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3 NeutralAbout Dwayne_
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How to Add Custom Textures to List of Available Textures for Vehicles
Dwayne_ replied to pttn40's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Each variation of the vehicle would be it's own class. So lets say for instance you were making 3 Leopard tanks; one for Germany, one for Sweden and one for France. You would assign them the class name Leo_Germany, Leo_Sweden, Leo_France and then write configs for each of them inside the config.cpp. See here for reference - https://community.bistudio.com/wiki/ArmA_3_Replacement_Config_Tutorial#Preparing_the_addon See how the config has SoldierWB, that's the classname he's given to his new addon. He has set it to inherit parameters from B_Soldier_base_F, the stuff underneath model, UniformClass etc are the things that will be different from B_Soldier_base_F. If you wanted to inherit from the Slammer tank you would use B_MBT_01_cannon_F as the inheritance. Full list of class names here - https://community.bistudio.com/wiki/Arma_3_CfgVehicles_WEST Need more help just post below or PM me. -
How to Deal with Text Reversing in Retextures
Dwayne_ replied to pttn40's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
You can't overcome this if your using a mirrored UV layout. You would have to remap the UV layout to eliminate this problem, don't bother because it's a huge job. You can do it by using decals instead which go on top of the color map. I think this is done using HiddenSelections, see here - https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#hiddenSelections If you really want to do this do it via HiddenSelections. -
Trying to make a cqc need help with respawn limit?
Dwayne_ replied to Ricky_LadZz's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
YouTube is your best friend for this. https://www.youtube.com/watch?v=KWYblZS0PlE -
Addon Builder fail, think i got something wrong in config.bin
Dwayne_ replied to Reptilienski's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Try changing your config to config.cpp. Short of that, I'm out of ideas! -
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Addon Builder fail, think i got something wrong in config.bin
Dwayne_ replied to Reptilienski's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Okay what you need is PboProject. It's like Addon Builder but less buggy. A lot of people prefer it. Here is tutorial explaining it - https://community.bistudio.com/wiki/pboProject Here are the files to download - https://dev.withsix.com/projects/mikero-pbodll/files -
Addon Builder fail, think i got something wrong in config.bin
Dwayne_ replied to Reptilienski's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
If you go into Addon Builder and go to Options, have you got anything in the box AddonPrefix? If you have - remove it. It should be empty. -
Go onto Steam and hover over 'LIBRARY', a drop down list will appear and select 'Tools'. You will find Arma 3 Tools. Download and install this. When you run the program you will find a program called Addon Builder, use this to create .pbo's.
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- mikeros
- pboprojekt
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Carrier Lite is Showing as Bandolier
Dwayne_ replied to Expung3d's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I think I see the problem. If we use this for reference - https://community.bistudio.com/wiki/Arma_3_Characters_And_Gear_Encoding_Guide#Vest_configuration Before the line uniformModel you're missing class ItemInfo: ItemInfo I've never done a vest config so I can't be certain this is the cause but this is what immediately jumps out at me. -
VR Suit Armor Texture
Dwayne_ replied to doubleblind's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
If you wanna do retextures don't do them like this. It's the poor mans way of doing it! Do it by using a config.cpp and placing it into game via an addon pbo. There's some good tutorials on YouTube about how to do this. -
Mod images path. This is confusing.
Dwayne_ replied to jakeplissken's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
To use stuff from your own .pbo it's goes like this (providing your config.cpp / mod.cpp is in the same .pbo) "pbo_name/Data/your_image.paa" You don't have to call the folder data, you can use whatever folder name you want, so long as that folder is in the .pbo. So for your example; "pbo_name/armastuff/ui/logo.paa" Hope this helps. -
Error with Uniform Texture not showing up.
Dwayne_ replied to freejstnalxndr's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
On the lines where you've referenced the hiddenSelectionsTextures you've put the texture names but not the format. i.e. "JSTN_SinaloaVest" instead of JSTN_SinaloaVest.paa and "SinaloaSweater" instead of SinaloaSweater.paa. Also near the bottom on the UniformModel line you've not referenced a uniform model. If this is the uniform you're doing https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Equipment#U_I_CombatUniform then you need to find the class U_I_CombatUniform in the Arma 3 config viewer (you can find it by going in the eden editor, spawn any unit, play as the character, esc when in game > Config viewer. All the classes are on the left) and find the path of the uniform model. I don't know if this is the solution with absolute certainty but these are the ones that stand out to me. -
Multiple Hidden Textures trouble
Dwayne_ replied to Dwayne_'s topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thank you both gentlemen! -
I've tried retexturing the AAF officer uniform. It uses 2 hidden textures (i.e. 2 separate texture files for the same model) but I can't get the second texture to function correctly. Some pics; As you can see the lower body has some sort of..I don't know what going on. I thought just copying to original texture file (the .paa for the upper body), renaming it with "_trousers" at the end would give the lower portion of the uniform textures but it sort of...didn't! Here's my current texture file - Here's the config I'm using for this uniform. If anyone'e seen this before or knows a possible solution I'll be very grateful. I'll take anything I can get at this moment in time!
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Officer Retexturing issue
Dwayne_ replied to Dwayne_'s topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Seems to have done the trick. Cheers Jackal.- 4 replies
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- Independent Officer
- AAF
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Officer Retexturing issue
Dwayne_ replied to Dwayne_'s topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
The result is still the same - invisible chest. Am I missing something else that I need for this rextexture? Inside my .pbo I have a folder called Data and then the textured officer & vanilla indep solider .paa files in there. Do I need something more? UPDATE Okay so it turns out it was Eliteness that was throwing it off. Solution for people reading this in future - use BinPBO Personal Edition to make your .pbo files, not eliteness! But I still have a problem in the sense the game doesn't use my texture - http://i.imgur.com/igSOhYm.jpg- 4 replies
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- Independent Officer
- AAF
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