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breech99

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Everything posted by breech99

  1. Thank you for addition of fuel pump ACE interaction. Yellow Fuel Pump Apex Tanoa
  2. I agree with you Wyqer that it's not intended to simulate the real life consumption but more to relate the use of gas with gaming on the unrealistic map sizes average 20x20km to make the players feel that gas is a vital element of the battle force.
  3. That's totally awesome Wyqer. I like your ideas. Something simple and that makes fuel consumption at least doubled. I read that the compressed scale of all of the game's islands are about one third to half scale in size. I think you are on the right track. Gives purpose for having fuel trucks and the battlefield commanders have to think about how they are going to deploy vehicles like tanks which think in terms of gallons per mile and not miles per gallon. Large trucks have tons of fuel but it's nice to see the need to refuel. Arma2 I remember having to refuel a lot but in Arma3, I'm not seeing the need anymore. This is a fun feature to add.
  4. Great idea so far. Tom_48_97 from BIS wrote his version based on speed variables. I think adding some of that into yours might help. http://tom4897.info/blog/2014/06/arma-3-scripting-increase-fuel-consumption/ Then maybe change to add some classnames I could never get this one to work. It has to be exec on the client side. I do like the acceleration parts. Easy enough to add weight cargo. if !(_vh isKindOf "Wheeled_APC" || _vh isKindOf "Car" || _vh isKindOf "TANK" || _vh isKindOf "MRAP_01_base_F" || _vh isKindOf "B_MBT_01_base_F" || _vh isKindOf "B_APC_Wheeled_01_cannon_F" || _vh isKindOf "A3_Soft_F_Crusher_UGV" || _vh isKindOf "A3_Armor_F_EPC_MBT_01" || _vh isKindOf "B_MBT_01_TUSK_F" || _vh isKindOf "Truck_F" || _vh isKindOf "Car_F") Then { if (speed _vh > 5 && speed _vh < 50) then { _vh setFuel ((fuel _vh) - (tm4_prom_spotrebaPaliva select 1)); }; if (speed _vh > 50 && speed _vh < 120) then { _vh setFuel ((fuel _vh) - (tm4_prom_spotrebaPaliva select 2)); }; if (speed _vh > 120) then { _vh setFuel ((fuel _vh) - (tm4_prom_spotrebaPaliva select 3)); }; sleep .20;
  5. breech99

    [MP] =BTC= Hearts and Minds

    One of the most comprehensive games I've ever played on Arma3. Dauphin has just updated today to the reputation punishment for shooting weapons near civilians without reason. If they pick up a gun, you have to disarm them for positive reputation points. In the game it rewards you positive reputation points for doing something like healing civilian wounded, killing enemies, destroying caches, taking enemy hostages and interrogating prisoners(higher probability of gaining intel from prisoner than from searching dead bodies), destroying enemy vehicles and hideouts. Blufor starts out with low reputation and after building up a certain amount of points, the civilians help you by providing truthful information, hiding you when you need a ride in the back of a civilian truck for a ride back to your base. On the flip side, you are punished for respawning, destroying your own vehicles, destroying villages, killing civilans, then the civies give you false intel and then run into their houses and call the local malita where a group of armed men show up. If it continues down a negative path, the civilians get fed up and take up arms. It's quite an exciting and dynamic mission that isn't seen that often in arma.
  6. I remember a few patches ago, the jerrycan stopped working. Now on this current build it works but by using the given code it now works only as a fuel nozzle and not as a loadable item. What's up with the jerrycan? example: Name a jerrycan CAN1 init="[CAN1]remoteExecCall[""ACE_refuel_fnc_makeJerryCan"",0];";
  7. breech99

    StrategicMap is dark

    The dark tinted alpha overlay seems like a bad idea, especially for night ops. Is there a way to remove the tinted overlay? When I tested using this script, I can only redeploy at a respawn_west marker and not any type of mission created FOB markers.
  8. Any chance of making a few Modern little birds with the bar across cockpit with two display huds mounted in front as seen at about 1:24 in this video. Would be interesting. https://www.youtube.com/watch?v=148PF_UZ5uo
  9. Check your server IPV4 address. Usually it's a 10.0.0.3 << last number can be different. Make sure this ipv4 number in your router matches your port forward and firewall settings to the correct address so it knows which computer to open ports for. If you use antivirus do a special traffic allow for arma3 and steam.
  10. breech99

    [MP] =BTC= Hearts and Minds

    On my dedicated server I am having an issue when I try and walk slowly close to an IED. I can't get close and it just explodes before I can walk up closer to interact. Using either slow walk movements or crawling. Works playing on single machine but I get a "Check for IED" listed twice in Ace interaction menu. Strange and I don't have any extra explosives modules placed. **I think I got it fixed. IED detection working again. I checked your git and found that I had a setting in one of the files wrong. I had in core/fnc/int/ask_var.sqf ln 12 _target getVariable "active" is now set to false. ps. I'm also playing around with the old files for adding more vehicles on the ind gur side for motorized vehicles array.create_motorized I think it's called from a year ago. Added that back in to increase frequency and adds some other apc I've added in.
  11. breech99

    [MP] =BTC= Hearts and Minds

    Thank you Vdauphin, giallustio and the BTC for making such a challenging and fun mission that runs very well on server and client. I did a edit version with a safezone around the North Airfield as a base, included a helo repair by gvs, vehicle repair shop gvs, an automated medic for smaller teams, paratroop Russians at random and t55 tanks around towns. Using @cba, @ace, @cup terrain core, cup units, weapons, vehicles.( ace weapon and vehicle compatibility) @USAF, Advanced Urban Rappelling for cliffs and buildings, MELB(little birds) and sometimes TFAR-radio mods. All running very well at 60 fps client, 30 at the lowest and only when some AI rez it dips under 30 for a second or two. Nice job and doing this one as it feels like a quest missions where you are actually accomplishing goals and sometimes run into horrible luck getting ambushed or blow up. Had some good war stories to tell with friends. All good fun.
  12. breech99

    RHS Escalation (AFRF and USAF)

    Several people and I have run into that same issue on starting a mission No entry: 'bin\config.bin/CfgWeapons.burst' too. Missions run fine but I get error message on start of mission.
  13. Fuel system is working in mp. Nozzle in hand and I noticed the hose rope mesh object is missing.
  14. breech99

    United States Air Force( 2015)

    Tom from Bohemia R&D dept made this fuel uptake script which is supposedly JIP sustainable. http://tom4897.info/blog/2014/06/arma-3-scripting-increase-fuel-consumption/ It increases the fuel uptake taking into account the speed of the player vehicle. Only applies to when it detects a player and not AI which is good. Mainly for trucks but looked interesting. The islands are scaled down, the fuel ratings in most vehicles are pretty high. Keep up the good work all. Looking forward to the future.
  15. 32 bit programs only uses 2 gb of memory cap but really won't help this game anyway. When tanks have crap physics and go tumbling through the air along with tons of other issues, low amount of library objects for mission creation, only one type of avatar human, etc. it needs some work. It's a complicated coded spiderweb. They tweak one area, then it can break something in another area of the game like the lifting scripting code or other areas. Hope this all gets updated.
  16. This is so true. making it just 64 bit won't do jack. It needs a rebuild. It's a single threaded piece of crap. But too little too late. Even these new patches out this week broke the damn thing. It's been much appreciated over the years, but it's disappointing to see it not working smoothly right before a nice expansion. I have the right to not settle for less and want to see quality work from these people. Speaking of huge studios, look at how they botched up star wars. Just tossing time and money at something doesn't make it good. We still have to see how Star Citizen will turn out.
  17. You don't know me Pufu. take it to IM or it will be considered harassment. Tons of games have continual support, Matrix online, Guild Wars, Second Life, etc, etc. Many games have support for 12+ years and improve. Just stating Buyer beware and it's a business. Money for product and services. These current gen games, now have no real deadlines, no promises or false promises of any product. The product has a shelf life and people lose interest and move on. These aren't false statements. Take or leave it. The consumer will show what will become of it. I really don't have to answer this and I really don't care. Have fun. Peace out.
  18. Not really true. Everything from the 3d editor along with lighting, effects and features minus the expansion was listed from day one to be in the game when completed. It's just taking a crapload of time to get anywhere near a sense of completion. Never pay full price for this game. Thank god I got it back when it was $20. So you talk about evolving. A true evolution would be to do a 64 bit game. But meh...too little too late as others will eat their lunch money. It's great that this has been fun and nothing quite like it, but let's be clear, it's not getting added features, this is crap that was listed as if back in the day listed on the box cover. Soft deadlines are what are both slowing down game companies and making it drag on forever to get this game out of the gate complete or a sense of complete. Buyer beware. They should have worked out more of the program before even breathing a word that it's in progress. Then you have something to show for yourself and can open to testing. It's a rushed botch job but nothing like it as of yet.
  19. breech99

    United States Air Force( 2015)

    You didn't describe in detail what was happening that you were not seeing service menus. As per instructions, The service menus only appear when the plane is near a functional Hanger or service vehicle - Vehicle Ammo -
  20. breech99

    Exporting Eden 3d to 2d

    Just trying to do some fact checking. Questions true/false Will older missions that aren't converted over by a certain date to 3d editor be rendered obsolete and no longer able to be imported to 3d eden editor? Some people have reported that importing 2d missions break old code and modules. Some say solution is to delete old modules and create new ones in place. Will the 2d editor be removed completely and only left with 3d editor? (I do love the 2d view in 3d editor, just asking.)
  21. yep. restarted and interaction was fine. was due to cba needed updating for code improvements.
  22. Go into Configure-->Controls> infantry Movement first then all other categories and remove joystick control selection from them, only have functions for flight. I had that issue a long while ago and the only way to correct it is to have the joystick not controlling anything related to infantry. Just for weapon selection and flight settings.
  23. Nice update. Have noticed improved client side performance increase, slightly on the server side. (Finally 3D editing, only 12 years behind but nice).
  24. Confirmed. No interaction menus after new update... Nah, you're not dumb. Give em time, they will update. Things happen to mods after games update.
  25. Nice to be able to work inside the ghost hotel and not have to hunt down the x,y,z. They could have terraformed underneath a bit better raising the ground level to the rear steps to walk in the back door but oh well, nice for shootouts and mission designs on multiple floors. Now to get some fresh towels and linens to room number 302.
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