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mwt80

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About mwt80

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  1. mwt80

    Project OPFOR

    Thank you, i will try that...
  2. mwt80

    Project OPFOR

    I am experiencing the same thing??? Some factions are changing there unit layout when previewing my mission. I would like to be able to disable this feature, if anybody know how to? Regards
  3. mwt80

    BWMod

    Is this an answer to my post? If yes then: 1: Yes 2: Yes 3: ...and yes My RPT shows a lot of errors like this: "21:28:31 Class BWA3_Attribute_LicensePlate_Base destroyed with lock count 2" Not sure what it means? I must admit i am running it together with RHS... mwt
  4. mwt80

    BWMod

    Hi BWMod, I have a problem, every time i try to to change the optics of a weapon in the arsenal inside the editor i get reverted back to the previous one when i exit the arsenal. Any idea why, and how to change it to another one? Regards mwt
  5. I understod you had the same problem as me with alive CAS support. But let us hope that the problem is solved with the hotfix provided, or that genesis92x has an explanation on how to exclude alive CAS and other units correct?
  6. No, have not had time to test if the new version by genesis92x have solved the problem! In my case i just want to totally exclude the spawned CAS units from VCOM_AI, so they do not respond to nearby enemies, or get called in to support other units by VCOM_AI... Same with the enemy alive controled vehicles i find in fully working order left by it's crew around the map? Thank you, it is a very nice mod for some intense firefights. Is the problem mentioned above with alive CAS support part of the fix? Looking forward to the next development in VCOM_AI!
  7. The script works very well, except Alive CAS do strange things?! Tried to follow the instructions on how do disable VCOM AI on them, not sure if i am doing it correct? vehicles also seems to get abandoned by it's crews after a while?
  8. Yes rename the "aisettingsv2.hpp" to "aisettingsv2.sqf". It seems to work.
  9. Seems like it is calling "aisettingsv2.hpp" but the file is actual named "aisettingsv2.sqf"?
  10. Ok, thank you. I was hoping it would work on a dedi server, since i really like the mod. I have used ASR_AI before, but i seems like the AI are becoming super marksmen?! Are there any plans for making the mod compatible with a dedi server?
  11. Hi i really like your mod, but i have a hard time figuring out if it works in a server controlled mp game mode? And if it does, how and what works? Regards MWT
  12. mwt80

    RHS Escalation (AFRF and USAF)

    Ok, thank you. Read that the old, as you mentioned, Buran-PA had limited day usage. Do you have any plans to make a T-80 version with thermal vision, one of those you mentioned or the Agava system, to have something to go up against the fearsome M1 (he he)? MWT ---------- Post added at 23:20 ---------- Previous post was at 23:13 ---------- Well ok i can understand if you are firing at the M113, heard about that in the gulf war (M1 againt thinly armoured russian made APC). Maybe i wrote it wrong i actually ment that i was firing at the M2A3 Bradley IFV and hit right at the front with a SABOT from a T-80 and saw a splash, and the Bradley kept going? MWT
  13. mwt80

    RHS Escalation (AFRF and USAF)

    Thanks for a great mod. Although i have some issues with the T-80U. 1. According to my sources (Janes Armour and Artillery 2003-2004) the gunner of the T-80U has the two planes stabilised Buran-PA Themal sight with a monitor for the commander, while your version has none? 2. The T-80U according to the same source has the 9M119 Refleks missile with a maximum range of 5,000 m. while yours have the older 9M112M Kobra with a maximum range of 4,000 m.? 3. The T-80U seems a bit "light" it sometimes flips over when hitting a small rock? 4. There is no difference in sounds when you drive onroad or offroad, actually the sounds generally seems a bit weak, but what do i know, never been near a real T80U? 5. I sometimes loose the abillity to reload the T-80U, eventhough i have plenty of ammo left for it? (This is maybe on my end, had the same problem on RDS T-72 series of tanks?) 6. Sometimes when i hit an APC wtih the main gun loaded with SABOT, it survives seems a bit strange? (Think i saw something posted in here about armour penetration system?) 7. Is there some reason for not using tap key to lase targets? Not sure if JAAA 200-2004 are totally correct, but have seen the same data provided on various sources on the internet. Other than that i really like you work, having only tried a tiny bit of the awsome amount you have provided! Reagrds MWT
  14. mwt80

    Serbian Armed Forces (SAF) [v0.90]

    Hi, i really like your mod, but could you please provide the faction classnames for both the SAF and the UCK. Thanks in advance mwt.
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