killzone_kid
Member-
Content Count
3974 -
Joined
-
Last visited
-
Medals
Everything posted by killzone_kid
-
CfgSFX & Sounds
killzone_kid replied to Quack O'Neill's topic in ARMA 3 - MISSION EDITING & SCRIPTING
could you link to the source, it is nonsense of course, so it needs to be edited on wiki if true -
DEV crashing on enter to garage
killzone_kid replied to h4wek's topic in ARMA 3 - DEVELOPMENT BRANCH
Feedback tracker please https://feedback.bistudio.com/ -
Script Radio online?
killzone_kid replied to Diaverso Carrasco's topic in ARMA 3 - MISSION EDITING & SCRIPTING
possible via client extension https://community.bistudio.com/wiki/callExtension -
DEV crashing on enter to garage
killzone_kid replied to h4wek's topic in ARMA 3 - DEVELOPMENT BRANCH
Thanks, but without crash dump files this is not helpful -
DEV crashing on enter to garage
killzone_kid replied to h4wek's topic in ARMA 3 - DEVELOPMENT BRANCH
I have win7 and all works fine, just checked. You will need to attach crash files. -
Fatigue Feedback (dev branch)
killzone_kid replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
There are lots of commands to play with https://community.bistudio.com/wiki/Category:Command_Group:_Stamina_System also it could be different from mod to mod as these things are configurable- 1935 replies
-
- branch
- development
-
(and 2 more)
Tagged with:
-
DEV crashing on enter to garage
killzone_kid replied to h4wek's topic in ARMA 3 - DEVELOPMENT BRANCH
Could you describe exact steps that lead to the crash? -
loadAbs return some strange value
killzone_kid replied to h4wek's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
You can think of weight units as ounces. Then it may start making sense, but in truth these units are just some hypothetical units of weight -
there will be another persistent namespace attached to mission and soldier profile
-
ticket, repro?
-
what’s preloaded map and active animations in menu?
-
You mean it is broken on arma3diag.exe? In any case I need precise date (date command) to repro. Your original claim was that it was never 0, is this still the case, can you jump in the middle of the night on any build and it will be 1?
-
Works for me, could you describe exact repro steps?
-
Keep createDisplay open
killzone_kid replied to sizraide's topic in ARMA 3 - MISSION EDITING & SCRIPTING
displayAddEventHandler ["keydown" .....] override escape key https://community.bistudio.com/wiki/User_Interface_Event_Handlers#onKeyDown -
could be a good start
-
Then it must be the driver. I have ps4 controller that hasnt got suitable scheme so I map it directly and all triggers work fine with default driver provided by windows. Anyway, back to the original question, the command is only relevant when one uses controller scheme.
-
There is xbox controller scheme in controller configuration, when activated you can see xbox controller button images on buttons in UI, did you activate the scheme?
-
It is a getter, it will return status of given input thats all. Also, first time I hear that right trigger cannot fire, we are taking right bottom trigger, right?
-
can't delete sideEmpty
killzone_kid replied to Thomas Banks's topic in ARMA 3 - MISSION EDITING & SCRIPTING
there is no point combining 4 arrays it will be more expensive than run command 4 times on each of the arrays -
drawLine3D with curve? Or similar?
killzone_kid replied to mikkol's topic in ARMA 3 - MISSION EDITING & SCRIPTING
you make a loop to iterate over interpolation result and draw many lines from point to point, you can set step as you wish for smoothness -
drawLine3D with curve? Or similar?
killzone_kid replied to mikkol's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://community.bistudio.com/wiki/bezierInterpolation Literally 1st result in google for "bezier interpolation arma 3" -
trigger/script moves player to other server
killzone_kid replied to Komaros's topic in ARMA 3 - MISSION EDITING & SCRIPTING
there is https://community.bistudio.com/wiki/connectToServer you could try -
Help with car noise
killzone_kid replied to Bingo-66d21d294c551e45's topic in ARMA 3 - MISSION EDITING & SCRIPTING
you can turn the engine off, use custom loop for engine noise. -
Scripting Discussion (dev branch)
killzone_kid replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
https://community.bistudio.com/wiki/isSaving- 1481 replies
-
- 4
-
- branch
- development
-
(and 2 more)
Tagged with:
-
or simply sound[] = {sounds\planningAttack.ogg,2,1}