Jump to content

HorribleGoat

Member
  • Content Count

    884
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by HorribleGoat

  1. HorribleGoat

    Mikero PboProject Error

    try lowering an area of water like -10 meters at some corner. I think the free Mikero tools have a bug currently that there needs to be terrain under water.
  2. HorribleGoat

    Mikero PboProject Error

    you might want to consider joining the Arma3 Discord for more immediate help. Also do you have any water on your terrain or is your terrain very flat? Also does it work in Buldozer
  3. was it possible to have different model for when its equipped and different for when its on ground?
  4. Looks awesome! Keep up the great work and take your time! Release when you are happy with the results!
  5. HorribleGoat

    Odd lines on models

    @reyhard/ @kllrt Just to make sure you guys are aware of this possibility.
  6. HorribleGoat

    Odd lines on models

    Using sbsource = visualEx causes this too when it calculates shadow from the visual lods and there very straight surfaces. @Dedmen Any chance you can give/offer this fix to BI? 😄
  7. HorribleGoat

    Mikero's Dos Tools

    I remember something something includes dont work in binarized missions or something like that. Not 100% I remember right though.
  8. HorribleGoat

    Reign Of Jurassic Mod

    Do note that this mod has not seen updates for about 3 years now. It may not be available anymore.
  9. HorribleGoat

    Lost Dragons - Total Modification Alpha

    One more proof of concept test.
  10. -LOST DRAGONS- ARMA III Total Modification When the War finally ended the galaxy was in ruins and mankind struggled to survive in the cold depths of space. Many worlds were lost, many wonders of technology forgotten, scattered all across the galaxy when the spacelane network collapsed plunging the great nations of men into chaos. For decades we were lost. In 2235 Unity-Project successfully re-established some of the old space network bringing together hundreds of worlds and launched out a great effort to reclaim what once was lost.. For a moment men rejoiced together in peace but it was not to last as new rediscoveries soon sparked up secret arms race between the surviving nations. The race back to the stars began as fortune hunters set out into the void to seek out glory and fame. In Lost Dragons you take up the role of a member of a fortune hunter company racing to find one of the most powerful Old World relics, the mighty Dragon class warship hidden on a long lost world of New Eden. Unfortunately you are not alone as others have found their way here too and it is up to your skill and cunning to ensure you emerge victorious from the battle. There is no turning back now - Dropship ETA 1 minute. Welcome to the treasure hunt. Lost Dragons is a multiplayer total modification aiming to bring out a new thrilling gamemode for Arma3. Our concept is futuristic objective based team warfare with randomly generated map elements to ensure every game is a unique experience with completely new set of units, weapons, structures and terrain. +LoDR Features a 20x20 square kilometer map with unique post war/ long deserted atmosphere with unique randomgeneration element that ensures every game is different from the others. Explore the ruined cities, military bases, hidden laboratories and fallen warships to find the location of your prize. +Complete set of new units and vehicles, from your basic gear to powerful war relics scattered around the battlefield. + We aim to create 2 sides of the Old war conflict that once waged war on New Eden, a civilian side to represent the long gone population of New Eden and also 2 corporate salvage companies that are now arriving on the planet. + Vehicles from personal transports to huge battleships, with tanks, planes, vtols, walkers and more in between. +Powerful new weapons to lay waste upon your rivals and claim the victory + Both corporates will have their own starting equipment and there will be a great number of weapons and equipment to be reclaimed from the old battlefield +Challenging main victory goal with multiple ways to win. Mission details: (Subject to change) +World of New Eden is covered with lush Jungle (as Arma allows it) and the abandoned cities will be partly reclaimed by nature as well as ruined by battle. +Terrain will consist of fixed elements and a great number of randomized elements that will make every game different. (objectives, key buildings/ locations, weapons, vehicles, spawnpoints, AI-enemies) +Max team sizes will be decided through testing +Player takes control of a small AI squad, but main gameplay focues on team PvP spiced up with some Independet AI combat. +AI characters will be portrayed as cyborg/robot drones and the area will have roaming abandoned AI combat drones and possibly wildlife elements lurking in the shadows. +Supporting drone units will have quite bad aim and are there to act as drivers, pilots and firesupport. (crappy aimbot module installed) +Players will have access to their respective teams basic gear throughout the game and may alter their loadout. +Starting equipment selection in a pre-start menu and respawn loadout customization. +More exotic and powerful weapons may be scavenged from various locations but beware the limited ammosupply on these weapons. +Players begin the game from a randomized dropzone with HQ-vehicle, supply vehicles and a few light transports. (This is no military operation) +Light combat vehicles, light armored transports, recon vehicles and personal transports are available throughout the game. (Droid pickup / aerodrop) +More powerful vehicles may be reclaimed from the battlefield. (military bases, battlelines, supply caches) +Scavenged vehicle may be damaged or low on ammo and can be repaired and rearmed in designated locations. +Main objective is to find and activate the last of the mighty Dragon class Warship: +Dragon is an autonomous weapons platform capable of immense destruction and cannot be controlled without a command module -> First objective is to find and begin the restoration of a Warrior class Battleship that acts as the command unit and can access the Dragon (2-4 Warriors in good enough shape will be present on the map) +Once found the Warrior will act as a forward base and must be defended. +The Dragon is hidden somewhere in the area and the location can be found through simple exploration or by gathering Intel from various objectives -> Intelpoints come available by time as the HQ vehicle scans the area and compiles recovered data. -> By gathering intel you narrow down the area the Dragon is "hidden" on the map -> Due to its immense size the Dragon will be randomly located in one of the six "ARK" bunker facilites and intel gathering will narrow down which one and also grant you access codes to get in more safely. + It will be possible to hack your way in, but it will be hard, slow and dangerous. The ARKs will have sophisticated security measures and you might even wake the Dragon from its slumber if you fumble. +Once operational the Warrior battleship must be flown (yes flying battleships) to the Dragons Location and they both need to be defended during docking procedures and while the Dragon powers up. -> Both sides have access to Warriors and may interfere with the docking procedures or even steal the Dragon if they manage to down the other Warrior or board the Dragon. +Note that these are very powerful vehicles and will need full team effort to manage full operational status and also taking one down is not an easy job. -> Once the Dragon is awakened there is still a change for the opposing team to sway the race as the round will end when the Dragon completes its powerup sequence and becomes fully operational. +By attacking certain weakspots with enough power the sequence may be interrupted and if the winning team is held off long enough the Dragon may be stolen even in its awakened state. New factions are as follows: WesT/Blufor: Hastur Corp : Salvage corporation (Player faction in "Treasure Hunt" gamemode) East/Opfor: Blackbird Salvage INC. : Salvage corporation (Player faction in "Treasure Hunt" gamemode) Independet: "Old War attacker name placeholder" : Old War Attacker faction Civilian: "Old War Defender name placeholder" : Old War Defender Faction "New Eden Civilians": Old War Civilians Downloads: Very old release version: Version 0.1.99 Download New one worked on as fast as we can! You may find us at: MODDB - LOST DRAGONS and Make Arma Not War - Contest Your support is always appreciated! For most up to date news, follow us at MODDB more pictures from early development: Original alpha release post:
  11. you need to be in edit mode and the mass tools become available in the left side toolbars Arma tab
  12. have you set up the O2Script path in the Toolbox settings in the Blender settings - addons tab?
  13. HorribleGoat

    Lost Dragons - Total Modification Alpha

    Also the new Battleship in a quick and dirty game test: And the retiring older design on the right there for comparison. Also a collision test video. Im quite satisfied of the results. Do note that the ship is 400meters long and runs on helicopter simulation right now.
  14. HorribleGoat

    Lost Dragons - Total Modification Alpha

    This is a test version of the upcoming Battleships redesigned turret. As you can see its rather big.. Which is quite fitting to our grand scaled theme of course.
  15. DayZ modding discord would be the place to talk about those.
  16. Is the model set to use Arma Properties? What LOD type are you using? Have you set up O2Script path in the addon menu? Are you exporting selected objects or whole scene? -> Does the scene contain non-arma objects?
  17. HorribleGoat

    Canadian Armed Forces 2035

    Cool addition! On a side note, could you see if you can fix the formatting of the first post, the spoiler tags open up with screen height blank space.
  18. HorribleGoat

    [WIP] Frith_Robots

    I suggest you look into Filepatching and using Dev Branch of Arma. You can reload textures on the fly with that.
  19. HorribleGoat

    [WIP] Frith_Robots

    Im a bit supprised but positively so. Also @lordfrith The latest pics look great! Only one thing Id suggest is maybe add same grey stripe material on the edges of the sleeves and the neck hole, it could make it more finished looking as the hex pattern cuts off very unevenly.
  20. HorribleGoat

    Lost Dragons - Total Modification Alpha

    Sneakpeek on something new in the making.
  21. HorribleGoat

    [WIP] Frith_Robots

    @haleks That is indeed quite special. Hows the framerate in that? xD Also looks like our drones have still use despite our slightly lenghty development..
  22. Servers dont use terrain as is. They run scenarios that are build on a terrain. So if no server is running a scenario build on Vidda, then theres not really a way to play on it online.
  23. HorribleGoat

    Arma Tools

    You might want to rename it to something like Arma 3 Project Manager.
  24. HorribleGoat

    How to scale objects

    There are reference models on Steam too. Arma 3 Samples. I would however suggest using some better program than Object Builder for 3d modeling. Blender for example is free, has addons for full Arma compatiblity and has quite a lot of tutorials on how it works.
  25. It is just one program that can be used. Perhaps best would be to first learn how the Arma Terrain workflow goes and then decide A) If you even want to continue and B) What tools you want/can actually use to create the material that is needed.
×