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evrik

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Everything posted by evrik

  1. evrik

    3CB Factions

    Considered it yes. What I really need is someone familiar with the Soviet era of kit to go through and suggest accurate uniform / vest combinations for the different units. I can then make the switch.
  2. evrik

    3CB Factions

    When you say OG Arma, are you meaning the Altis FIA from arma 3 or the FIA from Operation Flashpoint? If its the former, its on the list at some point. If its the latter, its already in there as the NFA (Nogovan Freedom Alliance) as I didn't want to have two factions potentially named FIA. As for a wish list of items, it's relatively meaningless when it comes to vehicles and weapons. I can only work on models I have access to. I don't have SKS, PSSH or RP46s, nor a Centurion tank. The Mosin is already in the pack as part of RHS.
  3. evrik

    3CB Factions

    Yes, I am busy working on some Livonia factions.
  4. evrik

    3CB Factions

    Not sure why that would be other than init speed. All of the G3 / HK33 ammo is directly inherited from the RHS version. All I do is create the different tracer round colours. i.e. class rhs_ammo_556x45_M855A1_Ball; class rhs_ammo_556x45_M855A1_Ball_Red; class UK3CB_556x45_Ball_Green : rhs_ammo_556x45_M855A1_Ball { model = "\a3\Weapons_f\Data\bullettracer\tracer_green"; }; class UK3CB_556x45_Ball_Tracer_Green : rhs_ammo_556x45_M855A1_Ball_Red { model = "\a3\Weapons_f\Data\bullettracer\tracer_green"; }; and class rhs_ammo_762x51_M80A1EPR_Ball; class rhs_ammo_762x51_M62_tracer; class UK3CB_762x51_Ball_Green : rhs_ammo_762x51_M80A1EPR_Ball { model = "\a3\Weapons_f\Data\bullettracer\tracer_green"; }; class UK3CB_762x51_Ball_Tracer_Green : rhs_ammo_762x51_M62_tracer { model = "\a3\Weapons_f\Data\bullettracer\tracer_green"; };
  5. evrik

    3CB Factions

    There are a lot of things I'd like to add. Everything just depends on my own free time and the availability of models etc... I would like to try and create factions for most of the BI nations.
  6. evrik

    3CB Factions

    Thanks, I'll take a look. Chances are it is either directly being inherited from the RHS M16A4 / M4 or it is to do with the ammunition.
  7. evrik

    3CB Factions

    I would love to add it. I spoke to RHS regarding the chances of using their M113 as the base but could not get permission from the original author. With luck hopefully it is something they could add directly into USAF or Gref for Tanoa. It would provide a good alternative to the ZU-23, Shilka and Tunguska.
  8. evrik

    3CB Factions

    No sure how to fix that if I am honest. Maybe if anyone on here knows about repositioning HUD reticules they can help.
  9. evrik

    3CB Factions

    Okay, after speaking to our mission makers they have seen this error (thanks for reporting it guys!). I'll investigate further. I think it is down to trying to manually assign a decal number to the vehicle. That's why it rarely appears. I'll try and fix it for the hotfix coming up.
  10. evrik

    3CB Factions

    One other person has reported this issue since the last update of both RHS and 3CB factions. They resolved the problem by redownloading the mods as one of them had become corrupt (never did find out if it was RHS AFRF or 3CB Factions). We use both mods in our Ops on our bikey'd server and have not seen this issue. Maybe a mod version mismatch? Are you using the latest version of RHS, 3CB and CBA_A3? If you could try and reproduce the problem by quickly building a mission using just RHS, cba_a3, and the 3CB Faction pack, please pass it across and I'll investigate further. Where are you seeing the problem? Does it appear on screen on mission load or is it just appearing in the logs? The more information the better. If any one else is experiencing the same problem and can provide any steps to reproduce the issue, it would be a great help. I would suggest verifying / redownloading the mods first though in case they are corrupt as that is currently the only fix I know of.
  11. evrik

    3CB Factions

    Tanoa. Its the Horizon island Defence Force faction. :)
  12. evrik

    Crew Hit Reaction

    Congrats on the release!
  13. evrik

    3CB BAF Vehicles

    There is only ever one belt in the vehicle weapon. The rest is stored in the inventory of the vehicle and is drawn from the inventory when you reload the weapon. This should spawn in the vehicle. The AI can reload using the system just fine. Using our system, you can remove belts from the back of the vehicle to share between vehicles in the field or reload gpmgs from the commander weapons etc...
  14. evrik

    3CB Factions

    Our discord channel is fine, or here, or drop me a message. As for the LAV-25 HE resistance, it has been reported and addressed for the next update.
  15. evrik

    3CB Factions

    Sure. Thanks. I never turn down a contribution. 🙂
  16. evrik

    3CB Factions

    Thanks. Well aware. It has already been fixed for the next update. If you spot anything else, let me know.
  17. evrik

    3CB Factions

    Okay thanks. I'll investigate that and look to fix it for the next update.
  18. evrik

    3CB Factions

    Good spot. Thanks. I'll correct that!
  19. evrik

    3CB Factions

    Yeah, not sure how I can rectify it as the pilot is used for the plane.
  20. evrik

    3CB Factions

    Shame. I was hoping there was a config entry that would control ALIVE probability of spawn, something like spawnchance = 0.1; or something.
  21. evrik

    3CB Factions

    Hmm, that sounds like the pilot. Let me know how to reduce the frequency of certain units and I will.
  22. evrik

    3CB Factions

    I don't use ALIVE, sorry. I have set up the groups and such to use ALIVE config entries so it should. Hopefully others on here may have a better idea.
  23. evrik

    3CB Factions

    Credits updated as well: https://3cbmod.wordpress.com/released-mods/3cb-factions/#credits
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