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1 NeutralAbout lordheart
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core_pfieldgroups_3
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											Interests
											Programming, modding, gaming
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											Occupation
											Student
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											Website URL
											http://garth.snakebiteink.co.za
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											Biography
											Modder, game developer, programmer.
 
 Full time super action hero.
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											@garthofhearts
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											+GarthdeWet
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											user/CorruptedSmileStudio
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											CorruptedHeart
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											Gender
											Male
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											Location
											Cape Town, South Africa
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	CatBook-Yi23332 started following lordheart
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	lordheart started following Development Branch Changelog
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	  ACE3 - A collaborative merger between AGM, CSE, and ACElordheart replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION QGVAR Q-Quoted G-Global VAR-Variable. All depends on the addon. So for medical QGVAR(ect) will become "ace_medical_ect".
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	  ACE3 - A collaborative merger between AGM, CSE, and ACElordheart replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION An improved variant of it.
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	  ACE3 - A collaborative merger between AGM, CSE, and ACElordheart replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION The time has come
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	  Authentic Gameplay Modificationlordheart replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE Was registered yesterday, could be some high level trolling.
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	  Authentic Gameplay Modificationlordheart replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE Try with SatchelCharge_Remote_Ammo_Scripted and DemoCharge_Remote_Ammo_Scripted
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	@galzohar, so the units are still technically blufor? If that is the case you will also need to change their default radio. tf_same_sw_frequencies_for_side only works if the radio the unit has is the default radio for that side. So you'd need to change TF_defaultWestPersonalRadio to tf_fadak on round end. Probably also need to change the default radio for the opposition. Check https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API:-Variables for details of those variables.
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	  Make Arma Not War - Finalists Medalslordheart replied to Korneel's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - GENERAL Awesome, very nice :) Thanks.
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	  Make Arma Not War - Finalists Medalslordheart replied to Korneel's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - GENERAL Hi, Thanks for all the effort you guys put into this. I am currently missing the Addon Finalist badge for TFAR. Thanks a lot.
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	'Added: Unique ID to inventory items (for MP - WIP)" Is there any details on whether that ID will be accessible by modders?
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	  Authentic Gameplay Modificationlordheart replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE It is part of AGM_Goggles, if you aren't wearing glasses and firing when prone, it will desaturate to "simulate" sand in eyes. With helicopters you will need proper combat goggles to avoid the desaturation. It's a similar effect, to simulate wind and dust being forced into your face.
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	  Authentic Gameplay Modificationlordheart replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE Set AGM_Goggles_UsePP to false in the mission's init.sqf it should work but it has been a while since I tested it.
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	  Authentic Gameplay Modificationlordheart replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE Unfortunately not, best be wearing some glasses.
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	  Authentic Gameplay Modificationlordheart replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE It's part of AGM_Goggles, if you are wearing glasses or goggles you won't suffer from sore eyes.
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	  Rope Feature Discussion/Feedback (dev branch)lordheart replied to deltagamer's topic in ARMA 3 - DEVELOPMENT BRANCH While it is true that trip wires are already in game, they are static models, which means it is almost impossible to dynamically size the trip wire. Thus having longer or shorter trip wires rely on creating models that have differing sizes of the wire. Which is incredibly static and lacks the ability to create some really interesting trip wire mines without having to model 10-15 variants of differing size.
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	  RHS Escalation (AFRF and USAF)lordheart replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE 
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