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Everything posted by serjames
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Burnes Armories Tanks and Deployment Vehicles
serjames replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good to hear you're ok mate. -
Weapon sounds not playing for other people is normally down to miss-aligned mods I.e. You or your fellow players are not runnin the same mods. They overwrite configs incorrectly. Make sure bisigns are required by the server and all should be well :-)
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Possible fix for the "3 FPS Drop" Issue
serjames replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
I've not been motivated to play for some time due to this issue. Joined a unit OP on Sunday for the first time in months and boom. Crashed out with normal 3fps bug after 30-40 mins of play. For me this has been an issue since 1.60. Frustrating as the game has improved in so many other ways. -
Community Upgrade Project - CUP Terrains
serjames replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great to see this continuing to develop and I'm stoked that Jbad was included. Good to see it will he supported so to speak. -
Wow. Impressed
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So how do I move the camera around.. I use Arrow keys to move, not WASD - works fine for ZEUS, but doesn't seem to work in EDEN - can I set the controls somewhere ?
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Really nice piece. Lovely thought.
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OCAP - Op Capture And Playback (AAR/Replay)
serjames replied to Gudsawn's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Goodson is studying at the moment... I'm sure he'll be back once he takes a break. -
Burnes Armories Tanks and Deployment Vehicles
serjames replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not possible as far as I know as the source files were lost. -
AM Studios - Conversion Mod
serjames replied to J. Adams's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Just so there is no misunderstanding. Adams approached 3CB a couple of months ago when he was known as Mullen. We discussed ideas, asked Mullen what his plans were and whether a joint collaboration would be beneficial. Meeting was cordial, but it was clear that he had access to stalkers models and was basically wanting to just re-use these with our MTP texture. We tossed around the concept of joining forces, but it was clear he wasn't comfortable with our approach - not really able to bring needed skills to our group, and therefore we left it like that. I'm slightly frustrated that there seems to have been an identity change and then some statements made about how we're unwilling to work with mod teams. That's not true. We wish the AM team the best of luck, but to be clear we're unwilling to just hand over all the assets ( many of which we would not have permission to share anyway ) just to be re-released again for no obvious benefit for the community. A sensible approach would be to work on different assets. Something similar to an informal agreement we have with Byrnes. That way the community, including us :-) all benefit. -
(CSA38) Czechoslovak army 1938 - Munich crisis [WW2]
serjames replied to petrtlach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Lovely model and textures !- 954 replies
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- ww2
- czechoslovak army 1938
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(and 4 more)
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? I must admit I thought Zeus placed was not working ? Brilliant if it does
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Real Light - ReShade Preset by Solano
serjames replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How do we use these luts ? Is there a way to change on the fly ? Hi by the way :-) -
Possible fix for the "3 FPS Drop" Issue
serjames replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
Any update on when this might get fixed to Main Branch.. ? We had a cracking mission ruined tonight by 75% of players getting FPS reduced basically to 2-3FPS rendering the entire troop combat ineffective.... :-( -
Are you saying we can assign multiple frequencies using a TFAR module ? Forgive the naive question it's been so long since we set it all up. Sj
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I noticed tonight we had a player teleported to join his group BUT as he was already in a helicoper the entire Helicoper and ALL the other players in it were also teleported mistakenly and of course killed when the helicopter smashed into the gound where the player group was. I think that Ares blocked this somehow, could you bring it back or teleport the player from the vehcile BEFORE teleporting him to the ultimate destination. link to video showing the ensuing carnage... https://youtu.be/wegis2LooO8?t=25m32s
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Raptors, Zombies and more!
serjames replied to bad benson's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah sorry this was recorded before the latest release. -
Raptors, Zombies and more!
serjames replied to bad benson's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You want screaming ? Ashamed to say... that's me screaming like a girl ! -
DynaSound - A sound mod by LAxemann (Release)
serjames replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
And 3CB weapons also take advantage of the excellent laxemannn sounds :-) -
Real Light - ReShade Preset by Solano
serjames replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good news on the package download. Should help those that struggled with the older install. J -
Raptors, Zombies and more!
serjames replied to bad benson's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well done BB ! :-) -
Beketov map, central Russia, 20x20 km
serjames replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Check the last month or so of dev blogs. They have released notes on the lighting on the wiki. Might help. -
The mission is complex with over 40 mods. Not something you want to be testing with. I will try and port it to something more simple. Bear with me
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Hi Dedmen, sorry just to be clear that code is already in the init.sqf... ?
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Hi :-) I've noticed that all our pre-configured radio frequencies have been broken with the last TFAR update. Currently our code in the Init looks like: // Task Force Radio Settings #include "\task_force_radio\functions\common.sqf"; _settingsSwWest = false call TFAR_fnc_generateSwSettings; _settingsSwWest set [2, ["31.1","31.2","31.3","32.1","32.2","32.3","33.1","33.2"]]; tf_freq_west = _settingsSwWest; _settingsLrWest = false call TFAR_fnc_generateLrSettings; _settingsLrWest set [2, ["31","32","33","40","50","51"]]; tf_freq_west_lr = _settingsLrWest; Could anyone kindly tell me what it should be now with the new version ? Cheers SJ