

barakokula31
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Everything posted by barakokula31
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You must have a helluva rig then.
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Armor Improvement System (AIS)
barakokula31 replied to bakerman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The British also have electrically charged armor FYI. In fact, they developed it. -
So that's it then...? Perrformance
barakokula31 replied to Instynct's topic in ARMA 3 - TROUBLESHOOTING
To everyone complaining about how BF is better optimized: Go to Stratis and set your VD and object draw distance to 1000. Tell me what you get. -
PhysX Discussion (dev branch)
barakokula31 replied to progamer's topic in ARMA 3 - DEVELOPMENT BRANCH
http://forums.bistudio.com/private.php?do=newpm&u=118326 Do your thing. -
Like to several other people in the thread, it wanted to change pretty much every option to low/medium and turn my VD and object draw distance to 7400. WTF!?
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So that's it then...? Perrformance
barakokula31 replied to Instynct's topic in ARMA 3 - TROUBLESHOOTING
BIS, where's the like button on this forums? -
PhysX Discussion (dev branch)
barakokula31 replied to progamer's topic in ARMA 3 - DEVELOPMENT BRANCH
What mod is that? -
So that's it then...? Perrformance
barakokula31 replied to Instynct's topic in ARMA 3 - TROUBLESHOOTING
Actually, in Planetside 2 (I assume that's what you're referring to, not Playstation 2 :p), infantry renders at 300 meters, at least that's what pretty much everyone says on the forums. That's pretty small. In Arma 3 that would be ironsight range. Try putting your object draw distance to 300 meters, or even 500 meters, I bet you'll get way more than 60 FPS. -
Armor Improvement System (AIS)
barakokula31 replied to bakerman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No, I don't copy&paste it. I've already memorized it from all the times I've seen you posting it. :p But sure, if you don't like it, I'll stop. Now, if only you could stop say spamming every thread with it... :rolleyes: But, this is offtopic. -
European Union (Fictional - ArmA III Setting)
barakokula31 replied to jinzor's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Actually the CTRG use some kind of triangular pattern, IIRC. -
Armor Improvement System (AIS)
barakokula31 replied to bakerman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Now ProGamer will come here and say "There's no artificial balancing in Arma" or something like that. -
http://lmgtfy.com/?q=arma+3+user+textures
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Have you tried using a user texture (10x10 m) and painting it green?
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How to activate FLIR
barakokula31 replied to matteo1944's topic in ARMA - MISSION EDITING & SCRIPTING
FLIR was added in Operation Arrowhead, IIRC. -
Who cares about AMD, give us GPU accelerated PhysX!
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Let's compare all the vehicles, shall we? Quadbike - Yeah, the same as it's always been. MRAPs - Some are faster, some are smaller, some have commanders, some don't. I don't see the point of more differences. APCs (wheeled) - The AAF one has missiles and a 30 mm cannon, the NATO one has a 40 mm and a 6.5 coax and the CSAT one has 2 less wheels (not like it makes a huge difference, though it's easier to disable it with small arms) and a 40 mm cannon with less ammo and without the APFSDS-T rounds. IFVs (tracked) - The NATO one has very thin armour, while the CSAT one has better armour and ATGMs. All other weapons are the same. MBTs - They both have a 120 mm cannon, but the NATO one can carry 6 people in the back, while the CSAT one is smaller and more agile (or is it?). Attack helicopters - The CSAT one is a flying tank, it has 8 ATGMs, 38 rockets and a 30 mm autocannon. In addition to that, it can carry 8 people in the back. The NATO one is very fragile, has only a 20 mm (pretty much useless the way it is now), 24 DAGRs (which are, AFAIK, supposed to be as powerful as the DARs on the AH-9s, but they can still take out APCs in one hit) and 4 ASRAAMs. It is faster and more agile, though. Light transport/attack helis - Only NATO has them. Medium transport helis - The PO-30 and the UH-80 belong in this category. The UH-80 is bigger and has just two miniguns, while the PO-30 has either no armament or 12 DAGRs and a 6.5 minigun. Heavy transport helicopters - Only AAF has them (at the moment?). Jets - Only AAF has them, at the moment. Armed boats - The NATO and AAF have a 40 mm GMG and a 6.5 minigun, while the CSAT one has a 40 mm and a .50 cal HMG. Unarmed boats - The same for every faction, they can't be different. AA and arty vehicles - Okay, they're completely the same, just mounted on a different chassis. NATO does have an MLRS, though. Now, the weapons: Main service rifles - NATO and CSAT are pretty much the same, though since CSAT rifle uses a bullpup design, it has a higher muzzle velocity. AAF and FIA use a 5.56 NATO rifles, which are weaker than the NATO and CSAT ones. DMRs - NATO uses a variant of the main service rifle, which has a uses 6.5, while CSAT uses a 7.62 rifle. AAF also uses a 7.62, but with bigger magazines, than the CSAT one. Carbines - Both use variants of the main rifle. LMGs - NATO uses a variant of the main rifle, while CSAT uses a 7.62 rifle, with bigger magazines, but a slightly slower rate of fire than the NATO one. AAF uses a 6.5 caliber LMG with bigger mags than the NATO one and around the same RoF. Sniper rifles - NATO uses a .408 rifle with 7 round mags, while CSAT and AAF use a .50 cal Russian rifle with 5 round mags. All of them are, obviously, bolt-action. Launchers - NATO uses a guided launcher that can lock-on onto ground vehicles, while CSAT and AAF use unguided RPGs. Pistols - NATO and CSAT pistols are completely the same, but how different were they in Arma 2? AAF uses a 1911 variant. Heavy pistols - NATO uses an 11 round .45 ACP semi-auto pistol, while CSAT has a .45 ACP 6 round revolver. Heavy AA and AT launcher - OK, you got me. I posted this on the feedback tracker in your ticket as well. They don't "mirror" each other, but some of the weapons or vehicles are balanced (balanced≠same). Now, if you would take the time to reply to this and stop spamming every thread with your tickets, that would be nice.
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You know, it would be nice if you stopped spamming the dev branch discussion (or whatever they call it) with you requests.
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Arma 3: Community wishes & ideas- DISCUSSION
barakokula31 replied to Maio's topic in ARMA 3 - GENERAL
One of the promised features that were never added by BIS... -
Campaign Episode 1: SURVIVE - Feedback thread ** SPOILER WARNING! **
barakokula31 replied to maddogx's topic in ARMA 3 - GENERAL
What exactly is wrong with these two? -
Haha, ninja'd you!
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Have you tried N?
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What's the question here?
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But most of them are dense.
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Campaign Episode 1: SURVIVE - Feedback thread ** SPOILER WARNING! **
barakokula31 replied to maddogx's topic in ARMA 3 - GENERAL
And the 6 hours in FPS games much, much more.