drgreenthumb
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@pierremgi @Jezuro I've searched around but couldn't find much. "WLAIRequisitonBlacklist" only seems to work for soldiers. Is there a way to stop the AI from purchasing certain vehicles? Example: WLAIRequisitonBlacklist[] = { "CFP_B_USRANGERS_Quad_Bike_WDL_01", "CUP_I_Van_Transport_ION", "CUP_I_LSV_02_Minigun_ION", "CUP_I_SUV_Armored_ION", "CUP_I_BTR80A_ION", "CUP_O_T72_SLA", "CUP_B_RM70_CZ", "CUP_B_T810_Reammo_CZ_DES", "CUP_B_T810_Refuel_CZ_DES", "CUP_B_T810_Repair_CZ_DES", "CUP_O_TT650_CHDKZ", "CFP_O_SSREBELS_Hilux_01", "CFP_O_SSREBELS_Hilux_DShKM_01", "CFP_O_SSREBELS_Hilux_AGS_30_01", "CFP_O_SSREBELS_Hilux_SPG_01", "CFP_O_SSREBELS_Hilux_Podnos_01", "CFP_O_SSREBELS_Hilux_ZU_23_01", "CFP_O_SSREBELS_Hilux_MLRS_01", "CFP_O_SSREBELS_BM_21_01", "CFP_O_WAGNER_BTR_80_DESERT_01", "CFP_O_WAGNER_BMP_2_DESERT_01", "CFP_O_SSREBELS_T55_01", "CFP_O_WAGNER_Van_Transport_DESERT_01", "CFP_O_WAGNER_Ural_DESERT_01", "CFP_O_WAGNER_Ural_Ammo_DESERT_01", "CFP_O_WAGNER_Ural_Refuel_DESERT_01", "CFP_O_WAGNER_Ural_Repair_DESERT_01" };
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The Unsung Vietnam War Mod 3.0F - Foxtrot Released !!!
drgreenthumb replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So here's how we got it to work with ACRE for anyone interested: Pull the radio PRC 25/90 out of a regular UNS ammo box (arsenal will not work). Open your inventory, right click on the PRC 25, this will drop it on the ground. With it on the ground, right click it again, it will flash once but should not go back into inventory. Close inventory and look at the radio on the ground. Open the inventory and DRAG it back into your back pack. You should now have a working support radio. Also: Is that official? I can't wait to make a Ben Het mission. Thanks for this awesome mod, guys. -
The Unsung Vietnam War Mod 3.0F - Foxtrot Released !!!
drgreenthumb replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
When using ACRE, the default radio slot is disabled and there is no way to equip the air support radio. Is there a way around this (other than not using ACRE)? -
On the A164 when I fire a scalpel or DAGR, I see the missile turn towards the target and then veer off completely after about a second, hitting nothing. I've tried flying at 1500-3500m with atleast 2km range to target and get less than 20% accuracy. I've tried it with laser on and off, locking with the solid box or not and the results are always the same. These weapons were very precise and before anyone tells me that missile flight physics have changed, I am aware, I see the missile turn towards the target so I am giving it plenty of room. Am I missing something or is this a glitch?
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No I only use RHS. The flightmodel update seems pretty unnecessary, your wheels hit the rocks at the end of the runway and you blow up instantly. What are we supposed to fly from the shorter airstrips now, Cessnas? EDIT: It seems that JSRS is what caused the bombs not to show up in your weapon selection. I've left a message on their workshop page. Also I've removed some rocks at the end of the runway and the A164 can now take off but just barely.
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The wipeout feels like it's glued to the ground during take-off now, the take-off speed required is something like 30kph faster than before and you run out of runway on the NW Moray island on Malden, breaking my mission completely. Also, how do you select the GBU and CBU now? It doesn't show up when flipping through weapons.
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[RELEASE] Light advanced vehicle respawn
drgreenthumb replied to Fiddi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am somewhat confused as to how it works but in my init line on my vehicle I have [this, 20, false, true, true] call FRED_fnc_vehicleRespawn; This gives me a 20 second delay if it gets destroyed and the true,true part gives me the same loadout and paintjob on respawn. -
Arma 3 Crashing 0xC0000005 STATUS_ACCESS_VIOLATION
drgreenthumb replied to bbobbss's topic in ARMA 3 - TROUBLESHOOTING
My game was getting this crash in editor preview and when exiting. My arma3 folder was missing full permissions, after that it stopped crashing in those instances but will still occasionally crash with this error.- 5 replies
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Difference between Arma3 Server and Hosting Server Through Client
drgreenthumb replied to halex1316's topic in ARMA 3 - TROUBLESHOOTING
Do you have a server.cfg set up? Are the ports open for the server? In my experience, running a server on a separate machine increases client performance (AI off loaded to the server) and makes it more redundant (if your client crashes, the players continue on and you rejoin). -
11/30/2017 update crash acces code violation
drgreenthumb replied to Jje6421's topic in ARMA 3 - TROUBLESHOOTING
I have the same problem. Crashes when I go back into editor from preview and also almost every time I quit out of the game. Started after tacops update. -
Rgr that, thank you.
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I too want to tinker with it a bit, but for the life of me I cannot find where the original map file is kept, or any of the default map files for that matter. Can someone point me in the right direction? Thanks
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RHS Escalation (AFRF and USAF)
drgreenthumb replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You are a beautiful person. I am eternally grateful.- 16577 replies
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RHS Escalation (AFRF and USAF)
drgreenthumb replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I am trying to add RHS units to be dynamically spawned in my map (it's a domination map) but I can't get the AI squads to spawn. The ground vehicles spawn in fine. ["East","rhs_faction_msv","Infantry","rhs_group_rus_msv_infantry_squad"] Does this seem correct or am I using the wrong faction class?- 16577 replies
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I've just tried it out for myself and I think you're right. Only problem with SSF is that the developer is long gone. SSF improves a lot of important gameplay areas that this mod should focus on next.