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Kydoimos

BI Developer
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Everything posted by Kydoimos

  1. Hi all, I don't suppose anyone might be able to give me a few pointers for using the KBtell system in MP? Let's say I want one player's unit to speak to a group of other players - how should the following KBTell script look? Player_Unit kbAddTopic ["conv", "Sentences.bikb", "", ""]; Player_Unit kbTell [?????, "conv", "Conversation_01"]; And for a general conversation, broadcast from a gamelogic to several groups? Game_Logic kbAddTopic ["conv", "Sentences.bikb", "", ""]; Game_Logic kbTell [?????, "conv", "Conversation_01"]; Thanks in advance, chaps! Trying to adjust to all those local / global issues that MP throws into the works :P
  2. Kydoimos

    KBTell and MP

    :D Thanks, Barbolani - yeah, you're right - I need to adjust my focus!
  3. Kydoimos

    KBTell and MP

    Hiya mate! :D Haven't run any tests yet, but will try! @Barbaloni - thanks matey, that's a bit to go on - I wonder if lip movement is in sync too? I'll read up a bit on this remoteExec business too!
  4. Hi all, I've created a wooden ladder and it's working fine (player can climb up and down it) - trouble is, the default sound is metallic (inherits from class House). Any idea how I could change this, or simply disable the sound altogether? Thanks as always! :)
  5. Kydoimos

    Creating a Flag Model

    I started this thread in the Arma 3 Tools section - https://forums.bistudio.com/topic/187501-request-for-arma-3-samples/. You never know, we might get lucky :P
  6. Hi all, I was curious to know - how might one go about creating a custom flag, which reacts to the wind? I'm guessing maybe vertices in the memory lod act as pins? I really have no idea where to start. Anyone have any ideas? Thanks as always, for any help! Ever appreciated :P
  7. Kydoimos

    Creating a Flag Model

    @All - thanks chaps, I'll take a look at the A2 flags. Shame we don't have one in the A3 samples :)
  8. Kydoimos

    New merchandise stuff

    Ah yeah - that'd be awesome!
  9. Kydoimos

    New merchandise stuff

    Sign me up! I'm already eyeing the T-shirts. Of course, I'd actually have to leave my keyboard to show one off! :D
  10. Haven't had a chance to check out this new font yet - does anyone know what it is? :)
  11. Kydoimos

    ArmA 3 : RESIST

    @All - hiya guys! Hope you've found it now - it could be in one of 3 places :) Thanks so much for saying, matey! It's been a long slog, and I'm so glad others have enjoyed the experience too :) The bug on Options None might be related to an issue currently fixed on Dev Build - it was relating to 'AI not attacking' - a problem that seems to resemble the one at hand! Fingers crossed! One lesson that I've taken from Resist, is the difficulty of the missions. I aim, with my future projects, to lessen the challenge somewhat! It is doable, but man - yeah, some missions are very difficult! My advice for Road's End:
  12. Kydoimos

    Model is Semi-Transparent

    That my friend, is a very good question! :D Will check that out and report back - splendid idea! I had no idea the conversion process transpires at that point!
  13. Kydoimos

    Fire Geometry Issue

    The strange thing is, all the fire geometry is working fine until the door opens - which made me think there must be an issue with the door selection (some of the faces aren't included in Door_1). Yet, they're all assigned correctly. Weirder still, the fire geometry only fails from certains angles (the normals are correct too). The part with the visual clipping, oddly enough, only occurs in the area towards the outer edge of the door, where the fire geometry is failing too. The exact same problem can be found in-game, with the Cargo container doors :)
  14. Kydoimos

    Model is Semi-Transparent

    One's a Geometry Physx Lod :) For some reason, the naming convention defaults to 'geometry'.
  15. Kydoimos

    Fire Geometry Issue

    Splendid idea! I'll try that, thanks matey! :D
  16. Kydoimos

    Model is Semi-Transparent

    Ah, bless you for the suggestion, mate! Alas, no success! :P
  17. Kydoimos

    Model is Semi-Transparent

    Sure thing! It's just below: ambient[] = {1.0, 1.0, 1.0, 1.0}; diffuse[] = {1.0, 1.0, 1.0, 1.0}; forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0}; emmisive[] = {0.0, 0.0, 0.0, 1.0}; specular[] = {0.15, 0.15, 0.15, 0.15}; specularPower = 10; PixelShaderID = "Super"; VertexShaderID = "Super"; class Stage1 { texture = "Test_Door\Sewer_Metal_nohq.paa"; uvSource = "tex"; class uvTransform { aside[] = {1.0, 0.0, 0.0}; up[] = {0.0, 1.0, 0.0}; dir[] = {0.0, 0.0, 0.0}; pos[] = {0.0, 0.0, 0.0}; }; }; class Stage2 { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; uvSource = "tex"; class uvTransform { aside[] = {1.0, 0.0, 0.0}; up[] = {0.0, 1.0, 0.0}; dir[] = {0.0, 0.0, 0.0}; pos[] = {0.0, 0.0, 0.0}; }; }; class Stage3 { texture = "#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource = "tex"; class uvTransform { aside[] = {1.0, 0.0, 0.0}; up[] = {0.0, 1.0, 0.0}; dir[] = {0.0, 0.0, 0.0}; pos[] = {0.0, 0.0, 0.0}; }; }; class Stage4 { texture = "#(argb,8,8,3)color(1,1,1,1,AS)"; uvSource = "tex"; class uvTransform { aside[] = {1.0, 0.0, 0.0}; up[] = {0.0, 1.0, 0.0}; dir[] = {0.0, 0.0, 0.0}; pos[] = {0.0, 0.0, 0.0}; }; }; class Stage5 { texture = "Test_Door\Sewer_Metal_smdi.paa"; uvSource = "tex"; class uvTransform { aside[] = {1.0, 0.0, 0.0}; up[] = {0.0, 1.0, 0.0}; dir[] = {0.0, 0.0, 0.0}; pos[] = {0.0, 0.0, 0.0}; }; }; class Stage6 { texture = "#(ai,32,128,1)fresnel(7.06,1.11)"; uvSource = "tex"; class uvTransform { aside[] = {1.0, 0.0, 0.0}; up[] = {0.0, 1.0, 0.0}; dir[] = {0.0, 0.0, 0.0}; pos[] = {0.0, 0.0, 0.0}; }; }; class Stage7 { texture = "a3\data_f\env_land_co.paa"; uvSource = "tex"; class uvTransform { aside[] = {1.0, 0.0, 0.0}; up[] = {0.0, 1.0, 0.0}; dir[] = {0.0, 0.0, 0.0}; pos[] = {0.0, 0.0, 0.0}; }; }; I just added in this test RVMAT, but the problem persisted beforehand (thought it might resolve the issue by adding the RVMAT - but alas, it was not meant to be!).
  18. Kydoimos

    Model is Semi-Transparent

    Hi, Jackal, Thanks for your swift words of advice :P I've got the cobweb texture as a separate paa, with the relevant .ca suffix. I also have the other textures with the .co suffix. But I'm still having the transparency issue. I tried it both with and without an RVMAT, but it didn't make any difference. Any other ideas, matey?
  19. Kydoimos

    Fire Geometry Issue

    Started work on a new model and this issue has come back to haunt me. Whatever the problem is, it seems it's the same problem with the cargo container door in the picture below: When I zoom in, parts of the model become invisible, and the fire geometry fails at certain angles.
  20. Kydoimos

    Arma 3 Server monetization

    Beautifully put, Richie :)
  21. Is there really no way to make AI stay put and still rotate? doStop doesn't work - as soon as they start shooting, they start moving! And disableAI "MOVE" doesn't let them rotate!
  22. Kydoimos

    Arma 3 Medals

    I'm honoured, mate! Looks great! There's some lovely new renders / vector images which you can use in the latest download link (https://www.dropbox.com/s/rlth0kaiz62a4ab/Arma%203%20Medals.zip?dl=0) - plus, PSD files so you can make your own, if you'd like! Also, got a colour chart in the 'resources' folder, that will help you nail the specular / diffuse finishes :D
  23. Kydoimos

    Arma 3 Medals

    Right guys! Here we go - this is a link to all the editable files: https://www.dropbox.com/s/rlth0kaiz62a4ab/Arma%203%20Medals.zip?dl=0 What I plan to do is compile this with an addon, in case people want to use the models straight away, without doing any configuring themselves. All the PSD and P3D files are there, though! Have fun! If you don't own Photoshop, download Paint.net for free, then get the Photoshop plugin - you'll be able to edit them as normal that way. Oh, I've included a colour chart too, so you can get the bronze, silver, and gold specular / diffuse colours correct :P
  24. Kydoimos

    Arma 3 Medals

    Hi matey! I haven't properly released the models yet :P I know there were some Dropbox links earlier in this thread, but they'll be redundant soon. I'm planning on a release file later today! You should have everything you need in there - and of course, edit and modify as you see fit! Credit in a readme is always welcomed, thank you! :D Thanks man! I really value your opinion! :D And thanks again for steering me on the right track - I still got a lot to learn!
  25. Kydoimos

    Arma 3 Medals

    And here's the new Arma 3 : Medals PDF file: https://www.dropbox.com/s/dj2npkze9uipvur/Arma%203%20Medals.pdf?dl=0
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