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killzone_kid

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Everything posted by killzone_kid

  1. this makes no sense for 3 reasons 1. _grp01 is undefined in this scope 2. even if it was defined it would only be the last group created and not every group you created 3. you already create group with deleteWhenEmpty flag, why do you need to set it again?
  2. killzone_kid

    suppressFor command help

    you probably want https://community.bistudio.com/wiki/doSuppressiveFire
  3. {createGroup [east, true] createUnit [selectRandom ["uns_men_VC_mainforce_AS1","uns_men_VC_mainforce_HMG"], getMarkerPos _x, [], 350, "FORM"]} forEach Markerarray;
  4. killzone_kid

    forEach, count or apply

    count vs foreach matters if you have to do it every frame, if you do it once the difference is so minuscule you need a microscope
  5. killzone_kid

    Please fix the loiter waypoint height!!!

    Thanks, reproed
  6. Particle smoke is a flat texture that is always perpendicular to the viewer, i.e. you. So technically object is never "inside the smoke"
  7. What seems to be the problem? Have you tried multiple players? What happens?
  8. Find the control and maybe try ctrlSetScale?
  9. killzone_kid

    Please fix the loiter waypoint height!!!

    Can you add detailed repro in the ticket please? The op never posted the video
  10. I think there is a bug with UI event handlers that do not get removed from display or something when you load from save
  11. init.sqf happens after preinit so it naturally will be too late as loading of game save happens before that. Both the feedback ticket and documentation have the suggestion on how to use this event handler
  12. killzone_kid

    Switch statement returns default

    triggerStatements select 1 will return on activation statement. MRAP is not on activation statement
  13. killzone_kid

    Http requests extension

    yes, it makes it easy to test what type of argument you passed, if 1st char is " - it is a string. It is better than do manual parsing looking for those delimiters
  14. You should not need to delete a variable, what are you trying to achieve exactly?
  15. killzone_kid

    Http requests extension

    Come on, the alternative syntax was available for ages
  16. killzone_kid

    Spawn 700 units

    https://community.bistudio.com/wiki/createGroup
  17. killzone_kid

    Spawn 700 units

    288 per side and it doesn't matter because you can have multiple units in the same group
  18. killzone_kid

    While{true}do with if + or

    In C++ would be slower most likely than 1 straight iteration, but in SQF who knows
  19. killzone_kid

    object import

    BIS_fnc_getPitchBank returns array you want angle. Anyway just tried it in eden and everything works fine. object totated first on z then on y then on x
  20. killzone_kid

    While{true}do with if + or

    (allUnits - allPlayers) inAreaArray [getMarkerPos "marker_0",50,50]
  21. killzone_kid

    Spawn 700 units

    Maybe if you have 56 core Xeon
  22. killzone_kid

    object import

    If you turned them upside down you should probably include this in rotation
  23. killzone_kid

    Spawn 700 units

    Why not 800,000,000+?
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