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khaosmatical

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Everything posted by khaosmatical

  1. My group seems to be encountering quite a lot of problems with the new interference with terrain in this latest update. Is the latest version of CBA compatible with the current version of ACRE or does ACRE need to update?
  2. khaosmatical

    3den Enhanced

    Has the 'Hide Map Objects' right click option been removed purposefully? I know you can just copy the script into another trigger and it will work the same but I'm just wondering as it was a lot faster.
  3. khaosmatical

    NIArms Release Thread

    The MG3/42's are superb. High quality work all around and a joy to play with. I've noticed a small error with deploying the bipod when prone, it causes the character to levitate off the floor. Not anything major, just something to look into for the next release.
  4. Is there an English translation for the ACE options? I love how you can roll up sleeves and change the helmet but as someone who doesn't speak German I have to experiment each time I use the menu.
  5. Has the vectoring for the Pelican been considered like the Longsword has? I've noticed it's pretty hard to work out the slow down rate with the current system as it just jolts speeds down meaning it makes landing at hot LZ's fairly difficult unless you can work out the speed change compared to vectoring where it is gradual.
  6. khaosmatical

    [WIP] Contamination Area Mod

    Can't believe I didn't find this sooner. I have wanted NBC scenarios for such a long time and lo and behold someone is developing a mod for it! Really great work, especially with defining the gear needed.
  7. khaosmatical

    Advanced Rappelling

    Is the locking to third person part possible to change or will it be locked to third for the future of development?
  8. khaosmatical

    Splendid Smoke

    This is superb, it looks great and runs really well! Hopefully BI will see your method for making smoke grenades much more useful.
  9. khaosmatical

    LOD Discussion

    I'm encountering this heavily now, at first it was just Tanoa but now it's on Altis. I recorded this video today and it is unbearable:
  10. khaosmatical

    Tanoa Grass LOD Issues

    So after playing a very short session today I've noticed this problem is now occurring on Altis to an extreme degree. Is this degree of LOD changing/object loading the same for anyone else?
  11. It seems ACRE was the problem for the scroll wheel.
  12. My scroll wheel functionality isn't working for the grenades, is that a CBA version issue? Also I've just realised that the 'point finger' function has never worked for me or a mate of mine. Could that be a file/keys problem problem?
  13. khaosmatical

    Eden Objects

    FREE WIFI? *Launches sea invasion*
  14. khaosmatical

    [WIP] - MK10 Landing Craft Utility

    That new texture is awesome!
  15. Has the garage pack been released at all or are they still in development?
  16. khaosmatical

    Eden Objects

    There was a private mod made for a MILSIM group that had a camera which was simply a launcher slot weapon. Cannot remember where I saw it but it was a pretty clever system and the sight was just the lens so you could use capture software and make it look pretty realistic.
  17. khaosmatical

    Advanced Rappelling

    Holy shit, Yes, YES, YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES!
  18. khaosmatical

    Tanoa Grass LOD Issues

    Ah I see, well it brings me some relief to know I'm not the only one.
  19. khaosmatical

    TF47 Launchers [WIP]

    No there isn't but BlackPixxel made the SMAW that RHS uses and as he said above will hopefully send it RHS' way for official implementation.
  20. Is the current flight mechanics for the Huey's intended? They are VERY sensitive to any input currently.
  21. I've been interested in having WW2 back in ARMA since I use to love I44 but I'm really confused. So Iron Front is no longer being ported to ARMA 3 but is instead being made a mod or is it being developed as a standalone again?
  22. Nope, the plan isn't to take their work at all, I want to use the work it's just a matter of hard drive space and duplicates of content already in use. (By use I don't mean make a new mod with their content)
  23. Can anyone help me with locating the PBO's for the M1 helmets and the M79? I've been making a personal Vietnam modset and the M1's and M79's are the final pieces of the puzzle.
  24. khaosmatical

    RH M4/M16 pack

    Hammer stated that the release of Apex would mean an update to the mod, but I think it was mainly sound fixes rather than additions due to him being busy with another mod team.
  25. khaosmatical

    [WIP] - MK10 Landing Craft Utility

    Cool stuff, ARMA has always needed more naval assets!
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