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Everything posted by M. Glade
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It seems like you cater your posts to your own leisure-only opinion , not that of hard working developers and content creators who like I said, will make a living from this system. And the player base of those life communities? People under the age of 16, no shouldn't be playing this game in the first place. Maybe you should look around the forums just a little, see how many military sim communities are out there. They come from YouTube personalities because it seems fun, not die hard BI fans like us who bother to contribute to this forum. Yes it is your problem, you're saying you want DLCs of extremely large expansions with numerous developers and people working on it, 1 leak of a build and you might aswell wipe it off the DLC page because by dawn it'll be infested on the Steam Workshop (which you probably don't understand how bad it is for people who do develop in their free time). This also takes immense load on BIS, they have to deal with this then and take development time away from the next title (you're paying for a BI-affiliated DLC right).
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Some "assets" like berets, "some" retextured tshirts won't cut it, mind you BI will be looking for a business partner not someone who can open photoshop and drag a paa into texview. You can't put a script in a mod, it runs server side meaning hosts will have to manually add it. So what are you paying for, a script or some quote quote assets? If famous community building mods are already available like ACE, CUP (which like I said previously, are just ports with some features which, I'm sorry, if BI wanted to they could do themselves and already have on some) and RHS without cost, why would updates have a pricetag? And when you said there can be 100s of DLCs, do you really think BIS has the time to sign 100s of contracts and support 100s of developers? The bigger the team, the bigger the risk of leaks, and due to the anonymity and nationless nature of the gaming industry expect to see "leaked" variants on the Steam Workshop (this isn't free anymore, NDAs are signed and people will quit their jobs to focus on this, legal action WILL have to be taken at some point when problems arise) which even now has almost no takedown support for mod makers another reason why I personally would resist uploading anything onto there as expressed by many members of our community. I'm sorry mate but put some thought in before you recommend something like this. When it comes to ports, I myself would be interested for something revisited like the Malden map DLC, its terrific and everyone loves it not because its a 1:1 port from the previous Malden but is re-imagined and contains new buildings and enhanced terrain. That is something I'd pay for, not for something that should be free contained in a previous title. If you want to buy something that is already released, why don't you click the donate button on their websites?
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What? CUP is 85% ports from the previous title, ArmA 2. No offense to them, they're a brilliant team and love em dearly helped me very much on the discord, but Lord Christ if you want A2 weapons you can just buy the previous game.
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I'm blind sorry lol..
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Thats what I mean, vanilla worthy as in fitting with A3s current timeframe.
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Woah man watch what you say, alot of people make vanilla worthy content!
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Not all units carry sidearms to start, enlisted infantry (at least in the US, main ArmA faction) do not carry sidearms. Also its just a selection of the model, a mod already does that with its platecarriers. Not an issue imho.
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Splendid! There is quite a significant smirk on my face right now, can you imagine we can finally get paid for our work. Will content creators have a price limit, support requirements for purchasers and platform requirements (ex. website, proper changelog, team etc)?
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Is BIS going to still developing Arma 3 after Tanks DLC?
M. Glade replied to esfumato's topic in ARMA 3 - QUESTIONS & ANSWERS
Nah, we love our Armaverse timeline. You can have a new story within a timeframe, like Apex. -
Is BIS going to still developing Arma 3 after Tanks DLC?
M. Glade replied to esfumato's topic in ARMA 3 - QUESTIONS & ANSWERS
What are you looking for mate? 30 new maps, 85 new factions? We have a highly developed game here, I for one was here since the Alpha build and holy hell theres been many great developments. When you asked for features I thought you meant some Eden tweaks and some improved gameplay, not completely new from scratch assets etc. If you can't do what you want to with vanilla make you're own mod, this game is built off community made expansions and nothing is stopping you from that. Christ, there are 10 DLCs and you're still asking for something more... -
Is BIS going to still developing Arma 3 after Tanks DLC?
M. Glade replied to esfumato's topic in ARMA 3 - QUESTIONS & ANSWERS
This also has been reiterated on the A3 blog posts. -
Never said medics are always unarmed. Never backtracked any of my statements. What I said, is that it would better fit the MEDEVAC categories of vehicles to manned by unarmed medical staff. Obviously this is a very small problem, not an issue like you said but something that can be changed simply and probably should. I mean we have a large DLC devoted to the "Laws of War" yet it is broken by NATO, the main "good guys".
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https://flixtc.com/uploads/lbLl94y6BOs.mp4 I'm crying, because all medical vehicles (and helicopters) are manned by armed units. I guess we all forget the law.
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The rifleman who is armed is driving a sacred, protected symbol that you are not allowed to engage. The rifleman is a threat, and if he is driving it whilst armed the opposing forces will blow up the truck which is a violation of the geneva convention.
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Maybe we should put a medic in the medical vehicle?
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https://ihl-databases.icrc.org/customary-ihl/eng/docs/v1_rul_rule25 Combat medics do carry weapons, but not when they're riding in the ICRC mobile..
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Yeah, but the Red Crystal is a "protected symbol" and you are not permitted at anytime to fire upon a vehicle, person or building bearing the symbol, the medical staff manning said structures should be unarmed and non-combatant. I find it amusing that the driver of the medical HEMTT is not a medic, but an armed rifleman.
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Is BIS going to still developing Arma 3 after Tanks DLC?
M. Glade replied to esfumato's topic in ARMA 3 - QUESTIONS & ANSWERS
So you're saying Malden is not a free platform update? There were many free updates which brought more (like you said) content, BIS never stated that they'd cease these updates which some of them mind you are essential to improve the game and eradicate bugs. -
Is BIS going to still developing Arma 3 after Tanks DLC?
M. Glade replied to esfumato's topic in ARMA 3 - QUESTIONS & ANSWERS
Guys, Jay said that there will be free platform improvements after Tanks DLC. Tanks DLC means the last bit of PAID content, not the last asset coming from BIS. -
Yeah just realized it doesn't look very, "power projectively deployable".
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Mate just remember if you've 100% created the mods yourself and if some clans/groups/whatever they are called start using them you have every right to ask them to pull it down and if they've packed it into their own pbo, you can go even further.
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Arma 3: Community wishes & ideas- NO DISCUSSION
M. Glade replied to Maio's topic in ARMA 3 - GENERAL
Basically, I feel that some factions are lacking on headgear/variants/utilization. These things are small but should be looked at for the Tanks DLC, in early dev days we can see there are seperate classnames for berets. An example of this is below, the CSAT officer unit have a separate beret (which is just the same model of the regular black beret), also some CTRG operators in singleplayer wear "Beret [SAS]", I think it would be nice if we get proper detailing of these to be put to use as its first to what a player sees. Additionally, it would be nice to have the deck crew units of the USS Freedom wear color matching helmets, not the combat helmets used by armor crews. AAF certainly need a headgear update as they are using ported ArmA 2 models, preferably some variation aswell. NATO is fine however, I find in the texture there is a possibility to add a flag/unitpatch - on every helmet there is a large empty unused space, it would be cool to see use of this space. Superficial and stupid I know, but a tiny bit of selections and retextures/modelling can make hella difference! -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
M. Glade replied to Placebo's topic in ARMA 3 - GENERAL
Happy Halloween from NATO, CSAT & AAF command!- 6859 replies
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Tanks - tracked vehicles driving and handling
M. Glade replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
Make ramps have the ability to be opened on APCs. Happy with the sound overhaul! That is all. -
TAC-OPS DLC discussion (speculation and hopes)
M. Glade replied to goldblaze's topic in ARMA 3 - DLC
They said 3 re-playable missions. I feel it will be more combat than story, but whatever, *clicks taskbar and returns back to eden*.