Shagulon
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Or you could realize dev branch is for experimenting and trying new stuff, and you could go back to stable branch and complain there when the sound volumes are not balanced properly yet?
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Yea I'm really loving these new sounds :D I'm no expert like half the people here it seems, but to my untrained ear the new sounds are great. They portray a feeling of firepower to me. Excellent work guys and keep up the improvements. Thank you :)
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Are you complaining about Arma 3? You need to watch this video.
Shagulon replied to ajsarge's topic in ARMA 3 - GENERAL
Actually this thread isn't about framerates and gameplay, it is about a bit of courtesy and manners when interacting with people on the internet. It is also about hanging in there while the performance issues are resolved, and words of encouragement that the BIS team are good people and doing a good job creating a unique product which we all love. If you can't handle that, put the game down and come back in 6 months. -
Are you complaining about Arma 3? You need to watch this video.
Shagulon replied to ajsarge's topic in ARMA 3 - GENERAL
Its just amazing how people can watch the same (fairly straight forward and simple message/video) and come back with many different meanings. Perhaps they should bring back comprehension tests at school, it certainly seems to be a skill which people possess in varying levels of accomplishment. -
Weapon Inertia & Sway Feedback (dev branch)
Shagulon replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
If I have a criticism, it seems a little too easy to 180 with a sniper rifle in combat stance without aiming and get a pretty accurate shot away. Did we apply the weapon sway to combat stance? It seem great with an aimed weapon though, can be quite tricky handling heavier caliber weapons CQB now. -
Adapt? If you are getting killed too quickly try putting the AI down a bit? It is missing the depth or Arma 2 as there are far fewer assets than there are for Arma 2, there used to be millions of varieties of tanks/APCs/choppers etc. I'm guessing you used to run a few mods such as ACE before? These things should follow...
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I suspect that people complaining about the new system are the more casual run and gun player who want to rack up kills above all else. Perhaps the new fatigue system could just be on the top two difficulty settings? I tend to only play those anyway as I don't like some of the features on the lower levels.
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I just wanted to log in and give my feedback on the latest dev patch. I haven't played Arma 3 in a while (couple of months) but the game has changed quite a bit, you really notice it when you put it down for a while. I'm still running bCombat and Speed of sound, but other than that vanilla, and its awesome. I love the new fatigue stuff, and can't wait for the finished changes with weapon inertia. It really feels much more authentic and yet still intuitive. Sometimes changes like this can leave you feeling out of control of your avatar, but I congratulate you for avoiding that pitfall. Good luck with polishing off this great new feature :) One thing I'm not sure of though, I can't find any information on how the AI is affected? Do they have the same penalties? Does the AI change its movement habits accordingly to compensate? This is very important. Anyone done any testing or formed any opinions on this yet?
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[OPEN BETA] [SP] bCombat infantry AI Mod
Shagulon replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have been using bCombat for some time. I was using 0.15 until today, but decided to upgrade. I noticed 0.16 seems much easier, which I suspect seems to be because my team mates seem much better. Anyone else confirm? How can I bring back the difficulty, any suggestions? Perhaps I should play with custom difficulty settings? Are there any suggested play settings? I'm play on the beta branch - I know it isn't recommended but I like the daily changes :) -
[OPEN BETA] [SP] bCombat infantry AI Mod
Shagulon replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Downloaded 0.16 latest version and it keeps giving me script errors - undeclared variable on degredation distance. Have I done something wrong on installation? I have CBA_A3 beta 5. Should I go back to 0.15? -
I think this a good thing. I look forward to watching some new Shacktac scenarios with a human acting as a coordinating intelligence behind the AI's battleplan. Certainly takes some of the pressure off the mission designers at design time. Now mission designers can play as a DM and control their troops in realtime. I really think organised groups will frickin love this.
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Thanks for the clear an open heads up oukej, very much appreciated :) Gonna give this a test now
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I'm going to guess he means a sniper engaging from high ground at long distance in a ghillie suit should be harder to spot than a infantryman engaging at 300M.
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[OPEN BETA] [SP] bCombat infantry AI Mod
Shagulon replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you :) On Veteran I feel when enemy flanks me, they sometimes seem to spray bullets all around me when they should be hitting. Think the accuracy levels may need further refinement. AI behaviour does seem dramatically better though. Except sometimes AI seems to hit the deck and crawl around when in the open. Perhaps under heavy fire they flee to nearest cover more? EDIT: After another hours play I am loving it. The Ai is very aggressive and I think that really helps them pin you and flank. If you are outnumbered you're kind of in trouble, as it should be. Maybe when AI is defending, they can be a little too aggressive at times, leaving heavy cover to assault you. Really loving the mod though, excellent work :) -
[OPEN BETA] [SP] bCombat infantry AI Mod
Shagulon replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I changed my accuracy settings manually in the configs, now I try this mod everyone seems a little inaccurate. Does anyone has a link to where I can find the standard arma 3 accuracy settings please?