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Everything posted by dave_beastttt
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fpsissues Arma 3 Kills Me and I get no FPS
dave_beastttt replied to WoolfyII's topic in ARMA 3 - GENERAL
Try my KoTH server, join link in my signature, I run the unlocked server exe for a lot of server fps -
Vehicles Exploding on Multiplayer Mission Start
dave_beastttt replied to JpaoGTM's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Why not allowDamage false or enableSimulationGlobal false until the first player connects? -
Grab the coordinates (replace mine), then _objs = nearestTerrainObjects [[11834,11886,0], ["FENCE"], 10]; //change last variable distance to suit { _x hideObject true; } forEach _objs; https://community.bistudio.com/wiki/nearestTerrainObjects Then add a replacement via editor and set items when spawning with _object enableSimulationGlobal false; _object allowDamage false;
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Using "sleep" - How to account for low FPS?
dave_beastttt replied to Leopard20's topic in ARMA 3 - MISSION EDITING & SCRIPTING
sleep uses diag tick time, uiSleep uses realtime -
Dropping a live grenade from drone
dave_beastttt replied to shelldrake's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
_vehicle addWeaponTurret ["BombDemine_01_F",[-1]]; _vehicle addMagazineTurret ["PylonRack_4Rnd_BombDemine_01_F",[-1]]; Laws of War DLC- 4 replies
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- createvehicle
- grenade
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(and 2 more)
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Offenses in game server CUSTOM -US-TX-EC Combat Patrol
dave_beastttt replied to gencubanbig's topic in ARGO - SERVERS & ADMINISTRATION
Unfortunately, Bohemia has no control over who can host servers, the best plan of action is to simply not play there again. -
may not have appropriate permissions
dave_beastttt replied to Harrier''s topic in ARMA 3 - TROUBLESHOOTING
Confirmed fixed- 17 replies
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- permissions
- access
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(and 1 more)
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Server FPS limit testing
dave_beastttt replied to Dedmen's topic in ARMA 3 - SERVERS & ADMINISTRATION
perfV05 64 bit unlocked server exe up https://feedback.bistudio.com/F79242#106 -
You can obfuscate parts of your code using https://simplicity-gaming.com/sqf/encrypt.html for free
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KOTH - last update reset my charater to lvl 1
dave_beastttt replied to locar2u2's topic in ARMA 3 - TROUBLESHOOTING
https://blog.armakoth.com/king-of-the-hill-vanilla-rolling-changelog-71a4a8b5e50c -
Server FPS limit testing
dave_beastttt replied to Dedmen's topic in ARMA 3 - SERVERS & ADMINISTRATION
perfV04 64 bit unlocked server exe up https://feedback.bistudio.com/F79242#100 -
Community Upgrade Project - CUP Terrains
dave_beastttt replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
https://community.bistudio.com/wiki/Crash_Files -
Issue debugging "picture.jpg not found"
dave_beastttt replied to fn_Quiksilver's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It started around 2 years ago with an Arma update and never got fixed, easy to replicate, have the loading screen image in the mission file and called via description, load in, then back out and then rejoin Only way i've found to stop it is to add the image file (and change description path) to a client mod -
Server FPS limit testing
dave_beastttt replied to Dedmen's topic in ARMA 3 - SERVERS & ADMINISTRATION
https://feedback.bistudio.com/F79242#93 1.82 64 bit server perf v03 exe (performance binary server fps unlocked) uploaded -
Server FPS limit testing
dave_beastttt replied to Dedmen's topic in ARMA 3 - SERVERS & ADMINISTRATION
https://feedback.bistudio.com/F79242#92 1.82 64 bit server perf v02 exe (performance binary server fps unlocked) uploaded -
If you set their player id (7656 etc) in their profileNameSpace, the only way that would change would be if they changed Steam account, changing profile would still retain the same puid. It might be good to save their ingame name as well to keep track of any changes.
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Server FPS limit testing
dave_beastttt replied to Dedmen's topic in ARMA 3 - SERVERS & ADMINISTRATION
Yes -
Server FPS limit testing
dave_beastttt replied to Dedmen's topic in ARMA 3 - SERVERS & ADMINISTRATION
Have just added 1.82 64 bit server exe with unlocked fps to binaries -
Server FPS limit testing
dave_beastttt replied to Dedmen's topic in ARMA 3 - SERVERS & ADMINISTRATION
No scientific studies done on ingame, but from cold boot, server does seem to load a bit faster until it's status playing (waiting/setting up) etc My KoTH server goes below 50fps server when 40+ players are on, before that, 50-80fps, so if there were any gains they would be minimal. -
Server FPS limit testing
dave_beastttt replied to Dedmen's topic in ARMA 3 - SERVERS & ADMINISTRATION
Yes, v03 (latest perf) also done https://feedback.bistudio.com/F79242 -
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
dave_beastttt replied to Placebo's topic in ARMA 3 - GENERAL
Why not just download and play free https://www.projectargo.net If your PC can run that, it can run Arma. -
When a player joins your server, set a variable in their profileNameSpace with their player id, then check players as they join
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smallarms NIArms Release Thread
dave_beastttt replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@toadie2k still getting this on login, but it doesn't repeat 17:54:30 Error in expression <Player _unit) exitWith {}; if (_weapon != _muzzle) exitWith {}; ; if (!local > 17:54:30 Error position: <!= _muzzle) exitWith {}; ; if (!local > 17:54:30 Error Generic error in expression 17:54:30 File \hlc_core\functions\fnc_magSwitch.sqf [Niarms_fnc_magSwitch], line 1718 -
smallarms NIArms Release Thread
dave_beastttt replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
In the NIArms All in One http://steamcommunity.com/sharedfiles/filedetails/?id=1208517358 there's a client error that is spamming client rpt hard, only happened since update 10:46:05 Error in expression <onMuzzle, [currentMagazine _unit, _unit ammo _weaponMuzzle]] call Niarms_fnc_mag> 10:46:05 Error position: <ammo _weaponMuzzle]] call Niarms_fnc_mag> 10:46:05 Error Generic error in expression 10:46:05 File \hlc_core\functions\fnc_magInit.sqf [Niarms_fnc_magInit], line 15 Toadie is aware now -
is there a better scripting tool? notepad has lost that loving feeling
dave_beastttt replied to PSYKO_nz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sublime with the sqf syntax https://github.com/JonBons/Sublime-SQF-Language