fn_Quiksilver
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Everything posted by fn_Quiksilver
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Make ai repair vehicles
fn_Quiksilver replied to kagenekosama's topic in ARMA 3 - MISSION EDITING & SCRIPTING
they will but they wont dismount just to do that. they'll only fix if they're already dismounted -
Disable Firing key? (safeZone)
fn_Quiksilver replied to a topic in ARMA 3 - MISSION EDITING & SCRIPTING
nice post removing the action is preferable due to the CPU-expensive per-frame call-compile of the condition. -
Make ai repair vehicles
fn_Quiksilver replied to kagenekosama's topic in ARMA 3 - MISSION EDITING & SCRIPTING
its kind of a workaround. engineers have logic already to repair vehicles which are under control of their group so temporarily adding the damaged vehicle to their group can plug into that logic -
Make ai repair vehicles
fn_Quiksilver replied to kagenekosama's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The easiest way is something like this: <engineer-group> addVehicle <vehicle-to-repair> once the damage on the vehicle is lower: <engineer-group> leaveVehicle <repaired-vehicle> A group can have up to 3 vehicles under its care https://community.bistudio.com/wiki/addVehicle -
Ejection seat as an objective
fn_Quiksilver replied to Wiki's topic in ARMA 3 - MISSION EDITING & SCRIPTING
eject EH? -
everything cleans up. you can see this with zeus. once all players have left the area they will disappear within a minute or 2. if you notice client fps dropping, check the logs for any issues. also is it dropping to about 10fps and not recovering?
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we aim-assist arcade now!
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opportunity for new engine function? "setPiPViewDistance" ?
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Remove falling radial blur?
fn_Quiksilver replied to madrussian's topic in ARMA 3 - MISSION EDITING & SCRIPTING
the value can change if pp effects are destroyed, when i checked last it was up around 230 or 130, so "130 ppEffectEnable false;" but it increments like addAction index, so it doesnt necessarily stay the same it also is not in bis_fnc_feedback pp effects, i couldnt find where it was stored, perhaps in missionnamespace or UI namespace. some steps for debugging: 0. be in environment that you can respawn in 1. enter freefall (setpos to Z 300m) 2. kill yourself during freefall 3. the pp effect blur will remain after respawn (an arma bug that ive reported several times to feedback tracker) 4. iterate through 100-300 with ppeffectenable until it goes away (you find the index) 5. with the index, scan mission namespace for a variable value which matches the index you found _myIndex = <number of whatever ppeffect worked> { if ((missionnamespace getvariable _x) == _myIndex) then { systemChat str _x; diag_log str _x; }; } forEach (allVariables missionNamespace); -
How can I improve efficiency of "onEachFrame" with BIS_fnc_addStackedEventHandler ?
fn_Quiksilver replied to cklymowsky's topic in ARMA 3 - MISSION EDITING & SCRIPTING
edited -
You've played to much Arma when:
fn_Quiksilver replied to Gunter Severloh's topic in ARMA 3 - GENERAL
Error: myWife undefined variable in expression -
Arma 3: Community wishes & ideas- DISCUSSION
fn_Quiksilver replied to Maio's topic in ARMA 3 - GENERAL
KotH should make use of those Turrets released with Jets DLC, they pretty much destroy any aircraft they can lock onto. https://www.youtube.com/watch?v=hkK5tN3AeNA -
yep, its also important for the AI functionality. they follow their group leader, not necessarily the person who recruited them. so you might recruit and he would run off to regroup with his leader. hence we require that the recruiter also be the group leader.
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- Got to be within 3m - Got to be leader of a group - Only aircrew can recruit the aircrew AI - Only infantry can recruit the infantry AI Do you get the Recruit scroll interaction?
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1:58:44 I_LT_01_AT_F: cannon_ready_light - unknown animation source muzzle_hide_cannon 1:58:44 I_LT_01_AT_F: indicator_com_turret_mfd_driver - unknown animation source obsturret 1:58:44 I_LT_01_AT_F: indicator_com_turret_mfd_gunner - unknown animation source obsturret 1:58:44 unable to connect anim. source "Hit" to hitpoint "HitComTurret" in I_LT_01_AT_F 1:58:44 Error in expression <(ammo1+ammo2)> 1:58:44 Error position: <ammo1+ammo2)> 1:58:44 Error Undefined variable in expression: ammo1 1:58:44 unable to compile MFD condition '(ammo1+ammo2)' 1:58:44 Warning: Convex component representing Track_L not found RC 1.82.144574
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KotH players want bang-for-buck shooting. if they hit a tank they will want some benefit, or there will be cries and complaints of “i shot him 6 times but he shot me once and i dead”
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Scripting UAV to prevent connection
fn_Quiksilver replied to nerexis's topic in ARMA 3 - MISSION EDITING & SCRIPTING
are you executing this in the init field of the uav itself or some "logic"? if (local this) then { 0 = [[this],{player disableUAVConnectability [_this select 0,TRUE];}] remoteExec ['call',-2,this]; }; -
Scripting UAV to prevent connection
fn_Quiksilver replied to nerexis's topic in ARMA 3 - MISSION EDITING & SCRIPTING
if (local uav_1) then { 0 = [[uav_1],{player disableUAVConnectability [_this select 0,TRUE];}] remoteExec ['call',-2,uav_1]; }; -
Scripting UAV to prevent connection
fn_Quiksilver replied to nerexis's topic in ARMA 3 - MISSION EDITING & SCRIPTING
replace <UAV> with the var name of the object, or “this” if its in the uavs init -
Scripting UAV to prevent connection
fn_Quiksilver replied to nerexis's topic in ARMA 3 - MISSION EDITING & SCRIPTING
wherever the uav is spawned -
Scripting UAV to prevent connection
fn_Quiksilver replied to nerexis's topic in ARMA 3 - MISSION EDITING & SCRIPTING
[[<UAV>],{player disableUAVConnectability [_this select 0,TRUE];}] remoteExec ['call',-2,<UAV>]; -
thank you BIS minions, these issues appear to be fixed in the latest RC build ( 1.82.144574 )
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im not a moderator or a backseat moderator, so you wont find me telling you what you can or cant do here ;) the official arma discord is filled with modders and community members discussing things. i just wasnt sure if you were aware there is already a mission making channel. though from what i remember it was filled with the same 10 trolls in there correcting one another and getting nothing done and no missions made! heres an invite link: https://discordapp.com/invite/0aWSevYPq5WJTWRK
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there should be a mission making channel on the official arma discord, though it never got much use by mission makers
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The main point is that the destruction of nearby vehicles probably should not be killing the crew in the tank while doing no damage to the tank itself, at least in ArmA. At the moment you can be killed by 40mm due to the splash damage