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Everything posted by evrik
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Not a bad suggestion, however anything new like that won't make the next release. We are finishing off fixing issues in the weapons and vehicles packs caused by the latest DLC, plus one or two small additions. Getting the packs working again has to be priority at the moment.
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I don't believe the smocks have an insignia arm patch hidden texture or selection set within the model .p3d which is why they won't work. We were kindly allowed by RHS's PuFu to include them in our pack, so we use them 'as is'. I'd have to check our permissions to see whether or not we'd be permitted to modify the model.
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Thanks for the report. The issues reported were caused by the Tank DLC and have all been fixed on our Dev build. It is currently undergoing testing on our servers ahead of release.
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Hmm, that's a new one. Not sure why that is happening. We'll take a look and try and repeat the issue. Can you confirm the mods you are running? I see at the start there are some mod warnings. Thanks.
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PM sent.
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Congrats on the release!
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Armed Forces:UK Virtus Body Armour
evrik replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very nice. :) -
Sure. I'll look at getting that sorted out.
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Happy to add it to future plans, however, it is FAR from priority at the moment. Current workload is to push bug fixes to the existing packs (plus anything caused as a result of today's DLC release), add Units to go with the recent Bulldog release, add a couple of new models for existing or new weapons, and incorporate ACE3 features into Equipment such as the NVG's. Reskinning existing weapons is way down the list as we simply lack the manpower to work on everything. However, if any texture artists out there are interested in creating skins for this sort of request, please get in touch. We'd consider adding them in if they were of a decent standard.
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Hey man, no plans at the moment. Haven't looked at what is coming in the Dev Branch. Busy trying to fix a few things across all packs, add one or two new things, and roll out some supporting Mechanized Units out to go with the Bulldog. If you have any information you can point us towards, I guess we can have a look at what is involved. With luck, as the ACRE team is hopefully adding the feature to BIS vehicles, it will be directly inherited by ours.
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I believe this is being looked at for inclusion in the next release.
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Sorry, must have missed this originally. At the moment there are no plans as it would effectively mean doubling the number of backpacks in the pack. I haven't used ACRE2 recently, however can't you simply put a longer range radio as an inventory item in the backpack and use it that way?
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Confirmed. Thanks for the report. We'll have to see why it is happening and find a fix.
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As Andy says, we are waiting to see what new functions and capabilities come with the tank DLC. The interior modelling is also currently in the process of being finished off as well.
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Thanks for the report, we'll check it out. Could you possibly provide a list of the mods you are running as well? It would be a big help. We haven't had this reported or experienced it ourselves, so as you say, it could be a combination of mods causing it.
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Thanks man, glad you like it. The Units will be done in the near future. That way you'll be able to put down mechanized sections. We just need to fix a couple of issues regarding them overwriting other unit voices with BAF accents. There are a few other things as well that need attention.
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Joint Forces Command - UKSF
evrik replied to GO_AIRBORNE's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Good luck with this, guys! More British kit is always welcome.- 8 replies
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- british armed forces
- united kingdom special forces
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Sounds like you may have a corrupted or incomplete download that has messed up the textures. I'd suggest a fresh download, unless others can confirm the problem as well and therefore it might have been caused by the build process. No else has mentioned it though. We are currently using the release candidate on our own servers and the WMIKs have correctly textured weapon systems. Also, is it just the Land Rovers in your version of the pack? The other vehicles largely share weapon systems / textures etc... do they display okay?
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Thanks for the feedback. We'll take a look.
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@HeroesandvillainsOS: The issue is caused by the static weapons. They are part of the weapons pack. It's on the list for the next update to that pack. Units will probably be released next though to go with the Bulldog (i.e. mechanized sections).
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Interior is currently being worked on. We are waiting to see what goodies the Tank DLC brings us for that particular vehicle.
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Is there an easy way to remove the half gloves on the vanilla A3 Field Uniforms and/or add full gloves?
evrik replied to autigergrad's topic in ARMA 3 - MODELLING - (O2)
Sadly, PuFu is correct. If it was possible, we'd have better Nato combat gloves on our BAF reskinned AAF uniforms. -
Okay, thanks. Spoke to the author of that mod. Seems our helicopters should work with his mod running as we inherit from the BIS helicopters and his Eventhandlers are higher up the inheritance structure.
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Parachute MC1/MC4/T11/ W.I.P
evrik replied to johnhansen's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nice work. Looking good! -
Okay. I'll see if I can speak to him and find out how simple it would be to add in his most recent version to the Merlin and Wildcats. It will depend on his reply as to whether or not it makes this release. Can you direct me to the forthcoming static line mod you are talking about? I'll try and find out if we'll need to do anything to make that work with our helicopters.