Jump to content

JohnKalo

Member
  • Content Count

    870
  • Joined

  • Last visited

  • Medals

Everything posted by JohnKalo

  1. JohnKalo

    Show Map Ingame

    With an execVM through a trigger. Dang thought it was something like the sleep command. And was wondering what suspension was Yep that is a better code indeed. I will try it out and if an issue occurs I will report back. Thanks guys!!
  2. JohnKalo

    Spotting enemy at night

    This one should help: http://www.armaholic.com/page.php?id=31779 If I recall correctly you can designate an object that will be fired upon ^^
  3. JohnKalo

    GF Police and Siren Script

    @Viper 2017 A sound has to be something like this: class wolf1 { // how the sound is referred to in the editor (e.g. trigger effects) name = "my_wolf_sound"; // filename, volume, pitch, distance (optional) sound[] = { "fx\wolf1.ogg", 1, 1, 100 }; // subtitle delay in seconds, subtitle text titles[] = { 0, "" }; }; There is a comma missing in yours ^^^ Also is it that the sound does not play or that it plays in too low a volume? You can define it as music and not as sound so as to check if it works. Then you can just call it from a trigger. Just to check if the audio file plays.
  4. Seems nice ^^^^
  5. Well Porti Katsiki being in place number 1 is not that good of a choice but the rest are some amazing options! The good thing about villages is that the criminal has to take the chance of getting killed into consideration. Shotguns have no rumor of being polite In a city in Greece you can call the police. Well it might come or it might not. Even if it does and you have defended yourself you will be imprisoned and the criminal will walk away. In the best case scenario the police will arrive too late and after years they will identify the criminal. Due to the criminal being 80 or 90 years old however till he is found he will not go to prison due to age. And yes exceptions exist. The police will catch him and place him in jail for three life times punishment. Well in 5-10 years he will be out of jail. The really bad criminals however will get 10 times life sentence! That means in 25 years he will be able to get out of prison for a day or two and guess what some never return! Why return when there is no chance of getting out? If you however say a bad word to a politician then the police will arrive in a matter of seconds or minutes and arrest you and make you go to jail and pay a fine. Lol ... this is no police. Those guys are the governments mercenaries....
  6. Yeah that is how we mostly go on vacations too. By watching videos Dude how are you used to all that rain? Lol ... Well you can come again. Some places are still visitable. You just have to take extra care because more and more places have sky-rocketing criminal rates.
  7. What I want to do should have been simple but for some reason it is not. I want to have 2 screens ingame play two different videos in an MP mission. So I run a script via a trigger with an execVM. Name of tv screens tv01 and tv02. Script: tv01 setobjecttextureglobal [0,"Videos\Info01.ogv"]; ["Videos\Info01.ogv", [10, 10]] remoteExec ["BIS_fnc_playVideo", [0,-2] select isDedicated, false]; tv02 setobjecttextureglobal [0,"Videos\Info02.ogv"]; ["Videos\Info02.ogv", [10, 10]] remoteExec ["BIS_fnc_playVideo", [0,-2] select isDedicated, false]; What hapens is that both screens play video Info02. After tests I discovered that it plays whatever video is the one called last. So what is going on guys? The only thing I can think of is that the BIS_fnc_playVideo function can only work one at a time. If so how can I fix it?
  8. Lefkada is surely a wonderful place I especially remember the crystal clear beach where it is shallow for a loooooong walk. Cannot recall the name sadly. Although the Porto Goat (Porto Katsiki) beach I did not really like. Way too many people for so little space. And it is way too deep. If anything happens to you it is a game over with no respawn. Wonder why it is that famous anyways Those caves on the pictures however .... we did not visit those. Maybe next time! If there is a next time.
  9. JohnKalo

    Script Disobeying Commands

    Thought if the screen was different it would not have an impact on the first screen. The BIS_fnc_playVideo function seems to have issues.
  10. Looking for the icons that show with the hold action function. Through searching i have only found this one: \a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa through an example but could not find any other. Even tried through the functions viewer but there is no ui_f there. Also tried in the games files but nothing there either. So does anybody know where the names and icons of those ... icons are please?
  11. JohnKalo

    [SOLVED] Hold Action Icons

    And it happened again ... looking in a variety of places and not in the obvious ones! Thanks for the immediate reply
  12. JohnKalo

    Script Disobeying Commands

    Thanks to all for the replies! Update: The BIS_fnc_playVideo function does not only play the same video on screens tv01 and tv02 but also on the nearby screen tv03 without being called! Seems like the function applies on all screens for some reason. Fixed that with BIS_fnc_replaceWithSimpleObject since the 3rd screen is no longer used. It is the one being used first. Now: Sadly do not know how to do that. My latest scripting achievement due to campaign needs is the use of VARIABLES with many limits .... lol. Downloaded the file but it cannot be opened. It is for the 2D editor. And in the .sqf file alone it is really complicating. Sadly that one I have used before and it is not MP friendly. Only one player can see the video footage at a time. in order for another to see it he must use the addAction and block the footage from the other guy. Are you talking about this line: Do I have to make it false someway? Because I do not know what missionNamespace is and in the discription it says Returns the global namespace attached to mission. Like studying Advanced Mathematics III. One page can need 1 day
  13. Samaris Scrutinization Brought to you by John Kalo and zigTtzag(zTt) A hard drive containing top secret intel has been stolen! Now it is up to you to retrieve it. 1.] Hypothesis: Last night our HQ was breached! Enemy agents managed to get into our facilities and obtain a hard drive which contains info about our own agents' secret hideouts. A disaster but not just yet. To gain immediate access to the drive you need a code. A code that only a few of our high ranked officers possess. The enemy hasn't got that code. Are we ok then? Nope, if the drive remains in their hands they will be able to hack the drive at some point! So our mission? Retrieve the hard drive by any means nescessary! You see, one of the PMCs we hired, the Panthers, spotted the truck transferring the enemy agents heading towards an unmapped town called Samaris. We have to get into that town, retrieve the hard drive and return it to the aforementioned high ranked officers responsible for the drive. 2.] Important details: a)For the purpose of enhancing the mission we have spent many hours constructing a NEW CITY in Kunduz. b)This mission has low replayability. Once and if you manage to complete the mission successfully you might never play it again. c)To open/close a door you will have to press the ALT key. Normal controls no longer work at the Kunduz map. d)You should NOT DISABLE AI units that are in your SQUAD. Those units should exist for your convenience. e)If you do not have the ASR AI 3 mod, it would be great to install it. It really enhances gameplay and takes Arma 3 to a whole new level. f)Respawn:Instant 3.]Requirements: 3.1]Players' skills: Serious combat abilities . 3.2]Technical: a)Arma 3 Apex b)Helicopters DLC c)CBA - http://www.armaholic.com/page.php?id=18767 d)ASR AI3 - http://www.armaholic.com/page.php?id=24080 e)Kunduz - http://www.armaholic.com/page.php?id=27882 f)Lythium - http://www.armaholic.com/page.php?id=32694 g)HAFM - http://www.armaholic.com/page.php?id=28905 4.]Bugs: 4.1]Minor: None 4.2]Serious: None A bug that cannot be reproduced has been reported. If you find any bugs please report them. It is the only way to check if the bug report is a continuous or an isolated event. 5.]Installation: Just copy the pbo to your Arma 3 directory. Place the .pbo file at the mpmissions folder. 6.] Direct Download link: https://dl.orangedox.com/Arma-3-Missions-Pack-2/samaris_scrutinization.kunduz.pbo?dl=1 Your feedback about things we can improve or things that we should keep is really important so you providing it would be great. If any of you wishes to reconstruct the mission or use part of it please ask permission and mention us in your credits. Enjoy
  14. JohnKalo

    [SP/COOP-(1-8)] Samaris Scrutinization

    For anyone that had troubles playing this mission an addon that was needed and was not included in the initial thread was discovered! In building the NEW CITY of Kunduz assets were used from the Lythium map and therefore from JBAD Buildings too. If you had CUP and such you would already have them logically speaking. Anyways I included the needed addons in the first thread.
  15. JohnKalo

    GF Police and Siren Script

    ^^^And the sound has to be in an .ogg format ^^^
  16. Dangerous Crumbs Brought to you by John Kalo and zigTtzag(zTt) Hostile troops are occupying Kamar. Troops that need to be eliminated! Will you be the one to eliminate them? 1.] Hypothesis: Kunduz might have been a battlefield for many months but nowadays none but a few hostile forces remain. These forces have just got a few villages occupied. One of those villages is Kamar. This is the village we will be assaulting today. The plan is this. The assault squad will stealthily clear an enemy sniper pos so as for our sniper to get into position. After that the sniper will cover the assault squad while it takes over Kamar using stealth tactics. 2.] Important details: a)Playing in SP will be hard but if you do play in SP you will have to be THE GROUP LEADER of the ASSAULT SQUAD. b)This mission has low replayability. Once and if you manage to complete the mission successfully you might never play it again. c)To open/close a door you will have to press the ALT key. Normal controls no longer work at the Kunduz map. d)You should NOT DISABLE AI units that are in the ASSAULT SQUAD. Those units should exist for your convenience. e)If you do not have the ASR AI 3 mod, it would be great to install it. It really enhances gameplay and takes Arma 3 to a whole new level. f)Respawn:Instant 3.]Requirements: 3.1]Players' skills: Serious combat abilities and sniper skills. 3.2]Technical: a)Arma 3 Apex b)Marksman DLC c)CBA-http://www.armaholic.com/page.php?id=18767 d)ASR AI3-http://www.armaholic.com/page.php?id=24080 e)Kunduz-http://www.armaholic.com/page.php?id=27882 4.]Bugs: 4.1]Minor: None 4.2]Serious: None 5.]Installation: Just copy the pbo to your Arma 3 directory. Place the .pbo file at the mpmissions folder. 6.] Direct Download link: https://dl.orangedox.com/Arma-3-Missions-Pack-1/dangerous_crumbs.kunduz.pbo?dl=1 Your feedback about things we can improve or things that we should keep is really important so you providing it would be great If any of you wishes to reconstruct the mission or use part of it please ask permission and mention us in your credits Enjoy
  17. JohnKalo

    [SP/COOP-(1-6)] Dangerous Crumbs

    Updated link after a dependency included by accident was reported. Thanks for the feedback!
  18. JohnKalo

    [WIP] Donousa, Greece

    Best of wishes for the project ^^^^ In the meantime I am looking for a map with a big enough sea terrain. If it includes a Greek island even better! Although that is for the long run because I got the WIP campaign. Along with other things. For us to see all the lovely islands of Greece it will take some time
  19. JohnKalo

    What's loading?

    Oh did not have one either but gladly youtube from which you can download videos with AVC (AnyVideoConverter) exists. You just have to be careful with copyright. Most people give their work for free and some do not even ask for credits but I anyways credit them. Super polite to give such content without copyright claims. Via a few seconds search I found a loading screen for scifi missions: Or just search loading bars on youtube and it has quite a few: https://www.youtube.com/results?search_query=loading+bar+animations And in .ogv format the size of the mission is next to nothing. Anyways hope you find your answers too.
  20. JohnKalo

    What's loading?

    Well there is a way that I am not saying I use (when I am actually) As a loading screen you can play a video. Check how much time your mission needs to load up and then play a loading video for the amount of seconds needed. That way even in an mp environment all players will be able to load up and there will be no loading chaos. Different pcs different loading times. It is a really cool way to keep things in order. The above method I use in all campaign missions.
  21. JohnKalo

    Sound issues(MP,SP)

    Had a similar issue but that was way back. When I got into a car and got out of it I would hear a car sound from afar constantly. We were playing in an mp mission where we were persuing a unit that was trying to escape via car. I kept saying to my squad where we should go through me listening to that car sound. After an hour or two following a non existant car we discovered the horrid truth. The driver drove off the island by car! Nope it was just a glitch. Anyways, I did not change anything on my pc. The game updated at some point and the issue stopped. New pc should mean all drivers updated so maybe a game re-install?
  22. Hmm... maybe you will need this as well isTouchingGround plane1; otherwise the units might eject while the chopper is still in the air
  23. It is good practice for organization but it also helps to make things work in some cases. It does not skip it. The move waypoint tells the unit to go where he already is. In the editor I try to keep things as simple as possible. Nicely done
  24. Well we will need more information. Like what kind of condition do your triggers have. Especially the one activated for no reason as it seems. In general when you use modules, it is best to have the triggers separately: A trigger that connects with the create task module. A trigger that connects with the set task state module and completes the task. A separate trigger that has the same condition with the above and that connects with the next create task module. In this one we place a 5 second delay so as for tasks to be more apparent to the players. And you do not have to use a skip waypoint type. To activate a waypoint later on you can just place a move waypoint next to the units so as for it not to do anything. Place the set trigger activation line there and afterwards the second waypoint will be activated.
  25. Seems nice and since it is a desert like mission maybe this can help: http://www.armaholic.com/page.php?id=31939
×