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Everything posted by oukej
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29-01-2019 EXE rev. 145335 (game) EXE rev. 145335 (launcher) Size: ~69.6 MB DATA Fixed: T-100 Varsuk & 2S9 Sochor driver PiP camera view was obstructed by the cannon (https://feedback.bistudio.com/T136231) Fixed: White edges on the icons of some of the accessories
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No Dev-Branch update this week due to "logistical issues"
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09-01-2019 EXE rev. 145316 (game) EXE rev. 145304 (launcher) Size: ~60.6 MB DATA Added: Parameter for the number of steps (animation frames) in BIS_fnc_resizeMarker Added: A new variant of Dragon Teeth (old looking) Tweaked: Vehicle wheel durability ENGINE Added: A new parameter for the compile script command (https://feedback.bistudio.com/T135718) compile[string expression, bool forceDisableCache] Tweaked: Improvements in compile script caching (https://feedback.bistudio.com/T135718)
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20-12-2018 EXE rev. 145199 (game) EXE rev. 145199 (launcher) Size: ~262.5 MB DATA Added: Additional olive reskins for NATO Pacific vehicles (work-in-progress)* Added: MRL standalone magazine prop Added: Small animation for raising the engine of Assault Boats when they are transported in other vehicles Fixed: Assault boat was missing a vehicle transport class and it didn't use memory point defined bounding boxes Fixed: AI can now walk inside of Castle Tower Fixed: Gendarmerie Commander Uniform was not displaying insignia Fixed: Cloth_plate.bisurf was missing the thickness parameter for a proper plate-like behavior Fixed: Material assignment to arms and legs in the face configuration Fixed: SPAR-16S pistol grip textures Fixed: Camo selections for AK12 and added a third camo selection to the AK12 with grenade launcher Fixed: AAF crewmen were respawning with a wrong vest Fixed: Pushing items of the same priority in the Priority Queue function Fixed: DateTime function calculation for when the date goes over the actual year Tweaked: Further decreased ADR-97 bullet hit value Tweaked: Improved ADR-97 textures Fixed: The ADR-97 magazine name didn't mention the caliber Fixed: It should be easier to interact with the Infostand (2-leg) (https://feedback.bistudio.com/T128135) Fixed: High variants of HMG / GMG were using wrong icons in Virtual Garage Tweaked: Static AA and AT now use the Titan AT and AA FM descriptions Tweaked: All supply trucks now have a consistent supply radius, resource capacity, and destruction explosion Tweaked: Offroad and LSV tire durability Added: Unique Virtual Garage icons to Mk41 VLS / Mk45 Hammer * Content requires ownership of Arma 3 Apex expansion. Warlords MP Added: Team killing penalty. For every 3 friendly kills, players suffer a 60 seconds black screen without the ability to use weapons followed by a forced respawn. This persists through disconnecting and reconnecting to a server. Added: Players now have the ability to get rid of their purchased subordinates and vehicles via the Action Menu Added: Parameter to enable sector voting resets Tweaked: Individual players can no longer have more than 20 active assets at a time (this includes vehicles, aircraft, ships, static defenses, and ammo boxes). Infantry limits remain the same. Tweaked: Airdrops on the player's location are now much more expensive Tweaked: Static weapons and ammo boxes are now deleted after a substantial timeout (3 times the normal vehicle time removal timeout) Tweaked: Destroyed vehicles are now deleted much sooner Tweaked: A sector with an unusable airstrip was removed from the Whole Altis scenario Tweaked: The Molos airfield sector now has a lower CP income and is defended more heavily Tweaked: Additional assets were added to the Request tables; some other asset costs have been tweaked as well Tweaked: The Sector Scan cost has been raised to 350 CP Tweaked: Sector seizing times now have hard limits so large sectors don't take an unreasonably long time to seize (custom timeout settings are not limited) Tweaked: You now have more time to leave a locked out sector if sector voting was reset Tweaked: Arsenal and Last Loadout availability is now limited to owned sectors Tweaked: It is no longer possible to select disassembled mortars in Arsenal Fixed: Warlords would not start properly on terrains with unusually defined runways Fixed: Airplanes should zero in on their approach vectors more quickly Fixed: Players can now dismiss even AI subordinates that they've already had in their group when joining to the game Fixed: Players no longer retain the waypoints assigned to their group prior to joining the game Fixed: Players who joined in progress would not be able to request Sector Scans for sectors that were scanned before Fixed: Players are now able to wear side-appropriate uniforms Fixed: Vehicle descriptions in some languages were too long Fixed: Some airdropped assets could fall too abruptly Fixed: Respawn locations far away from the base when it's targeted would not be selected on safe spots Fixed: Requesting Fast travel when it's already in progress is no longer possible ENGINE Increased Dev-branch EXE version to 1.91 Added: say3d command extension to exclude speech category sounds from the filtering Fixed: Some achievements couldn't be completed (ModelStudent, Puppeteer, Arsenal (Dressing Doll), GuardianAngel, GetArrested, PunchOut) Fixed: Various issues with the improved MP security measures (cache handling, v2 signature compatibility, -serverMod etc.) Fixed: The game could freeze on startup with the file system thread turned off (e.g. -exThreads=6) Fixed: setGroupIconsSelectable would not return NOTHING LAUNCHER Added: Support for the Warlords game type, highlighted it and removed the highlight from the Vanguard game type
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running servers with verifySignatures enabled running multiple server instances on one server box, launched sequentially or all at once running servers on linux / windows running servers via some server management service running the servers with a large amount of mods (e.g. >50GB) mods signed with v2 and v3 signatures using -serverMod= and standard -mod= mods allowing client-side mods running the servers with various start-up params any specific, non-standard or abusive usage of servers you can think of ;) then joining the servers with a correct mod set, wrong mod set, client-side mods, missing signatures, altered addons... trying to hack it And any combination of the above :)
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RC testing of Update 1.90 has concluded. Thank you! Steam branch access code: Arma3Update190RC Arma 3: ~142.7 MB / Arma 3 Server ~53.7 MB The primary goal of this update is to reintroduce the MP security measures that have been rolled back with the 1.88 Hotfix after they had initially caused mod compatibility issues in the multiplayer in the 1.86 Update. As such this update is limited in scope and may not contain the usual variety of fixes or general improvements. Areas of focus (pseudo-changelog): Added: Improvements to multiplayer security systems related to addon loading, encryption, and server checks (reintroduced with fixes and improved cache handling)
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Fixed in
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Arma3Legacy184 works for me. Check whether you don't have some rogue spaces in the field when you're pasting the code :)
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13-12-2018 No Dev-Branch update this week due to a focus on a potential 1.88 Hotfix #2 ...another hotfix, srsly BIS? No Dev-Branch update this week due to a work on a potential 1. 88 Mini-Patch ...patch sounds bad, it's more of a continued development. No Dev-Branch update this week due to a work on another 1.88 Iteration ...what if we don't release it? No Dev-Branch update this week due to logistical issues
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Custom faces have no shadow, can see eyeballs after latest update
oukej replied to Iceman_TF_Timberwolf's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
I am sorry about the caused troubles :( There have been related changes in the Update 1.86 (https://dev.arma3.com/post/spotrep-00082) Here is a short info about the changes with a how-to guide for updating models:- 9 replies
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- addons
- object builder
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(and 1 more)
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update 1.86 verify signatures
oukej replied to Hud Dorph's topic in ARMA 3 - SERVERS & ADMINISTRATION
yup, but FYI in any case 1 also defaults to 2 ;) (in Arma 3) -
06-12-2018 No Dev-Branch update this and the last week due to a focus on 1.86 Update and 1.88 Hotfix
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update 1.86 verify signatures
oukej replied to Hud Dorph's topic in ARMA 3 - SERVERS & ADMINISTRATION
The hotfix has been released. -
update 1.86 verify signatures
oukej replied to Hud Dorph's topic in ARMA 3 - SERVERS & ADMINISTRATION
Updated -
update 1.86 verify signatures
oukej replied to Hud Dorph's topic in ARMA 3 - SERVERS & ADMINISTRATION
Can you please share the mod list you are using? -
update 1.86 verify signatures
oukej replied to Hud Dorph's topic in ARMA 3 - SERVERS & ADMINISTRATION
Please try out the hotfix available @ rc_limited branch with beta access code LimitedRCBranch186 and report if the issues you were experiencing are now gone and it behaves the same as it behaved in 1.84. (cache not released, multiple instances hanging, people unable to connect, server side mods not working....) steamCMD -beta rc_limited -betapassword LimitedRCBranch186 Verify in RPT that you're running the correct version (1.86.145242). The hotfix build may look compatible with the current stable one, but it's not. Type: Public Build: Stable Version: 1.86.145242 You can also join the Discord #Troubleshooting or #server_admins threads for immediate comms. Thanks a lot! -
update 1.86 verify signatures
oukej replied to Hud Dorph's topic in ARMA 3 - SERVERS & ADMINISTRATION
It is one of the possibilities. (FYI - in the old sign. check there were some holes that could've been abused by hackers and which we aimed to shut down by verification layers in 1.86) -
update 1.86 verify signatures
oukej replied to Hud Dorph's topic in ARMA 3 - SERVERS & ADMINISTRATION
That issue we had before on the Release Candidate branch and which we fixed had been reporting failed signature checks. Common "Session lost" failures only appeared now after an update to the Main branch. -
update 1.86 verify signatures
oukej replied to Hud Dorph's topic in ARMA 3 - SERVERS & ADMINISTRATION
The indication in the browser is a separate issue and as by itself it does not prevent you from joining a server - you may try it, players are reporting that apart from the browser indication everything is fine. But you'll probably bump into another issue - the primary one we're currently dealing with - a failure to connect to a server with verifySignatures=2 that results in a simple "session lost" or "connection failed" message (never a message about wrong keys or signatures). Definitely not an intention. Just having bikeys from the signed addons in your Arma 3 Server/Keys folder should be enough to allow client-side mods. This has been also tested and functional. Rly sorry to hear this :( Definitely not, our goal was that the security improvements do not require any immediate changes in the mods. Some issues with v2 were why we delayed the updated, fixed the issues and kindly asked everyone to test the RC with us again. We are really sorry about all the issues - please trust us, we've been extra careful to make sure by all means available to us that the update runs smoothly with no change to existing mods required. However there's one thing I believe I need to say about us here trying to improve the multiplayer security of Arma 3. What we're basically doing here is encouraging 99% of our players to modify and change the game while trying to prevent the evil 1% from doing the same. In such an open and moddable environment as Arma 3 it's not an easy task and it's nearly impossible to thoroughly test mp security related changes on a scale in which they will be deployed after an update. Arma 3 is bigger than us and it couldn't be as big if there wasn't a cooperation with players, server admins, modders and our community. tl;dr - our goal was to improve the security, give you tools to fight hackers, deny script kiddies from wrecking your fun in your multiplayer sessions, without altering how you were able to mod or customize your game up to this point. Apparently we've failed at some points and we're sorting it out. Please, bear with us.- 94 replies
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update 1.86 verify signatures
oukej replied to Hud Dorph's topic in ARMA 3 - SERVERS & ADMINISTRATION
We've tested it ourselves successfully, including several mods in various tests (e.g. CBA, ACE, RHS, CUP, Exile, Unsung...). We've also got some positive reports of the issue fixed from the Release Candidate testing over the weekend. (Only wish we were able to get more RC usage and smash more bugs with it) We're on it. The goal of the security improvements was to make verifySignatures catch more malicious attempts, not to have it disabled :/ And it should work with any previously signed mod, in short both - v2 and new v3 signatures. We are really sorry about those issues! -
Definitely not intended (unless you're hitting some weak part of an APC or AWC, afaik e.g. Nyx shouldn't be able to protect you 360° from .50) Yup, agreed, it's a bug and to be fixed :).
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Full changelog and SPOTREP
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ARMA 3 - official mod, ADR-97 weapon pack
oukej replied to Jakub BXBX Horyna's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The mod is now becoming a part of vanilla game with Update 186. Classnames and cfgPatches were retained so all your mods should now work with just the vanilla game.