

killzone_kid
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Everything posted by killzone_kid
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Fetch position from array and remove it
killzone_kid replied to Robustcolor's topic in ARMA 3 - MISSION EDITING & SCRIPTING
this makes no sense for 3 reasons 1. _grp01 is undefined in this scope 2. even if it was defined it would only be the last group created and not every group you created 3. you already create group with deleteWhenEmpty flag, why do you need to set it again? -
suppressFor command help
killzone_kid replied to Robustcolor's topic in ARMA 3 - MISSION EDITING & SCRIPTING
you probably want https://community.bistudio.com/wiki/doSuppressiveFire -
Fetch position from array and remove it
killzone_kid replied to Robustcolor's topic in ARMA 3 - MISSION EDITING & SCRIPTING
{createGroup [east, true] createUnit [selectRandom ["uns_men_VC_mainforce_AS1","uns_men_VC_mainforce_HMG"], getMarkerPos _x, [], 350, "FORM"]} forEach Markerarray; -
forEach, count or apply
killzone_kid replied to Robustcolor's topic in ARMA 3 - MISSION EDITING & SCRIPTING
count vs foreach matters if you have to do it every frame, if you do it once the difference is so minuscule you need a microscope -
Please fix the loiter waypoint height!!!
killzone_kid replied to twistking's topic in ARMA 3 - DEVELOPMENT BRANCH
Thanks, reproed -
Detect if player is standing in smoke
killzone_kid replied to wyattwic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Particle smoke is a flat texture that is always perpendicular to the viewer, i.e. you. So technically object is never "inside the smoke" -
[Solved] Parameter options for player units faction.
killzone_kid replied to Twiznak's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What seems to be the problem? Have you tried multiple players? What happens? -
Can the left and right panels be zoomed?
killzone_kid replied to BlackbirdSD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Find the control and maybe try ctrlSetScale? -
Please fix the loiter waypoint height!!!
killzone_kid replied to twistking's topic in ARMA 3 - DEVELOPMENT BRANCH
Can you add detailed repro in the ticket please? The op never posted the video -
addMissionEventHandler ["Loaded",...] - event code not happening after loading
killzone_kid replied to tortuosit's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I think there is a bug with UI event handlers that do not get removed from display or something when you load from save -
addMissionEventHandler ["Loaded",...] - event code not happening after loading
killzone_kid replied to tortuosit's topic in ARMA 3 - MISSION EDITING & SCRIPTING
init.sqf happens after preinit so it naturally will be too late as loading of game save happens before that. Both the feedback ticket and documentation have the suggestion on how to use this event handler -
Switch statement returns default
killzone_kid replied to Solidsnacks's topic in ARMA 3 - MISSION EDITING & SCRIPTING
triggerStatements select 1 will return on activation statement. MRAP is not on activation statement -
Can you execute code/scripts in the start lobby [MP]
killzone_kid replied to RyanTurner's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You need to make a mod -
rest Http requests extension
killzone_kid replied to MechSlayer's topic in ARMA 3 - COMMUNITY MADE UTILITIES
yes, it makes it easy to test what type of argument you passed, if 1st char is " - it is a string. It is better than do manual parsing looking for those delimiters -
Is there a way to delete a variable with a trigger?
killzone_kid replied to ChlckenWlng's topic in ARMA 3 - MISSION EDITING & SCRIPTING
use deleteVehicle- 6 replies
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- 1
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- arma3
- eden editor
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Is there a way to delete a variable with a trigger?
killzone_kid replied to ChlckenWlng's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You should not need to delete a variable, what are you trying to achieve exactly?- 6 replies
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- arma3
- eden editor
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rest Http requests extension
killzone_kid replied to MechSlayer's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Come on, the alternative syntax was available for ages -
https://community.bistudio.com/wiki/createGroup
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288 per side and it doesn't matter because you can have multiple units in the same group
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While{true}do with if + or
killzone_kid replied to Robustcolor's topic in ARMA 3 - MISSION EDITING & SCRIPTING
In C++ would be slower most likely than 1 straight iteration, but in SQF who knows -
BIS_fnc_getPitchBank returns array you want angle. Anyway just tried it in eden and everything works fine. object totated first on z then on y then on x
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While{true}do with if + or
killzone_kid replied to Robustcolor's topic in ARMA 3 - MISSION EDITING & SCRIPTING
(allUnits - allPlayers) inAreaArray [getMarkerPos "marker_0",50,50] -
Maybe if you have 56 core Xeon
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If you turned them upside down you should probably include this in rotation
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Why not 800,000,000+?