the game do
  14. five_seven5-7

    Targeting improvements

    This is more related to targeting improvement than the fixed wing flight model, is it possible to narrow the wipeout FOV / increase view default zoom. Dont look natural unlike DCS or others simulators. Both MCFD are useless, one side could be the map and the other for target scanning In the multi-role CAS plane is more important to zoom enemies objects on the ground than fighter jets with the vanilla FOV for peripheral vision, its necessary for the GAU-8 for low flybys.
  15. five_seven5-7

    Weapon Switching on the Move

    You are right but also no one crawls with the weapon on the back, the sling is primary used only for resting. Devs, its just common sense use it wisely... in normal carry one point the weapon needs to be higher or will turn into a pendulum swing when hits the legs hasty, can fall from the shoulder OFF-TOPIC: Also the Thigh / Leg Holster only works well in a urban environment. The best config is to use in the chest if not starts wobbles and wiggles all over the place not to mention losing magazines if there isn't a lanyard loop.
  16. five_seven5-7

    Weapon Switching on the Move

    This is a hard one to please everyone... Dont turn even more Arma to a COD or BF. Switching on the move may only occur in a walk situation: due to a primary malfunction; out of ammo or CQB (buildings) transition where big guns lose. No one switch to a less powerful gun just because so. And switch to a rocket sprinting, it needs stability(rest) due to the massive weight. Rapid transition - normal carry 1 sling point Normal switch RPG/Primary - Rear carry Hasty carry don't work in a run, the gun will drop to the ground
  17. five_seven5-7

    Audio Tweaking (dev branch)

    The new sounds are wonderful, in "air superiority" it´s a "win", the sounds of 50. cal; falling debris; rockets. Its a full immersion into the game, only missing more bass (low freq.)to mimic earth vibrating due to explosions and long travel sound. Off-topic: complete the audio, smoke columns needs to be higher and long duration...
  18. five_seven5-7

    1.54 Fatigue is too Unrealistic

    There is a lot more tweaks after 10-Nov.
  19. five_seven5-7

    1.54 Fatigue is too Unrealistic

    every change-log about stamina was implemented or it was a primitive stamina version? Dev-branch stamina now feels better than the earlier stages of the new one.
  20. Is it possible to update this mission in all factions with the new DLC weapons/attachments ? Regards,
  21. five_seven5-7

    Eden Feature Requests

    - Object health / armor with real time visualisation damage in editor - Able to set damage in buildings
  22. five_seven5-7

    Fatigue Feedback (dev branch)

    True. In 1st person view font "feel" any difference when stamina is depleted, any slowdown experience.
  23. five_seven5-7

    Fatigue Feedback (dev branch)

    I support your post besides this information: http://www.armyrecognition.com/eurosatory_2012_show_daily_news_pictures_video/the_israeli_company_rafael_unveils_the_mini_spike_missile_electro-optical_weapon_system_1306124.html The actual system is wrong and i don't know any game that use a more real approach to reality . They should use % above player weight (1 G - player weight aprox. 100 kg and maximum limit to 1.75G. (http://www.express.co.uk/news/uk/188986/British-soldiers-suffer-injuries-from-too-heavy-weights)
  24. five_seven5-7

    General Discussion (dev branch)

    Why?? Isn't common sense precision is related to stance and other variables (example: Biathlon - winter sport) and some adjusted stances sacrifices a "comfort" position for a better shooting.
  25. five_seven5-7

    Weapon Inertia & Sway Feedback (dev branch)

    The only complain is the great amount of sway with the bipod ative, the rest is fine so far IMO. Inertia config is another story...
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