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JohnKalo

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Everything posted by JohnKalo

  1. Out of plain curiosity have you tried getting in the car after everybody else has? Maybe you get in a seat that is meant for another AI member and the game gets confused.
  2. Defying the Odds Brought to you by HelicopterEnthusiast and zigTtzag(zTt) After testing a mission a few months back zTt was like why not create a campaign? I refused saying it was too hard. We can make more missions in the same amount of time. A few weeks back however the campaign started being constructed! Now the campaign being constructed was revealed to our website subscribers alone but the download links and such will be available to all! Story: In Afghanistan there was a leader called Dahid Kazat. Kazat was a patriot. He loved his country and his people. He wanted his country to prosper by taking advantage of the oil reserves located at Lythium. It was a clever idea and it would surely result in his country prospering and his people forgetting about the immense difficulties they face due to being poor. There was an issue however. Oil attracts the Strong Countries of the world. Especially when in 2035 oil reserves get more and more scarce. Because of the above, NATO decided that Kazat had not what it takes to deal with the power that oil reserves would provide him. Due to that NATO demanded all oil reserves from Kazat while providing no help to the people of Afghanistan. Kazat did not agree! They tried to bribe him, they threatened his family and yet he said no. So NATO found a nice way to get rid of Kazat. They chose to fund rebel organization Al Shilak. They gave them weapons, ammunition and all needed in order to bring down Kazat and they succeeded. Kazat was killed and propaganda made the people of Afghanistan to agree about the homicide. Yet again an issue arose. The people of Afghanistan did not only agree with the murder. They also agreed with whatever Al Shilak supports. That is that NATO is to blame for everything. That now that Al Shilak controls the country they should be the ones dealing with the oil reserves. That the people of Afghanistan should rebel! From that point on, Lythium has turned into a battlefield. NATO was unable to deal with the locals and after many casualties they lost control of Lythium and they are now dealing with a force that wants to expand Afghanistan borders! Here is when you guys arrive. Although no country offered to help in fear of casualties, Greece is sending their best Green Berets force! Four men from Greece Special Forces have been dispatched to Lythium to help NATO regain control. NATO agreed to support them. If they commenced all too dangerous operations… Greece agreed. Why? Nobody knows if anybody knows. Units: Task Force: Blue Lighting Team Leader – Chiefly Alexandros Petraklos He has been through everything! Graduating from multiple Military Academies and becoming an expert in a variety of sectors was a torment. Actually it was not. Petraklos was born for such operations. What tormented him was the bureaucracy and the needed encounters with officialdom in order to become a Green Berets Team Leader. Marksman – Sergeant Ioannis Kalinos A graduate from the Basic Sniper Training for Special Operations Academy. The time needed to read that equals with the time Kalinos needs for 3 headshots at a 1,5 km distance! That is exactly why the Green Berets recruited him. Disregarding his tension to remain silent, a Blue Lightning slot is surely his. Explosive Specialist – Sergeant Konstantinos Koromilas His graduation certificate comes from the Evelpidon Military Academy. Apart from that, he does not talk much. All we know is that he likes explosives and whatever causes mayhem. Welcome aboard Koromila! You are just the person we need for the Blue Lighting Green Berets team. Medic - Corporal Lambros Katechakis Coming from 7 yearlong studies he graduated from the Army Officers Military Academy. AOMA, which he finds boring, trained him to become a Medic and be an expert in Emergency Medicine. After his graduation, he was assigned to the Green Berets Blue Lightning team and has since found out that the real military is by no means boring. Head Quarters – Lieutenant Tasos Balaoritis Also a graduate of the Army Officers Military Academy but not a Medic. Balaoritis was trained to become a Military Psychologist. Post-Traumatic-Stress-Disorder or any sort of disorder has no chance in front of his skills. Calm as anyone can be he provides support to all Green Berets operations. Pilot – Corporal Antonis Fidelis Only typically did he need to graduate from the Air Force Academy. Piloted his first chopper at the age of 15 and his first plane when he was 17. That is what happens when your father owns a Flight School. Due to his amazing skills in Army Aviation vehicles, the Green Berets Blue Lightning team immediately recruited him. Important details: a)In SP you should be the THE GROUP LEADER of the BLUE LIGHTNING team. b)In MP all players who will participate in the mission should be READY before the opperation begins. c)It is important to read the STRATEGY section of the briefing. d)The campaign is FULLY VOICED in Greek and there are ENGLISH subtitles. Although ... who does not speak Greek? e)At the Lythium map some doors do not open. It has been fixed via a script. You can open those doors with the ALT key. f)All testings have taken place in a HOSTED server. g)Respawn:Instant Requirements: a)Arma 3 Apex b)Marksmen DLC c)HAFM: http://www.armaholic.com/page.php?id=20288 d)Lythium: http://www.armaholic.com/page.php?id=32694 e)ASR AI3: http://www.armaholic.com/page.php?id=24080 f)CBA: http://www.armaholic.com/page.php?id=18767 Bugs: Minor: None Serious: None Installation: Just copy the pbo to your Arma 3 directory. Place the .pbo file at the mpmissions folder. Credits: Audio Alex Lisi for his music. N-Beats for gunshot audio effects. Ross Bugden for his music. Jakub Hrock for his audio effects. All people helping with the voice recordings. Video Production Andy Fielding for his video. NetCon1 for his video. Ophidic for his video. Wolskye for his video. Woople for his video. Scripters Alias for his scripts. Aylas for his script. BangaBob for his scripts. George Floros for his scripts. JBOY for his script. Tophe for his script. Zenophon for his script. Addon Makers Aplion for the Hellenic Armed Forces addon. The CBA Team for CBA. The FFAA Team for Lythium. Robalo for the ASR AI3 addon. Forum Members @GEORGE FLOROS GR for helping in the editing forums about functions compatability. @gokitty1199 for helping in the editing forums about functions compatability. @HazJ for helping in the editing forums about functions compatability. @ruger392 for his VectorDir/VectorUp guide. @Schatten for HoldAction Icons assistance. @SpaceHippo for how to remove addon dependencies. Bugs Emergency Crew @Dedmen for tasks lag, functions lag, scripts lag and lag in general! @Grumpy Old Man for mission optimization! @pierremgi for infoText lag! Website SubLink Campaign Overview: here. Episode 01 - Entrance Creators v2.0: Mission Details at the website subpage here. Direct download link here. Episode 02 - Explosive Attention v2.0: Mission Details at the website subpage here. Direct download link here. Episode 03 - Mayhem Providers v2.1: Mission Details at the website subpage here. Direct download link here. Episode 04 - Natural Holocaust v2.1: Mission Details at the website subpage here. Direct download link here. Episode 05 - Flaming Rain v1.1: Mission Details at the website subpage here. Direct download link here. Episode 06 - Cave Invaders: Ready but awaiting testing. Episode 07 - Golden Paint : Ready but awaiting testing. Episode 08 - Thunder Fortress: Ready but awaiting testing. Episode 09 - Robotic Persuasion: Early Alpha. Episode 10 - Death Cream: General Idea Only. Changelog: Chapter-01 ... v1.0 to v2.0 ... 29/12/2018 Added a Campaign Intro. Added extra media files. Added extra audio files. Added effects to the intros. Added the necessary Credits. Fixed the infoText lag. Fixed a spelling mistake. Fixed the modules lag. Fixed the Scripts lag. Fixed the tasks lag. Fixed the Episode 05 serious task lag. Fixed the possibility of players not getting into the needed vehicles. Enhanced the FPS of every mission. Enhanced how players await the start of each mission. Removed hundreds of unnecessary trigger conditions. Removed dozens of unnecessary modules. Replaced the Loading Screen. Replaced how intro text is shown. Replaced the way chats are shown. Updated all needed scripts. Episode 03, 04 and 05 ... v2.0 to v2.1 and v1.0 to v1.1 ... 8/7/2019 Changed a few action icons. Changed the Chapter 2 picture. Enhanced some weather effects. Please note, after the testing of a mission it may take time for the release. That is because enhancements recommended by the testing group need to be implemented and details fixes need to be done too sometimes. Feedback is always welcome but since this is our first campaign feedback is very important. All missions have and will be tested but if any sort of glitch or bug appears please report it here in the forums or more directly here. Also recommendations or describing things you like will also be very helpful. Making a campaign is really hard hence your assistance will surely help. This is the one and only Greek Voiced Campaign so enjoy
  3. JohnKalo

    [SP/COOP-(1-4)] Defying the Odds

    So what is happening with the Progress of the Campaign? Episode 09 Robotic Persuasion is in development. Still early alpha but in a work in progress state. Episode 10 Death Cream has only its general idea set and is awaiting the completion of Episode 09. That means that when 09 is ready 10 will start being created. So why is it taking so long? The main reason is due to time shortage. A technical issue also occurred in one of the testings group computer. Sadly due to money shortage that will take a while to be fixed. That is a serious issue since as in every other mission, although everything has been tested in the editor multiple times, campaign missions still need to be tested in an MP environment. That is because when I test them I know where everything is and exactly what players have to do. In order to be absolutely sure that players having no idea of what is to come act as they should, an MP test is needed. That is also the case with all difficulty settings and such. Last but not least, as the campaign story comes to its closure more and more media files need to be created. That is a time consuming and kinda painful process. In short Episode 09 and 10 are the last two missions of the DTO Campaign and hopefully they will be ready in a few months!!!
  4. This should help run through triggers: https://community.bistudio.com/wiki/setTaskState
  5. JohnKalo

    Fly Tanoa Air

    Glad the issue was detected and fixed. Nicely done Oh and are there any fire spotting missions coming? Like working for the firefighter department and such. Plane too small to put out big fires but it can help with the small ones. The chopper can too but it will need a bucket 3d model. And if willing to search for fire putting out mechanics we can discover the super compressed chemical which once spread can take out big fires. That way even the small plane can be used.
  6. JohnKalo

    Fly Tanoa Air

    Hope all the scripts using while for warnings and such do not break up the mission due to fps drops. Have been there recently. Had to change simple scripts because the mission lagged for 0,5 seconds everytime the loop occured. Not a very big issue but it was annoying so I spent an hour to find another way to make everything work.
  7. JohnKalo

    Fly Tanoa Air [FTA]

    Feedback is often requested and rarely provided. Gladly some people at least provide feedback about bugs or glitches. Cannot blame them. Once a person gave me feedback about a mission dependency and was suprised that I replied about it.
  8. JohnKalo

    Help with tasks

    Best way to learn is to watch youtube videos: https://www.youtube.com/results?search_query=arma+3+tutorials+editing There are many so you can pick the ones who suit you better. Otherwise with text things can be much harder to understand.
  9. As far as I am aware and as far as I have read all Contact DLC assets are free to use. What you cannot do without the DLC is: Play on Livonia, use the weapons of the DLC, wear the gear from the DLC and use the vehicles from the DLC as a driver. If given such gear while on a server or are as a passenger on of the vehicles there will be an add stating buy the DLC. Now other players should have the expansion saying something like Contact DLC (Platfrom) enabled through the expansion menu. Otherwise no they will not be able to play. Like what happens with the Malden DLC.
  10. If following the Greek Voiced Campaign Defying the Odds and are worried about even minor spoilers please read no further. Thanks!
  11. JohnKalo

    Fly Tanoa Air [FTA]

    Sadly no time to test it but it looks cool! Awesome training too
  12. As for code to the camera feed here you go via an older post from @Grumpy Old Man: tv setObjectTexture [0, "#(argb,512,512,1)r2t(piprendertg,1)"]; _pipcam = "camera" camCreate [0,0,0]; _pipcam setVectorDirAndUp [[0,0.66,-0.33],[0,0.33,0.66]]; _pipcam cameraEffect ["Internal", "Back", "piprendertg"]; _pipcam camSetFov 0.4; _campos = getposatl car; _campos set [2,30]; _pipcam setpos _campos; tv is the name of the screen whereas car is where the camera is attached to. 30 is the height of the camera in meters. To call the above place it in a nameOfScript.sqf file and then call it like: execVM "nameOfScript.sqf";
  13. The image can also be in a .jpg format actually. As to how to place the custom image on a screen, double click on the screen and open it's panel. Towards the end there is a tab about which texture it has showing as a wallpaper. That tab has a path. Change that path so as to show your image and all done. Apart from that, for the "security camera surveillance feed" it does need code. This post can help: And in general such questions should go: https://forums.bohemia.net/forums/forum/154-arma-3-mission-editing-scripting/
  14. JohnKalo

    Workshop missions fail to download

    Well as compensation you can see which of the addons and missions you want are uploaded on www.armaholic.com . You can download them from there and place them to your Arma 3 game. Steam has got such issues and hence armaholic is advised. Have always used that one. Only use steam when the files are not on armaholic. Now as it seems multiple problems have risen after the last update. Apart from yours end others complain about steam uninstalling Arma 3 for no reason for example. Or addons not loading and such. Strange things but with Arma we have sadly gotten used to them. Hope you solve the problem soon though
  15. JohnKalo

    Workshop missions fail to download

    So the missions do download but you are not able to host them or do they not download at all? If they do download you can search for them in the steam folder and then transfer them into your Documents/Arma 3/MPMissions folder. Then you can try to host them again.
  16. Campaign spoilers included. If following the Greek Voiced Campaign Defying the Odds and worried about possible spoilers please read no further. Thanks!
  17. JohnKalo

    Turret Malfunctioning

    @POLPOX Thanks done and done! The turret still refuses to attack infantry units although those units do attack the turret.
  18. JohnKalo

    Fly Tanoa Air [FTA]

    When in a plane: no fuel = no hope When it comes to Arma that is. Unless you are really lucky and have somewhere to land. With a chopper you can autorotate safely to the ground but with a plane not much can be done. That is because you hit the top of a tree? Boom! You hit a rock? Boom! You hit a fence? Oh man that can even result in a nuclear explosion!!! Once I was piloting a chopper and the rear wheel touched a very short stone wall when landing. Well we all blew up naturally.. In the water you can autorotate safely though. If you pay attention to your speed and all. Not possible with a plane however since you cannot bring it to a complete halt. Have not tried it with a plane to be honest but that is most likely the case due to Arma physics.
  19. JohnKalo

    Fly Tanoa Air

    Cool updates! Maybe the airports can be more busy. With service trucks and other planes with passengers moving around! If that does not kill FPS that is.
  20. JohnKalo

    Winch script for mission

    In the simple version a winch script should allow the pilot to throw a rope with an AI attached to it. Once that AI gets close to the victim the victim is attached to him. Last but not least the rope is pulled up and both units get in the chopper. That is a feature that exists in BI game Take on Helicopters. I have used it myself in one mission and it was really cool. Sadly they have not implemented the feature in Arma 3. Not BI nor any other scripter. And it is not like people have not requested it... Once we were really close but a bug was reported unable to be fixed and hence the project was abandoned. Sadly the scripts used remained classified. https://www.youtube.com/watch?v=IHxBUvQQS6I A really strange thing is that although this http://www.armaholic.com/page.php?id=31254 exists a winch script does not. With the later you can fastrope or climb up the same rope. A simple get in chopper action could be more than enough but nothing there either. So in short yeah it would be cool but nobody has created such a feature.
  21. JohnKalo

    GF Police and Siren Script

    No worries! Hope it was for vacations!! Did not try with say3D to be honest. Is it true however that playSound3D only works with game audio and not with added custom audio files? That might be why it does not work! Also will not try the other method soon. Taking a short break from Arma because the last Campaign mission took too long to be created and kinda wrecked me apart. Even if it hadn't I am waiting to see what the Contact DLC will offer as assets so...
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