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Everything posted by khaosmatical
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Advanced Combat Radio Environment 2 (ACRE2)
khaosmatical replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
My group seems to be encountering quite a lot of problems with the new interference with terrain in this latest update. Is the latest version of CBA compatible with the current version of ACRE or does ACRE need to update?- 896 replies
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Has the 'Hide Map Objects' right click option been removed purposefully? I know you can just copy the script into another trigger and it will work the same but I'm just wondering as it was a lot faster.
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smallarms NIArms Release Thread
khaosmatical replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The MG3/42's are superb. High quality work all around and a joy to play with. I've noticed a small error with deploying the bipod when prone, it causes the character to levitate off the floor. Not anything major, just something to look into for the next release. -
Bundeswehr Kleiderkammer ( Gear of the German Armed Forces )
khaosmatical replied to herr_kaleun's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there an English translation for the ACE options? I love how you can roll up sleeves and change the helmet but as someone who doesn't speak German I have to experiment each time I use the menu. -
Operation Trebuchet - Total conversion mod for Arma 3
khaosmatical replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Has the vectoring for the Pelican been considered like the Longsword has? I've noticed it's pretty hard to work out the slow down rate with the current system as it just jolts speeds down meaning it makes landing at hot LZ's fairly difficult unless you can work out the speed change compared to vectoring where it is gradual. -
[WIP] Contamination Area Mod
khaosmatical replied to jshock's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Can't believe I didn't find this sooner. I have wanted NBC scenarios for such a long time and lo and behold someone is developing a mod for it! Really great work, especially with defining the gear needed.- 230 replies
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- contamination
- gas mask
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(and 6 more)
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Is the locking to third person part possible to change or will it be locked to third for the future of development?
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This is superb, it looks great and runs really well! Hopefully BI will see your method for making smoke grenades much more useful.
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I'm encountering this heavily now, at first it was just Tanoa but now it's on Altis. I recorded this video today and it is unbearable:
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So after playing a very short session today I've noticed this problem is now occurring on Altis to an extreme degree. Is this degree of LOD changing/object loading the same for anyone else?
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ACE3 - A collaborative merger between AGM, CSE, and ACE
khaosmatical replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It seems ACRE was the problem for the scroll wheel. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
khaosmatical replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
My scroll wheel functionality isn't working for the grenades, is that a CBA version issue? Also I've just realised that the 'point finger' function has never worked for me or a mate of mine. Could that be a file/keys problem problem? -
FREE WIFI? *Launches sea invasion*
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[WIP] - MK10 Landing Craft Utility
khaosmatical replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
That new texture is awesome! -
Poolpunks Object Packs - Work in Progress Thread
khaosmatical replied to poolpunk's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Has the garage pack been released at all or are they still in development? -
There was a private mod made for a MILSIM group that had a camera which was simply a launcher slot weapon. Cannot remember where I saw it but it was a pretty clever system and the sight was just the lens so you could use capture software and make it look pretty realistic.
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Holy shit, Yes, YES, YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES!
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Ah I see, well it brings me some relief to know I'm not the only one.
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TF47 Launchers [WIP]
khaosmatical replied to blackpixxel's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No there isn't but BlackPixxel made the SMAW that RHS uses and as he said above will hopefully send it RHS' way for official implementation. -
The Unsung Vietnam War Mod 3.0C - CHARLIE Released !!!
khaosmatical replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is the current flight mechanics for the Huey's intended? They are VERY sensitive to any input currently. -
Iron Front in Arm3 LITE - preview versions
khaosmatical replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've been interested in having WW2 back in ARMA since I use to love I44 but I'm really confused. So Iron Front is no longer being ported to ARMA 3 but is instead being made a mod or is it being developed as a standalone again? -
Community Upgrade Project - CUP
khaosmatical replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nope, the plan isn't to take their work at all, I want to use the work it's just a matter of hard drive space and duplicates of content already in use. (By use I don't mean make a new mod with their content) -
Community Upgrade Project - CUP
khaosmatical replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can anyone help me with locating the PBO's for the M1 helmets and the M79? I've been making a personal Vietnam modset and the M1's and M79's are the final pieces of the puzzle. -
Hammer stated that the release of Apex would mean an update to the mod, but I think it was mainly sound fixes rather than additions due to him being busy with another mod team.
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[WIP] - MK10 Landing Craft Utility
khaosmatical replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Cool stuff, ARMA has always needed more naval assets!