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dave_beastttt

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Everything posted by dave_beastttt

  1. dave_beastttt

    Arma 3 Kills Me and I get no FPS

    Try my KoTH server, join link in my signature, I run the unlocked server exe for a lot of server fps
  2. Why not allowDamage false or enableSimulationGlobal false until the first player connects?
  3. dave_beastttt

    Edit Terrain Objects

    Grab the coordinates (replace mine), then _objs = nearestTerrainObjects [[11834,11886,0], ["FENCE"], 10]; //change last variable distance to suit { _x hideObject true; } forEach _objs; https://community.bistudio.com/wiki/nearestTerrainObjects Then add a replacement via editor and set items when spawning with _object enableSimulationGlobal false; _object allowDamage false;
  4. sleep uses diag tick time, uiSleep uses realtime
  5. dave_beastttt

    Dropping a live grenade from drone

    _vehicle addWeaponTurret ["BombDemine_01_F",[-1]]; _vehicle addMagazineTurret ["PylonRack_4Rnd_BombDemine_01_F",[-1]]; Laws of War DLC
  6. Unfortunately, Bohemia has no control over who can host servers, the best plan of action is to simply not play there again.
  7. dave_beastttt

    may not have appropriate permissions

    Confirmed fixed
  8. dave_beastttt

    Server FPS limit testing

    perfV05 64 bit unlocked server exe up https://feedback.bistudio.com/F79242#106
  9. dave_beastttt

    Script obfuscating

    You can obfuscate parts of your code using https://simplicity-gaming.com/sqf/encrypt.html for free
  10. dave_beastttt

    KOTH - last update reset my charater to lvl 1

    https://blog.armakoth.com/king-of-the-hill-vanilla-rolling-changelog-71a4a8b5e50c
  11. dave_beastttt

    Server FPS limit testing

    perfV04 64 bit unlocked server exe up https://feedback.bistudio.com/F79242#100
  12. https://community.bistudio.com/wiki/Crash_Files
  13. dave_beastttt

    Issue debugging "picture.jpg not found"

    It started around 2 years ago with an Arma update and never got fixed, easy to replicate, have the loading screen image in the mission file and called via description, load in, then back out and then rejoin Only way i've found to stop it is to add the image file (and change description path) to a client mod
  14. dave_beastttt

    Server FPS limit testing

    https://feedback.bistudio.com/F79242#93 1.82 64 bit server perf v03 exe (performance binary server fps unlocked) uploaded
  15. dave_beastttt

    Server FPS limit testing

    https://feedback.bistudio.com/F79242#92 1.82 64 bit server perf v02 exe (performance binary server fps unlocked) uploaded
  16. dave_beastttt

    Find player by id

    If you set their player id (7656 etc) in their profileNameSpace, the only way that would change would be if they changed Steam account, changing profile would still retain the same puid. It might be good to save their ingame name as well to keep track of any changes.
  17. dave_beastttt

    Server FPS limit testing

    Have just added 1.82 64 bit server exe with unlocked fps to binaries
  18. dave_beastttt

    Server FPS limit testing

    No scientific studies done on ingame, but from cold boot, server does seem to load a bit faster until it's status playing (waiting/setting up) etc My KoTH server goes below 50fps server when 40+ players are on, before that, 50-80fps, so if there were any gains they would be minimal.
  19. dave_beastttt

    Server FPS limit testing

    Yes, v03 (latest perf) also done https://feedback.bistudio.com/F79242
  20. Why not just download and play free https://www.projectargo.net If your PC can run that, it can run Arma.
  21. dave_beastttt

    Find player by id

    When a player joins your server, set a variable in their profileNameSpace with their player id, then check players as they join
  22. dave_beastttt

    NIArms Release Thread

    @toadie2k still getting this on login, but it doesn't repeat 17:54:30 Error in expression <Player _unit) exitWith {}; if (_weapon != _muzzle) exitWith {}; ; if (!local > 17:54:30 Error position: <!= _muzzle) exitWith {}; ; if (!local > 17:54:30 Error Generic error in expression 17:54:30 File \hlc_core\functions\fnc_magSwitch.sqf [Niarms_fnc_magSwitch], line 1718
  23. dave_beastttt

    NIArms Release Thread

    In the NIArms All in One http://steamcommunity.com/sharedfiles/filedetails/?id=1208517358 there's a client error that is spamming client rpt hard, only happened since update 10:46:05 Error in expression <onMuzzle, [currentMagazine _unit, _unit ammo _weaponMuzzle]] call Niarms_fnc_mag> 10:46:05 Error position: <ammo _weaponMuzzle]] call Niarms_fnc_mag> 10:46:05 Error Generic error in expression 10:46:05 File \hlc_core\functions\fnc_magInit.sqf [Niarms_fnc_magInit], line 15 Toadie is aware now
  24. Sublime with the sqf syntax https://github.com/JonBons/Sublime-SQF-Language
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