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Everything posted by warlord554
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1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@energeticsheep Models without cabin fuel tanks will hold 11. Models with fuel tanks will hold 8 (All custom cargo animations also) DAP models DO NOT hold cargo passengers That pic is Yura's hawks ported (illegally most likely) as peral is the only one with permission to my knowledge @Foxone Looks like the interaction part is universal. So all I need to do is "prep" the cockpits (bones/axis/named selections) @RiverX_PL Models are 110% custom made from ground up including all weapons I used A2 samples for sizing only** I've also done 5 distance lods so they should be nicely optimized for air assaults- 1638 replies
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1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I just noticed those pics of mh60m show the uh60m rwr sensors on nose, so disregard those for mh model -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
17 PM request for pics lol.... Im at work with my laptop so nothing super cool, but I have game ready meshes if you guys wanna see HH60W w/M3 door gun https://gyazo.com/36885e6a8811eb72a5ce1f9c012aa66c HH60W https://gyazo.com/67d194fc9f4a96f2ac99ebf4aaf09387 MH60M DAP 4stub https://gyazo.com/2df5435404090aa1b7e682585035bde9 MH60M front https://gyazo.com/7e5056dbe8b40f82e0c9c4ff25c9e7c9 MH60M https://gyazo.com/fb97b8bda3ce93c16194842426eda0bd UH60M https://gyazo.com/92fc1255ff2fc26d875ae673b5606da9 MH60L https://gyazo.com/a84d6a522a6e9f00398b487a313f3b41 UH60L https://gyazo.com/780d9e783477d39dc454929ed0134017 They are missing a few things from the scene but you get the point...- 1638 replies
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1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'll absolutely try to include as much immersive content as possible. However I will be right onto mh47g's after these are stable. Then my GMV's -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@gatordev that's why I gave you guys 2 different wreck models 😏 I've also included several static variants for "mechanic pics" that expose nose electronics, fully detailed engines, etc -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
*** Engine intake dust filters now optional *** Foldable rotors with supports, folding stabilator for all helos Seahawks have full folding tail *** 2 wreck models, one with working m134 door gun- 1638 replies
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1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I have looked into it sir. Along with various other immersion features. That kind of stuff will hopefully come later 😎 -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
My thoughts exactly bro, I especially want to account for Mike models engine/rotor chord upgrades (prolly end up with Lima AFM, and Mike AFM) One of my personal aggravations with A3 aircraft is the m134 sounds. (Konyo "distance" reverb is close) Go shoot GR wildlands gau, which was created using a very accurate, very expensive sound sample suite lol you will notice difference, regardless of sound mods -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Finished custom animations for crew, pilots, and cargo passengers. You guys might be upset but the "Mike" models co pilot will have one hand on cyclic joystick and other on mission computer "knuckle" on center console. (As if he was cycling through mfd, or controlling flir) Also I told u guys I haven't finished Lima cockpit, however I managed to make subtle changes to cockpit mission equipment layout enough to make a decent difference in appearance. (Non enthusiast might not even notice) I'm currently attempting to make door guns "mountable turrets" so gunners can "mount gun" standard, and "turn out" (standing in gun window looking out) if it works I'll provide a few "fun static animations" for gunners like a wave or peace sign *** UH60A "style" exhaust variants added by request (and since I had already made it) I will designate it the UH/MH-60A (however please note only difference is exhaust) think of it as a US export variant lol- 1638 replies
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1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I will have to start from scratch the AFM, it will be a standard base ghosthawk and will start modifying from there. I dont use afm mode so I will rely on feedback for tweaks -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
* the only current DAP variant is the Mike model, meaning they will use LASS/MLASS composite wing stubs. I may eventually include the Lima ESSS. They will not have cargo seating, however cargo doors can still be opened and closed for airflow All helos also have completely custom (and animated/functional) MFD screens native to current modern avionics software. The DAP will include weapons screens similar to gunships. All helos have pilot add action for MFD night vision mode (mfds turn bright green)- 1638 replies
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1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hahahahaha I freaking love that one brother! Nice. *update* So I'm sure alot of u guys are ready to fly. Besides RL it has taken so long because I went ahead and made all versions of hawks...... so alpha will look like this...... USA UH60L (standard ir suppressor exhaust) USA UH60M (UES exhaust, upgraded external sensors) USA MH60L (w/wo fuel probe, winch, upgraded external sensors, aux internal fuel tanks) USA MH60M (w/wo fuel probe, winch, upgraded external sensors) USA MH60M DAP (2 stub and 4 stub wing versions, fixed front door guns) USN MH60S (variant correct sensor suite and w/wo FLIR) USAF HH60G (same as mh60l, different mmr radar, m3 door guns) USAF HH60W (same as mh60m with different nose, either m3 or m134 guns) --- not included with alpha, but mostly done (hopefully beta) USA MH60X STEALTH (Zero dark thirty style with my own twist, not BI, unarmed, extendable internal fuel probe, f35 style undernose low profile camera/flir) The difference between the variants should be obvious for anyone that knows these helos. Most of you know how long I've been at this so it's fair to say extensive research has been done to ensure everything is as accurate as possible. That being said please remember that total polycount has to be considered so everyone can enjoy them ingame. Completely custom made models (not modified BI samples) I've tried to make 4k or 2k textures atleast, where possible. I will include various "levels" of dirt maps where possible. Current colors are standard od green, black, navy grey, usaf grey(I've tried my best to color match official paint codes with diffuse maps). I will also include a few "fun" liveries such as BHD engine graphics, a few navy tail designs, pavehawk camo. "Sterile" non US marked textures included. Lima models will share same upgraded cockpit (caas) until I can get around to finishing L cockpit I have m134 door gun variants w/wo eotech sights, and peq15 ir lasers but the sights have gotten mixed reviews from some of my close testers. Some prefer the more "open" view with just a laser, I personally just think it's pretty cool having a 553 mounted. So unsure what will make final cut..... w/wo pilot doors. Functional armor plating where application possible Rotors are "flexed" in flight depending on altitude and will lay flat at idle. They "droop" when engine off Suspension and doors fully animated Standard models will have 2 door gun versions (m240, m134) SOF models will have 1 door gun version (m134), FFV USAF models will have 2 door gun versions (m134, m3 .50cal), FFV DAP pylon weapons will be all standard loadouts native to those helos (guns, rockets, missiles). I will go over exact pylon weapons at a later time, however I can tell you I have no current intention of making the gau .50cal as I have rarely seen/heard of it equipped in theatre enough to model one but i may in the future. M230 and forward facing stationary door guns included Fuel probe versions will be fully animated (able to extend) and compatible with aerial fueling mods I am willing to do custom camo patterns if properly requested Texture templates will be included for those DIY modders Majority is done. I'm not gonna BS too much with pics, main goal is alpha release At this pace will be 3-4 weeks until alpha but hopefully sooner Completely new sound suite also included (including new m134 sounds) Meatball and I have resurrected socmod, so I will include flight gear in that mod This aircraft mod, along with the chinooks, will be available through steam, armaholic, and manual download so no one can complain about availability. 😎- 1638 replies
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1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
#7 sir No more. Ol dad is done having kids lol -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Motivational video. I came across it doing research on new UES exhaust system. Thought I'd share -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Sorry gentlemen I've been a bit busy. We gave birth to another prince to the throne 😏 http://imgur.com/a/r2SsQOS I am alive and well. I've gotten alot of PMs so forgive me if I haven't replied. I'll be back on the hawks full time starting next week.- 1638 replies
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@unearthedtru7h It makes complete sense now, thank you for your indepth reply 😊
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- usp
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Your testers have not done your mod any justice by posting pictures with various other "tacticool" mods, it's extremely hard to even tell what undersige item i'm looking at in your photos. I see a whole bunch of other mods. What are they showcasing of yours? Plate carriers? Uniforms? Only curious so that I may enjoy your hard work.
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1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yes. However, initial AFM will be basic. I will rely on feedback from you guys for tweaks. I have gotten a million PMs so if you have offered your help then thank you. The helos are currently being worked on by several people right now so we should fix kinks soon -
My fx 8120 build is 10yrs old still going strong. I noticed the biggest increase when I OC'd to 4.0ghz. My gtx 960 2gb is OC'd with evga precision from steam
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And here I thought I was the only one to put a garmin gps in the nvg slot. Haha
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1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Ok guys I know it's been a while. Facing a few issues currently. I think it's all config related. Sounds are muffled Door guns "break" all vanilla vehicle full auto modes But, on a good note Everything else is atleast good enough for alpha release Just need config help if someone can help PM me Alpha release will only contain MH60M- 1638 replies
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Please note my error in the file name. Should save your file as "whateverfilename_as.paa"
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Unless I've lost my mind I'm pretty sure the a3 tools program TexView2 will convert for you. Save your baked AO map as a tga file. Open in texview and click "save as", save it as "whatevertextexture.as".paa It will convert to as map automatically Repeat for specular map and save as smdi
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Tell me, what are the requirements for polygons and LOD for models and textures
warlord554 replied to Stalk1st aka NaUdachu's topic in ARMA 3 - MODELLING - (O2)
Check a3 samples included with your A3 game download -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@typhoontiger A close up of the sticker above front wheels on the fairings would be great