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Everything posted by badluckburt
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"Opening up Arma 3 to paid user-made content" - How?
badluckburt replied to gammadust's topic in ARMA 3 - GENERAL
If they were expecting a different reception, I need to move to that fairytale land or switch to what they're smoking :) This really couldn't have gone any other way seeing how they shove it down the Steam community's throat, expecting them to swallow it, lick their lips and say mmmmhmmmm that's good stuff Gabe. I wonder how the reception would've been if it were just open donations. I agree with the Tripwire approach, nothing was stopping any large company from approaching high profile modders and working with them to create some kick-ass shit - Valve themselves have done this multiple times :P -
You're probably in Face-mode. I forget the shortcut keys but one of the buttons up top should put you in Vertex selection mode, otherwise you can definitely reach it through the top-bar menu.
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"Opening up Arma 3 to paid user-made content" - How?
badluckburt replied to gammadust's topic in ARMA 3 - GENERAL
I know the URL seems fishy but it's an explanation written by Chesko if anyone's interested: https://www.evernote.com/shard/s53/sh/3c4f3e29-9b4e-41cf-9a72-1b3ed9f70c62/c727dccbb3398aebb5946afac7faaaea -
I won't be throwing any more money in Steam's direction until this bullshit stops. But just for a bit of balance, this is Chesko's letter to either the Steam or Skyrim community: https://www.evernote.com/shard/s53/sh/3c4f3e29-9b4e-41cf-9a72-1b3ed9f70c62/c727dccbb3398aebb5946afac7faaaea
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Tools Development Branch Discussion
badluckburt replied to pettka's topic in ARMA 3 - BI TOOLS - GENERAL
Thank you, that's all I needed to know :) I guess it's not high priority and I can see why so we'll just have to be patient. Thanks again and I'll let you get back to other matters in this thread. -
Tools Development Branch Discussion
badluckburt replied to pettka's topic in ARMA 3 - BI TOOLS - GENERAL
I'm not trying to beef or flame, don't get me wrong but seeing how you replied to RobertHammer and EricJ while skipping the terrain ones made me want to say something and it apparently worked ;) But in all seriousness, both Wantafanta and Richie have brought up issues that have been there for terrain makers from the beginning. I understand TB is a complicated piece of software but there hasn't even been as much as a heads-up like hey guys, we're aware of the issues you're having and we are looking into it or are planning to look into it as soon as we have the time (maybe after the expansion?). -
"Opening up Arma 3 to paid user-made content" - How?
badluckburt replied to gammadust's topic in ARMA 3 - GENERAL
This sums it all up for me. I'm probably too old-school but no way I'm going to pay for a mod, might as well make it myself then if I want it that bad. -
Tools Development Branch Discussion
badluckburt replied to pettka's topic in ARMA 3 - BI TOOLS - GENERAL
I don't think we ever will. It's funny how all the devs manage to ignore questions about this part of the toolset. -
True. I could live with the first issue but the other two can be quite annoying. Lets just hope this provides some incentive for BI to completely fix them soon.
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I hope Deanosbeano accepts donations because that is definitely worth some :D I wonder how much time it took him seeing how 'hard' it was according to BI.
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Couple problems with weapon resting/deployment
badluckburt replied to mannyrecon's topic in ARMA 3 - GENERAL
So, did you miss the 'for now' part of my reply? I know how BI's DLC strategy works so I know I have access to bipods and what not. I'm just fed up with a lot of stuff being 'broken' when there is really no reason for it other than shoddy testing / development. And it's not redundant saying I won't buy it (at the moment) as in buying the DLC I'll be supporting BI no? I'm waiting to see what the expansion is going to bring as I'm more interested in that than I am in marksmen stuff. -
Couple problems with weapon resting/deployment
badluckburt replied to mannyrecon's topic in ARMA 3 - GENERAL
Not in Jackal's world, that much is clear. I think I'll skip on purchasing this for now, it only seems to be meant to fatten BI's pockets once again. There's plenty of unresolved bugs in the base game but most of the fixes in the changelogs lately are Marksmen related and it's still broken on release. -
Looking back and reading your comment, I made a derp here. Try this: CfgVehicles { class Car_F; class Wheeled_APC_F: Car_F { class NewTurret; class Turrets { class MainTurret: NewTurret { class ViewOptics; class Turrets { class CommanderOptics; }; }; }; }; }; Just be sure to have the addon you took this config from in your requiredAddons[] array. And again, you're likely to get more help if you post the whole thing :)
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The error message is pretty easy to solve: CfgVehicles { [b]class Turrets;[/b] //This is that undefined base class AddonBuilder complains about. class Wheeled_APC_F: Car_F { class NewTurret; class Turrets { class MainTurret: NewTurret { class ViewOptics; class Turrets { class CommanderOptics; }; }; }; }; }; The fastest way to fix all of it is probably to post it here, it sounds like you may have 'cleaned up' the config thinking it was stuff you wouldn't need.
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Cannot find the error in my config (probably very simple)
badluckburt replied to j_murphy's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I don't know how picky Arma is while parsing config.cpps but I think it needs to be like this: class Murphy_Ramp: Static { scope = 2; model = "Murphy_Buildings\Ramp\Murphy_Ramp.p3d"; displayName = "Ramp"; vehicleClass = "Murphy's buildings"; }; But is that a valid vehicleClass? - edit What are you using to pack the PBO? If it's not PBOProject, definitely give that a try, if there's anything else wrong with your setup it will tell you. The updated version may be paid for from now on but there's still a free one available that's recent. -
Cannot find the error in my config (probably very simple)
badluckburt replied to j_murphy's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Change requiredAddons = {}; to requiredAddons[] = {}; It needs the [] because it's an array. - edit Also, remove the P:\ from your model path so that it becomes: model = "Murphy_Buildings\Ramp\Murphy_Ramp.p3d"; -
If it's Windows Updates doing it, check the total size of this folder: C:\Windows\SoftwareDistribution\Download And apparently that's 'normal' on Windows 8? http://www.eightforums.com/windows-updates-activation/50050-windows-8-updates-taking-up-too-much-disk-space.html Not that I agree :P The thread does show how to get rid of the downloaded updates that Windows keeps for uninstallation so I hope that will remedy some of your disk space pains.
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rebuild terrain leaves just a flat terrain
badluckburt replied to memphisbelle's topic in ARMA 3 - TERRAIN - (BUILDER)
Unreal Engine 4 since Epic made it free and open source. I've only messed around with it a little bit but the whole experience so far has been much smoother than Arma. It does have a very different purpose compared to Real Virtuality but since I'm not necessarily interested in editing a milsim game it's not much trouble for me to switch, I can actually do more now. I may come back to editing for Arma at some point but right now I'm more interested in something that actually lets me focus on what I want to do, not what hoops I have to jump through this time to do it. -
rebuild terrain leaves just a flat terrain
badluckburt replied to memphisbelle's topic in ARMA 3 - TERRAIN - (BUILDER)
I'm sorry. By re-import I meant remove the terrain layer first, that also removes that indented layer that TB generates through Rebuild Terrain I believe? If that's not possible anymore then they screwed up good and you'd need to start a new project everytime, re-import everything there including objects layers etc. One other possibility could be that it's working from the wrong mapframe if you have more than one like it was in Jakerod's old tutorial (not the Atlas). That's about all I can come up with. I'm afraid I wouldn't know if it crashes on me. I uninstalled Arma 3 and removed the P: drive contents the other day, I decided to focus on another engine for now that doesn't come with half-broken tools and no help from devs whatsoever. -
rebuild terrain leaves just a flat terrain
badluckburt replied to memphisbelle's topic in ARMA 3 - TERRAIN - (BUILDER)
That is really Arma. The times I used the Rebuild Terrain button, I remember clicking in the layer window (bottom right) to make it indent as it didn't seem to do that automatically. I never used the Arma Tools, just ran TB straight from the folder and I think that also makes a dump when it crashes so maybe check in that folder. That is just very shitty programming. I'd just re-import the terrain layer to save yourself the annoyance of having it crash all the time. -
rebuild terrain leaves just a flat terrain
badluckburt replied to memphisbelle's topic in ARMA 3 - TERRAIN - (BUILDER)
Bohemia Interactive. They updated the Arma 3 Tools not too long ago. -
I guess it would help if RiE explained to you that the ambient 'traffic' in TOH is just made up of simple car models, they are not what you think (Arma models with drivers like the Civilian modules in A2 and OA). They just follow the road and turn left and right at random intervals.
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I think that's stating the opposite of what you're trying to clarify so you may want to reword that. 'Unless' followed by 'you are not on the allowed monetizator list' implies that I should NOT be on the list in order to give a donator something in-game.
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Will there be bouncing?
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Sorry, I guess I jumped from one end to the other on this but the 'tutorial' would be meant for modders. Why explain to players what can apparently be fixed by educating modders? Well, apparently they think their claim is true enough to bring it up in interviews and warrant an in-game disclaimer, just not enough to back it up with actual info. If mods really were the main culprit of performance issues, would anyone be using them? And, if a modder is not made aware of any design-flaws in his mod that affect the game's performance, how will he fix them?