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barakokula31

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Everything posted by barakokula31

  1. barakokula31

    Ukraine General

    No, they're not fascists. They are, however, comparable to fascists, and Putin is therefore somewhat comparable to pre-World War II Hitler. Sudetenland and Crimea, anyone (though, to be fair, that annexation was actually internationally recognized and wasn't deemed illegal by most countries in the world)? Also, what maturin said.
  2. barakokula31

    Ukraine General

    Do you happen to know of an English version of that article?
  3. Did you hear that everyone? CoD is finally trying to be realistic!
  4. barakokula31

    FIA Weapons

    What's an Almot?
  5. barakokula31

    Fatigue Feedback (dev branch)

    Clearly we have different understandings of what "competitive" means. I always thought it meant that you're actually competing for something other than just completing the mission successfully - you know, a prize, a place on a scoreboard, or even just bragging rights. None of that is present in simple, friendly TvT matches, is it?
  6. barakokula31

    General Discussion (dev branch)

    This is a very good change... But you're going to decrease the rate at which fatigue lowers, too, right? Right...?
  7. barakokula31

    Fatigue Feedback (dev branch)

    Arma isn't meant for solo-one-man-army-Rambos. And it's not really meant for competitive gaming, either. Join a group/community/clan/realism unit. You'll always have someone to watch out for you. Pretty much every group uses a system similar to "buddy teams" (outlined by Dslyecxi in his TTP3 guide, scroll to the section just under "Fireteams") in which every player has at least one "buddy" watching out for him at all times. Doesn't that sound much easier and more fun than solo-run-and-gunning? "2 houses" is a very vague measurement unit. Which types of houses were they? Approximately how long were they? Speaking of some actual vets, here are two videos made by a person who served in the (Canadian?) army: The second video is more a more detailed and in-depth explanation, whereas the first one has a very short explanation and then demonstrates how realistic fatigue and weapon sway is on a practical example.
  8. barakokula31

    Patch 1.24 (Bootcamp Update) Feedback

    That's the thing. It should be impossible to shoot with a scope weapon while moving. Does your head actually visibly bob while you're running in real life? No, it doesn't. That's why there's an option to turn it off. The problem is that Arma is supposed to be "hardcore" and it's supposed to discourage running and gunning.
  9. barakokula31

    Patch 1.24 (Bootcamp Update) Feedback

    Compared to the number of downvotes - yes, it's a lot.
  10. barakokula31

    Patch 1.24 (Bootcamp Update) Feedback

    Quite a lot, actually.
  11. barakokula31

    Patch 1.24 (Bootcamp Update) Feedback

    Have you ever even played Arma 1? First of all, there was no OPFOR ("REDFOR") rebel faction in it, the partisans were added in the Queen's Gambit expansion. Also, the number of vehicles, weapons, buildings and other assets (clothing, static objects and such) reused from Arma 1 to Arma 2 is incredible. Pretty much the only thing that was added in Arma 2 is a few new weapons (AKM, AK-107, etc.), air vehicles and uniforms. Maybe some others too, but I won't go and check each and every single one. Additionally, the Arma series has never ever had full-on bombers. The A-10 is a CAS aircraft that can carry bombs and so is the Frogfoot. What are you expecting, B-52s and Tu-95s? As for fighters, the only real fighter jet in the series was the F-35 in Arma 2 and it sucked. Not because of how it was made (it was pretty kewl with its VTOL mode and everything) but because of the concept itself - jets going at 900 km/h simply don't work in Arma. Arma 3 might be lacking MRAPs with missiles and heavy transport aircraft (though Arma 2 only had the C-130 for BLUFOR), but at least its content is mostly original and not just reused. Quality over quantity.
  12. barakokula31

    Patch 1.24 (Bootcamp Update) Feedback

    Just in case someone didn't know, this^ guy spends all day complaining about how Arma 3 is horrible on the Steam forums. Ignore him and please don't bother trying to explain that the change to sounds was announced almost a month ago.
  13. Please tell me you aren't serious.
  14. barakokula31

    Next DLC and Expansion Speculation

    It confirms it the same way the Survive Intro does.
  15. No, it's not - BI recently told Tonic, the creator of Altis Life, that "donation perks" are not allowed and he had to remove them. But the problem is that sooooo many DayZ communities are doing it. The best thing you could do is report each and every single one of them. I'd do it, but I don't know where to do it...
  16. barakokula31

    Real Armor Mod

    No, that's in vanilla. There's a ticket on the Feedback Tracker about it already.
  17. This thread is 10 months old. That's all I'm going to say.
  18. I want the old gear back on the default units, too :( Could you create a poll? It'd be interesting to see what the community thinks about this.
  19. barakokula31

    ArmA 3 : RESIST

    ShadowPlay doesn't have any impact on performance. Isn't Nvidia great?
  20. barakokula31

    revamped the CSAT PLZ !! :(

    No, I never said they were. Look at which part of your sentence I quoted. Doesn't that support my, vegeta's and roshnak's point that the game is still similar to its predecessors?
  21. barakokula31

    revamped the CSAT PLZ !! :(

    If you're going to compare games, please learn which ones came first. Yes, because Arma 3 is very similar to games set in the year 3xxx with lasers and space ships. And, I believe some of the Ghost Recon games had some sort of invisibility cloak, didn't they?
  22. Are you planning to upload the campaign to the workshop soon? And the custom officer (?) clothing looks great :)
  23. barakokula31

    BIS' New Game Launcher

    If I may ask, what thread were they moved to? I don't see them in the "ARMA III & Steam WORKSHOP", which .kju linked to.
  24. barakokula31

    General Discussion (dev branch)

    Sorry then, didn't know that.
  25. barakokula31

    General Discussion (dev branch)

    I was asking if it was possible to make custom animations for people that are already in vehicles before. Now that I think about it, though, it'd probably be stated in the changelog.
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