-
Content Count
2910 -
Joined
-
Last visited
-
Medals
Everything posted by Dedmen
-
Weapon Inventory Icon (RHS)
Dedmen replied to SterlingC's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I think the attachment subclasses in either ItemInfo or directly in the weapons class each have their own inventory icon. -
How to load ".rtm"file to mission?
Dedmen replied to voidP's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can't. You have to do it in a mod. Well it belongs into a mod's config.cpp. Not into a missions, description.ext. These are entirely different configs. -
Bohemia has several Games to invest time into. Why should they dedicate any time to some specific mod that some people of one of their many games play?
-
**Fixed itself... Server Bug > p̶a̶r̶a̶m̶D̶a̶y̶t̶i̶m̶e̶H̶o̶u̶r̶.̶i̶n̶c̶
Dedmen replied to Ry4nD's topic in ARMA 3 - TROUBLESHOOTING
Yes. But it DOESN'T WORK ANYMORE. Also it's only external #include's like your error message showed. Internals are fine. Doesn't matter what mission. As long as a single mission is in your mission folder with that defect, it will kill the server. No one ever said you'd have to. -
Trees and Objects not Rendering
Dedmen replied to Kyle1234 (DayZ)'s topic in ARMA 3 - TROUBLESHOOTING
Or that it's not the server limiting your distance. I think there is a setting in the server config for that -
@Ares - Modules expanding Zeus functionality - Release Thread
Dedmen replied to antonstruyk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just read -
Easiest way to add US Army Ranks to the BIS Arsenal within a DS
Dedmen replied to Michael Scarlatti's topic in ARMA 3 - MODELLING - (O2)
You're saying it yourself already. I guess. The simple route is the best. Also btw you can edit posts. You don't need to make 3 posts in the same thead within just 5 minutes. -
Arma 3 crash error: 0xC0000005 - STATUS_ACCESS_VIOLATION
Dedmen replied to ziffa's topic in ARMA 3 - TROUBLESHOOTING
No it's not. It's a well known problem that USB headsets cause serious issues. From lag spikes over Arma freezing to Arma crashing or simply never starting up. The issue is only known with headsets. Didn't hear of anything else. -
Trees and Objects not Rendering
Dedmen replied to Kyle1234 (DayZ)'s topic in ARMA 3 - TROUBLESHOOTING
What you are talking about is object render distance. Which can't be set to "ultra" it's set to a range. In your video settings top right. The 3 sliders. -
[Solved] Ending BIS_fnc_ambientAnimCombat if a condition is true
Dedmen replied to fingolfin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes because your variable is undefined. Undefined variables error out. Yes because this is setting the variable. Not checking it. (!isNil "Squad_Getup") && {Squad_Getup} https://community.bistudio.com/wiki/isNil https://community.bistudio.com/wiki/a_%26%26_b -
[RELEASE] Transmitting / Radio Animations for Task Force Radio & Advanced Combat Radio Enviroment 2
Dedmen replied to KokaKolaA3's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It will be ;) :D TFAR never got released. Cuz not even at version 1.0 yet. Just like DayZ :D- 47 replies
-
- 3
-
- task force radio
- animations
-
(and 2 more)
Tagged with:
-
[RELEASE] Transmitting / Radio Animations for Task Force Radio & Advanced Combat Radio Enviroment 2
Dedmen replied to KokaKolaA3's topic in ARMA 3 - ADDONS & MODS: COMPLETE
"already"? 1.0 is newer than 0.9. And yes it works o7- 47 replies
-
- 1
-
- task force radio
- animations
-
(and 2 more)
Tagged with:
-
Advanced Combat Radio Environment 2 (ACRE2)
Dedmen replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
TFAR has the same. It's Teamspeaks fault. You can get Teamspeak 3.1.10 here: http://dl.4players.de/ts/releases/3.1.10/- 896 replies
-
Problem with Loading Screen i can't join server
Dedmen replied to MidoOsama's topic in ARMA 3 - QUESTIONS & ANSWERS
Are you running the MCC mod? If so, remove it. -
Arma 3 & Teamspeak freeze up when using ACRE2
Dedmen replied to Candyman77's topic in ARMA 3 - TROUBLESHOOTING
The Teamspeak freeze is Teamspeaks fault. You have to downgrade your teamspeak client to 3.1 Here http://dl.4players.de/ts/releases/3.1.10/ The Arma freeze is ACRE's fault. It's caused by the TS freeze. I have a solution for that and might implement that in the future when I join their team :D -
smallarms NIArms Release Thread
Dedmen replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
MagazineWells != Magazine Proxies. Todies statement is talking about magazine proxies. Also both things aren't even fully implemented in the Engine yet. There are still bugs to fix. -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
Dedmen replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Had that too last weekend. I couldn't hear my own weapon. Didn't even think of JSRS being the problem. I thought I broke something on my end which happens quite often ^^ Missing sounds should be logged to RPT right? I think it was a RHS weapon. Maybe I still have the RPT laying around, probably not though. I'll remember to write down the weapon and ammo names next time it happens. -
**Fixed itself... Server Bug > p̶a̶r̶a̶m̶D̶a̶y̶t̶i̶m̶e̶H̶o̶u̶r̶.̶i̶n̶c̶
Dedmen replied to Ry4nD's topic in ARMA 3 - TROUBLESHOOTING
Did you read what I wrote? I told you what's wrong. You cannot #include from description.ext anymore. BI broke that with the 3DEN update and never fixed it. Read again. One of your missions has a #include in their description.ext -
Visual Studio Code for SQF scripting - Awesome?
Dedmen replied to tortuosit's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Once SkaceKamen got through his finals and has time again to continue working on the project ^^ I'm taking care of the Arma Debugger side and he's making the VSCode Integration. -
"an atm"? you mean "a ATM" or "an at the moment"? Well add one to "him" then I guess? No. You didn't show any code or... anything really. Don't even know what you are talking about. People can't look into your brain over the Internet. What is "a memory"? who is "he" and what "init" do you mean?
-
Headless Client help required!
Dedmen replied to T. Miller's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Now tell me. Are there spaces inside ? How about you just try out changing some things and fixing it by yourself rather than letting me chew everything through for you. I gave you two solutions. If the first one is too hard for you and you don't know what a space is or how to remove it. How about you try the second solution then? Also your first post violated the forum rules. I just wanted to get this over with quickly. I'm out now. I told you what you need to do. Have fun. -
Headless Client help required!
Dedmen replied to T. Miller's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Read again what I wrote. I wrote rename the modfolders. Of course the folder names have to match. I never said they didn't. Also why are you just ignoring the other fix I gave you?? If you just ignore help you are given why are you even seeking help then? -
People can deny you to play on their server for any reason they want. They can be unfair, prejudiced, racist all they want. As long as they don't want money for you to play on the server.
-
[Suggestion] Make getMissionLayerEntities Return Modules
Dedmen replied to dealman's topic in ARMA 3 - EDEN EDITOR
Modules should be objects though. They are logic entities. -
Headless Client help required!
Dedmen replied to T. Miller's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If you already know what the problem is.. Why don't you try to fix it? Rename the modfolders to remove the spaces or put quotes around your parameter like you already did with your -profiles parameter. Like so -mod="@mod1;@mod2;@mod3"